Fix scaling of transparencies in textures

This commit is contained in:
Mike Primm 2011-10-30 11:16:06 +08:00 committed by mikeprimm
parent ca62003e06
commit baf29dfa7c

View File

@ -683,18 +683,18 @@ public class TexturePack {
if(wy == 0) continue;
/* Accumulate */
c.setARGB(src_argb[(ind_y+yy)*nativeres + ind_x + xx]);
int a = c.getAlpha();
accum_red += c.getRed() * a * wx * wy;
accum_green += c.getGreen() * a* wx * wy;
accum_blue += c.getBlue() * a * wx * wy;
accum_alpha += a * wx * wy;
int w = wx * wy;
accum_red += c.getRed() * w;
accum_green += c.getGreen() * w;
accum_blue += c.getBlue() * w;
accum_alpha += c.getAlpha() * w;
}
}
int newalpha = accum_alpha / (nativeres*nativeres);
if(newalpha == 0) newalpha = 1;
/* Generate weighted compnents into color */
c.setRGBA(accum_red / (nativeres*nativeres*newalpha), accum_green / (nativeres*nativeres*newalpha),
accum_blue / (nativeres*nativeres*newalpha), accum_alpha / (nativeres*nativeres));
c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
dest_argb[(y*res) + x] = c.getARGB();
}
}
@ -735,11 +735,11 @@ public class TexturePack {
for(int yy = 0; yy < 2; yy++) {
int wy = (yy==0)?wgt_y:(res-wgt_y);
if(wy == 0) continue;
int a = c.getAlpha();
accum_red[(ind_y+yy)*res + (ind_x+xx)] += c.getRed() * a * wx * wy;
accum_green[(ind_y+yy)*res + (ind_x+xx)] += c.getGreen() * a * wx * wy;
accum_blue[(ind_y+yy)*res + (ind_x+xx)] += c.getBlue() * a * wx * wy;
accum_alpha[(ind_y+yy)*res + (ind_x+xx)] += a * wx * wy;
int w = wx * wy;
accum_red[(ind_y+yy)*res + (ind_x+xx)] += c.getRed() * w;
accum_green[(ind_y+yy)*res + (ind_x+xx)] += c.getGreen() * w;
accum_blue[(ind_y+yy)*res + (ind_x+xx)] += c.getBlue() * w;
accum_alpha[(ind_y+yy)*res + (ind_x+xx)] += c.getAlpha() * w;
}
}
}
@ -750,8 +750,8 @@ public class TexturePack {
int off = (y*res) + x;
int aa = accum_alpha[off] / (nativeres*nativeres);
if(aa == 0) aa = 1;
c.setRGBA(accum_red[off]/(aa*nativeres*nativeres), accum_green[off]/(aa*nativeres*nativeres),
accum_blue[off]/(aa*nativeres*nativeres), accum_alpha[off] / (nativeres*nativeres));
c.setRGBA(accum_red[off]/(nativeres*nativeres), accum_green[off]/(nativeres*nativeres),
accum_blue[off]/(nativeres*nativeres), accum_alpha[off] / (nativeres*nativeres));
dest_argb[y*res + x] = c.getARGB();
}
}