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Workaround for CB 953 furnace freakout (fixed in CB955)
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@ -25,6 +25,8 @@ public class NewMapChunkCache implements MapChunkCache {
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private static Method poppreservedchunk = null;
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private static Method getsnapshot2 = null;
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private static Method getemptysnapshot = null;
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private static Method gethandle = null;
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private static Method removeentities = null;
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private World w;
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private List<DynmapChunk> chunks;
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@ -230,10 +232,18 @@ public class NewMapChunkCache implements MapChunkCache {
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} catch (ClassNotFoundException cnfx) {
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} catch (NoSuchMethodException nsmx) {
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}
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/* Get CraftChunk.getChunkSnapshot(boolean,boolean,boolean) */
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/* Get CraftChunk.getChunkSnapshot(boolean,boolean,boolean) and CraftChunk.getHandle() */
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try {
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Class c = Class.forName("org.bukkit.craftbukkit.CraftChunk");
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getsnapshot2 = c.getDeclaredMethod("getChunkSnapshot", new Class[] { boolean.class, boolean.class, boolean.class });
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gethandle = c.getDeclaredMethod("getHandle", new Class[0]);
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} catch (ClassNotFoundException cnfx) {
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} catch (NoSuchMethodException nsmx) {
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}
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/* Get Chunk.removeEntities() */
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try {
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Class c = Class.forName("net.minecraft.server.Chunk");
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removeentities = c.getDeclaredMethod("removeEntities", new Class[0]);
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} catch (ClassNotFoundException cnfx) {
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} catch (NoSuchMethodException nsmx) {
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}
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@ -341,11 +351,26 @@ public class NewMapChunkCache implements MapChunkCache {
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if ((!wasLoaded) && didload) {
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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if(!didgenerate) {
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if(!(didgenerate && do_save)) {
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boolean did_remove = false;
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Chunk cc = w.getChunkAt(chunk.x, chunk.z);
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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if((gethandle != null) && (removeentities != null)) {
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try {
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Object chk = gethandle.invoke(cc);
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if(chk != null) {
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removeentities.invoke(chk);
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did_remove = true;
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}
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} catch (InvocationTargetException itx) {
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} catch (IllegalArgumentException e) {
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} catch (IllegalAccessException e) {
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}
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}
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if(!did_remove) {
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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}
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}
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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