Fix armor calculation - round vs truncate

This commit is contained in:
Mike Primm 2011-08-03 22:45:18 -05:00
parent 8d5233befd
commit ba9e27f451

View File

@ -31,6 +31,6 @@ public class Armor {
currentDurability += maxDurability - durability;
baseArmorPoints += armorPoints[i];
}
return (int)(2*baseArmorPoints*currentDurability/baseDurability);
return (int)Math.round(2*baseArmorPoints*currentDurability/baseDurability);
}
}