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afd1a63e00
6
.github/workflows/gibberish.txt
vendored
6
.github/workflows/gibberish.txt
vendored
@ -4,20 +4,17 @@ dynmap
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Dynmap's
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APIs
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APL
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Bukket
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Dynmap
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Dynmap's
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DynmapCore
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DynmapCoreAPI
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JRuby
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MacOS
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macOS
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Minecraft
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PRs
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PaperMC
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WorldGuard
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www
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corresponiding
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depdendencies
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reflow
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runtime
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theose
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@ -53,3 +50,4 @@ reddit
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subreddit
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gg
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pqBpw
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JDBC
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@ -26,16 +26,16 @@ that code being subject to the APL v2.
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- Do not include any code that unconditionally adds to Dynmap's hosting requirements - for example, support for a database can be added, but the use of the
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database (which likely depends on a database server being deployed and configured by the user) cannot become an unconditional requirement in order to run
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Dynmap. Features can add the option to exploit new or additional technologies, but cannot add unconditionally to the minimum requirements on the supported
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platforms (which is what is needed to run the corresponiding MC server, plus the Dynmap plugin or mod)
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platforms (which is what is needed to run the corresponding MC server, plus the Dynmap plugin or mod)
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- Dynmap is built and supports running on Java 8 - it can run on newer versions, but any contributed code and dependencies MUST support being compiled and run
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using just Java 8.
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- Don't introduce other language depdendencies - Java only: no Kotlin, Scala, JRuby, whatever. They just add runtime dependencies that most of the platforms lack,
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- Don't introduce other language dependencies - Java only: no Kotlin, Scala, JRuby, whatever. They just add runtime dependencies that most of the platforms lack,
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and language skills above and beyond the Java language requirements the code base already mandates, which just creates obstacles to other people contributing.
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- Similarly, do not update existing libraries and dependencies - these are often tied to the versions on various platforms, and updates will likely break runtime
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- Do not include code specific to other plugins or mods. Dynmap has APIs for the purpose of avoiding the problem of working with other mods - there are many
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'Dynmap-XXX' mods and plugins which use the APIs to provide support for other mods and plugins (WorldGuard, Nucleus, Citizens, dozens of others). Maintaining
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interfaces in Dynmap particular to dozens of mods on multiple versions of multiple platforms is unmanageable, so we don't do it. The ONLY exception currently
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are security mods - although, even for those, leverage of platform-standard security interfaces is always preferred (e.g. Sponge or Bukket standard permissions)
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are security mods - although, even for those, leverage of platform-standard security interfaces is always preferred (e.g. Sponge or Bukkit standard permissions)
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## Porting, Supporting Other Platforms, Customized Dynmap Builds
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While Dynmap is open source, subject to the Apache Public License, v2, the Dynmap team does have specific policies and requirements for anyone that would
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@ -71,16 +71,16 @@ that code being subject to the APL v2.
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- Do not include any code that unconditionally adds to Dynmap's hosting requirements - for example, support for a database can be added, but the use of the
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database (which likely depends on a database server being deployed and configured by the user) cannot become an unconditional requirement in order to run
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Dynmap. Features can add the option to exploit new or additional technologies, but cannot add unconditionally to the minimum requirements on the supported
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platforms (which is what is needed to run the corresponiding MC server, plus the Dynmap plugin or mod)
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platforms (which is what is needed to run the corresponding MC server, plus the Dynmap plugin or mod)
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- Dynmap is built and supports running on Java 8 - it can run on newer versions, but any contributed code and dependencies MUST support being compiled and run
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using just Java 8.
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- Don't introduce other language depdendencies - Java only: no Kotlin, Scala, JRuby, whatever. They just add runtime dependencies that most of the platforms lack,
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- Don't introduce other language dependencies - Java only: no Kotlin, Scala, JRuby, whatever. They just add runtime dependencies that most of the platforms lack,
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and language skills above and beyond the Java language requirements the code base already mandates, which just creates obstacles to other people contributing.
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- Similarly, do not update existing libraries and dependencies - these are often tied to the versions on various platforms, and updates will likely break runtime
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- Do not include code specific to other plugins or mods. Dynmap has APIs for the purpose of avoiding the problem of working with other mods - there are many
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'Dynmap-XXX' mods and plugins which use the APIs to provide support for other mods and plugins (WorldGuard, Nucleus, Citizens, dozens of others). Maintaining
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interfaces in Dynmap particular to dozens of mods on multiple versions of multiple platforms is unmanageable, so we don't do it. The ONLY exception currently
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are security mods - although, even for those, leverage of platform-standard security interfaces is always preferred (e.g. Sponge or Bukket standard permissions)
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are security mods - although, even for those, leverage of platform-standard security interfaces is always preferred (e.g. Sponge or Bukkit standard permissions)
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# Porting, Supporting Other Platforms, Customized Dynmap Builds
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While Dynmap is open source, subject to the Apache Public License, v2, the Dynmap team does have specific policies and requirements for anyone that would
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