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Merge pull request #292 from mikeprimm/hdrender
Add nether support to HDMap
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commit
b212908a13
@ -13,6 +13,7 @@ import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.dynmap.Client;
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import org.dynmap.Color;
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import org.dynmap.ConfigurationNode;
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@ -89,9 +90,12 @@ public class IsoHDPerspective implements HDPerspective {
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double mt;
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int[] subblock_xyz = new int[3];
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MapIterator mapiter;
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boolean isnether;
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boolean skiptoair;
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public OurPerspectiveState(MapIterator mi) {
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public OurPerspectiveState(MapIterator mi, boolean isnether) {
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mapiter = mi;
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this.isnether = isnether;
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}
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/**
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* Get sky light level - only available if shader requested it
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@ -250,6 +254,7 @@ public class IsoHDPerspective implements HDPerspective {
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/* Walk through scene */
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laststep = BlockStep.Y_MINUS; /* Last step is down into map */
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nonairhit = false;
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skiptoair = isnether;
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}
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private int generateFenceBlockData(MapIterator mapiter) {
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int blockdata = 0;
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@ -304,7 +309,11 @@ public class IsoHDPerspective implements HDPerspective {
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*/
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private boolean visit_block(MapIterator mapiter, HDShaderState[] shaderstate, boolean[] shaderdone) {
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blocktypeid = mapiter.getBlockTypeID();
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if(nonairhit || (blocktypeid != 0)) {
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if(skiptoair) { /* If skipping until we see air */
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if(blocktypeid == 0) /* If air, we're done */
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skiptoair = false;
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}
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else if(nonairhit || (blocktypeid != 0)) {
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blockdata = mapiter.getBlockData();
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if(blocktypeid == 85) { /* Special case for fence - need to fake data so we can render properly */
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blockdata = generateFenceBlockData(mapiter);
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@ -347,7 +356,6 @@ public class IsoHDPerspective implements HDPerspective {
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mapiter.initialize(x, y, z);
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for (; n > 0; --n) {
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/* Visit block */
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if(visit_block(mapiter, shaderstate, shaderdone)) {
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return;
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}
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@ -744,7 +752,8 @@ public class IsoHDPerspective implements HDPerspective {
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int numshaders = shaderstate.length;
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if(numshaders == 0)
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return false;
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/* Check if nether world */
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boolean isnether = tile.getWorld().getEnvironment() == Environment.NETHER;
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/* Create buffered image for each */
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KzedBufferedImage im[] = new KzedBufferedImage[numshaders];
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KzedBufferedImage dayim[] = new KzedBufferedImage[numshaders];
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@ -767,7 +776,7 @@ public class IsoHDPerspective implements HDPerspective {
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}
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/* Create perspective state object */
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OurPerspectiveState ps = new OurPerspectiveState(mapiter);
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OurPerspectiveState ps = new OurPerspectiveState(mapiter, isnether);
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ps.top = new Vector3D();
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ps.bottom = new Vector3D();
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