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Fix non-power-of-two scaling on models and textures
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@ -133,6 +133,7 @@ public class HDBlockModels {
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}
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else { /* Else, see how much is in first one */
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weights[idx] = (offsets[idx] + res) - v;
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weights[idx] = (offsets[idx]*res + res) - v;
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}
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}
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/* Now, use weights and indices to fill in scaled map */
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@ -182,7 +183,7 @@ public class HDBlockModels {
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weights[idx] = res;
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}
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else { /* Else, see how much is in first one */
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weights[idx] = (offsets[idx] + nativeres) - v;
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weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
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}
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}
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/* Now, use weights and indices to fill in scaled map */
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@ -279,7 +279,7 @@ public class TexturePack {
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weights[idx] = nativeres;
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}
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else { /* Else, see how much is in first one */
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weights[idx] = (offsets[idx] + res) - v;
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weights[idx] = (offsets[idx]*res + res) - v;
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}
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}
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/* Now, use weights and indices to fill in scaled map */
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@ -328,7 +328,7 @@ public class TexturePack {
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weights[idx] = res;
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}
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else { /* Else, see how much is in first one */
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weights[idx] = (offsets[idx] + nativeres) - v;
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weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
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}
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}
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int accum_red[] = new int[res*res];
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