Make player-join processing monitor priority - give VNP a chance to hide it

This commit is contained in:
Mike Primm 2012-02-22 00:26:03 -06:00
parent 87bbd3023e
commit b85bd1dce7

View File

@ -606,13 +606,13 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
private void registerPlayerLoginListener() {
Listener pl = new Listener() {
@SuppressWarnings("unused")
@EventHandler
@EventHandler(priority=EventPriority.MONITOR)
public void onPlayerJoin(PlayerJoinEvent evt) {
DynmapPlayer dp = new BukkitPlayer(evt.getPlayer());
core.listenerManager.processPlayerEvent(EventType.PLAYER_JOIN, dp);
}
@SuppressWarnings("unused")
@EventHandler
@EventHandler(priority=EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent evt) {
DynmapPlayer dp = new BukkitPlayer(evt.getPlayer());
core.listenerManager.processPlayerEvent(EventType.PLAYER_QUIT, dp);
@ -841,12 +841,6 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
Location loc = event.getPlayer().getLocation();
mapManager.touch(loc.getWorld().getName(), loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(), "playerjoin");
}
core.listenerManager.processPlayerEvent(EventType.PLAYER_JOIN, new BukkitPlayer(event.getPlayer()));
}
@SuppressWarnings("unused")
@EventHandler(priority=EventPriority.MONITOR)
public void onPlayerQuit(PlayerQuitEvent event) {
core.listenerManager.processPlayerEvent(EventType.PLAYER_QUIT, new BukkitPlayer(event.getPlayer()));
}
};