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Fix issue with render settings on /dynmap reload
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db3ab5a437
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@ -57,12 +57,14 @@ import org.bukkit.event.world.ChunkPopulateEvent;
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import org.bukkit.event.world.SpawnChangeEvent;
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import org.bukkit.event.world.WorldListener;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldUnloadEvent;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.dynmap.debug.Debug;
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import org.dynmap.debug.Debugger;
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import org.dynmap.hdmap.HDBlockModels;
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import org.dynmap.hdmap.HDMapManager;
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import org.dynmap.hdmap.TexturePack;
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import org.dynmap.markers.MarkerAPI;
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import org.dynmap.markers.impl.MarkerAPIImpl;
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@ -90,11 +92,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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boolean waterbiomeshading = false;
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boolean fencejoin = false;
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boolean bettergrass = false;
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boolean usegeneratedtextures = false;
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boolean waterlightingfix = false;
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boolean biomeshadingfix = false;
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public CompassMode compassmode = CompassMode.PRE19;
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private int config_hashcode; /* Used to signal need to reload web configuration (world changes, config update, etc) */
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private int fullrenderplayerlimit; /* Number of online players that will cause fullrender processing to pause */
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@ -258,9 +256,9 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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configuration = new ConfigurationNode(bukkitConfiguration);
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/* Add options to avoid 0.29 re-render (fixes very inconsistent with previous maps) */
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usegeneratedtextures = configuration.getBoolean("use-generated-textures", false);
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waterlightingfix = configuration.getBoolean("correct-water-lighting", false);
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biomeshadingfix = configuration.getBoolean("correct-biome-shading", false);
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HDMapManager.usegeneratedtextures = configuration.getBoolean("use-generated-textures", false);
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HDMapManager.waterlightingfix = configuration.getBoolean("correct-water-lighting", false);
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HDMapManager.biomeshadingfix = configuration.getBoolean("correct-biome-shading", false);
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/* Load block models */
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HDBlockModels.loadModels(dataDirectory, configuration);
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@ -794,6 +792,11 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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updateConfigHashcode();
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mapManager.activateWorld(event.getWorld());
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}
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@Override
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public void onWorldUnload(WorldUnloadEvent event) {
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updateConfigHashcode();
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mapManager.deactivateWorld(event.getWorld().getName());
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}
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};
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ongeneratechunk = isTrigger("chunkgenerated");
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@ -807,6 +810,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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// To link configuration to real loaded worlds.
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registerEvent(Event.Type.WORLD_LOAD, worldTrigger);
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registerEvent(Event.Type.WORLD_UNLOAD, worldTrigger);
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}
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private static File combinePaths(File parent, String path) {
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@ -1559,6 +1563,16 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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}
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}
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@Override
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public void onWorldUnload(WorldUnloadEvent event) {
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/* Call listeners */
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List<Listener> ll = event_handlers.get(event.getType());
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if(ll != null) {
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for(Listener l : ll) {
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((WorldListener)l).onWorldUnload(event);
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}
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}
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}
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@Override
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public void onChunkLoad(ChunkLoadEvent event) {
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/* Call listeners */
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List<Listener> ll = event_handlers.get(event.getType());
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@ -1649,6 +1663,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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pm.registerEvent(type, ourBlockEventHandler, Event.Priority.Monitor, this);
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break;
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case WORLD_LOAD:
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case WORLD_UNLOAD:
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case CHUNK_LOAD:
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case CHUNK_POPULATED:
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case SPAWN_CHANGE:
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@ -1905,16 +1920,5 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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private DynmapLocation toLoc(Location l) {
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return new DynmapLocation(l.getWorld().getName(), l.getBlockX(), l.getBlockY(), l.getBlockZ());
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}
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public boolean useGeneratedTextures() {
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return usegeneratedtextures;
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}
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public boolean waterLightingFix() {
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return waterlightingfix;
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}
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public boolean biomeShadingFix() {
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return biomeshadingfix;
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}
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}
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}
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@ -28,10 +28,6 @@ public class HDMapManager {
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public void loadHDShaders(DynmapPlugin plugin) {
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Log.verboseinfo("Loading shaders...");
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usegeneratedtextures = plugin.useGeneratedTextures();
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waterlightingfix = plugin.waterLightingFix();
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biomeshadingfix = plugin.biomeShadingFix();
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File f = new File(plugin.getDataFolder(), "shaders.txt");
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if(!plugin.updateUsingDefaultResource("/shaders.txt", f, "shaders")) {
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return;
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