Restore biome data loading for non-normal (Bukkit is fixed), fix trap

This commit is contained in:
Mike Primm 2011-10-07 10:34:59 -05:00
parent abf909e047
commit b5fed110ec
2 changed files with 10 additions and 10 deletions

View File

@ -94,7 +94,7 @@ public class TexturePackHDShader implements HDShader {
c = new Color();
scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
/* Biome raw data only works on normal worlds at this point */
do_biome_shading = biome_shaded && (cache.getWorld().getEnvironment() == Environment.NORMAL);
do_biome_shading = biome_shaded; // && (cache.getWorld().getEnvironment() == Environment.NORMAL);
do_swamp_shading = do_biome_shading && swamp_shaded;
do_water_shading = do_biome_shading && waterbiomeshaded;
}

View File

@ -377,9 +377,9 @@ public class NewMapChunkCache implements MapChunkCache {
@SuppressWarnings({ "unchecked", "rawtypes" })
public void setChunks(World w, List<DynmapChunk> chunks) {
this.w = w;
if(w.getEnvironment() != Environment.NORMAL) {
biome = biomeraw = false;
}
//if(w.getEnvironment() != Environment.NORMAL) {
// biome = biomeraw = false;
//}
this.chunks = chunks;
if(poppreservedchunk == null) {
/* Get CraftWorld.popPreservedChunk(x,z) - reduces memory bloat from map traversals (optional) */
@ -423,7 +423,7 @@ public class NewMapChunkCache implements MapChunkCache {
iterator = chunks.listIterator();
DynmapPlugin.setIgnoreChunkLoads(true);
boolean isnormral = w.getEnvironment() == Environment.NORMAL;
//boolean isnormral = w.getEnvironment() == Environment.NORMAL;
// Load the required chunks.
while((cnt < max_to_load) && iterator.hasNext()) {
DynmapChunk chunk = iterator.next();
@ -726,13 +726,13 @@ public class NewMapChunkCache implements MapChunkCache {
}
@Override
public boolean setChunkDataTypes(boolean blockdata, boolean biome, boolean highestblocky, boolean rawbiome) {
if((w != null) && (w.getEnvironment() != Environment.NORMAL)) {
this.biome = this.biomeraw = false;
}
else {
// if((w != null) && (w.getEnvironment() != Environment.NORMAL)) {
// this.biome = this.biomeraw = false;
// }
// else {
this.biome = biome;
this.biomeraw = rawbiome;
}
// }
this.highesty = highestblocky;
this.blockdata = blockdata;
return true;