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Add setting for progressloginterval
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@ -165,6 +165,9 @@ timesliceinterval: 0.0
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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maxchunkspertick: 200
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# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
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progressloginterval: 100
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# EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
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# EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
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# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
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# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
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# setting this to equal or exceed the number of physical cores on the system.
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# setting this to equal or exceed the number of physical cores on the system.
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