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https://github.com/webbukkit/dynmap.git
synced 2024-11-28 05:05:16 +01:00
Make smooth swamp biome shading smoother
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57a69bf9ad
commit
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@ -58,6 +58,8 @@ public class NewMapChunkCache implements MapChunkCache {
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private boolean isempty = true;
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private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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private TreeSet<?> ourticklist;
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private byte[][] swampcnt;
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private BiomeMap[][] biomemap;
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private int chunks_read; /* Number of chunks actually loaded */
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private int chunks_attempted; /* Number of chunks attempted to load */
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@ -79,12 +81,15 @@ public class NewMapChunkCache implements MapChunkCache {
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private BlockStep laststep;
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private int typeid = -1;
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private int blkdata = -1;
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private int lastbiome_x = Integer.MIN_VALUE, lastbiome_z = Integer.MIN_VALUE;
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private BiomeMap lastbiome;
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private int lastcountswamp_x = Integer.MIN_VALUE, lastcountswamp_z = Integer.MIN_VALUE, lastcountswamp;
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private final int worldheight;
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private final int x_base;
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private final int z_base;
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OurMapIterator(int x0, int y0, int z0) {
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x_base = x_min << 4;
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z_base = z_min << 4;
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if(biome)
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biomePrep();
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initialize(x0, y0, z0);
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worldheight = w.getMaxHeight();
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}
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@ -121,53 +126,80 @@ public class NewMapChunkCache implements MapChunkCache {
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public final int getBlockEmittedLight() {
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return snap.getBlockEmittedLight(bx, y, bz);
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}
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public final BiomeMap getBiome() {
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if((x == lastbiome_x) && (z == lastbiome_z)) {
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return lastbiome;
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private void biomePrep() {
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int x_size = x_dim << 4;
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int z_size = (z_max - z_min + 1) << 4;
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swampcnt = new byte[x_size][];
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biomemap = new BiomeMap[x_size][];
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for(int i = 0; i < x_size; i++) {
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swampcnt[i] = new byte[z_size];
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biomemap[i] = new BiomeMap[z_size];
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}
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for(int i = 0; i < x_size; i++) {
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initialize(i + x_base, 64, z_base);
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for(int j = 0; j < z_size; j++) {
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Biome bb = snap.getBiome(bx, bz);
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if(bb == null)
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biomemap[i][j] = BiomeMap.NULL;
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else
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biomemap[i][j] = biome_to_bmap[bb.ordinal()];
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if(biomemap[i][j] == BiomeMap.SWAMPLAND) {
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for(int ii = i-1; ii < i+2; ii++) {
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for(int jj = j-1; jj < j+2; jj++) {
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if(ii < 0) continue;
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if(jj < 0) continue;
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if(ii >= x_size) continue;
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if(jj >= z_size) continue;
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swampcnt[ii][jj]++;
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}
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}
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}
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stepPosition(BlockStep.Z_PLUS);
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}
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}
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BiomeMap bio;
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Biome bb = snap.getBiome(bx, bz);
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if(bb != null)
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bio = biome_to_bmap[bb.ordinal()];
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else
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bio = BiomeMap.NULL;
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lastbiome_x = x;
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lastbiome_z = z;
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lastbiome = bio;
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return bio;
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}
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public final BiomeMap getBiome() {
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return biomemap[x - x_base][z - z_base];
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}
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public final int countSmoothedSwampBiomes() {
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if((lastcountswamp_x == x) && (lastcountswamp_z == z))
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return lastcountswamp;
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int cnt = 0;
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BlockStep s_bak = laststep;
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.X_MINUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.Z_MINUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.X_PLUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.X_PLUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.Z_PLUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.Z_PLUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.X_MINUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.X_MINUS);
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if(getBiome() == BiomeMap.SWAMPLAND) cnt++;
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stepPosition(BlockStep.X_PLUS);
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stepPosition(BlockStep.Z_MINUS);
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laststep = s_bak;
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lastcountswamp_x = x;
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lastcountswamp_z = z;
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lastcountswamp = cnt;
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return cnt;
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return swampcnt[x - x_base][z - z_base];
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}
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public final int countSmoothedSwampBiomes(int sx, int sz, int scale) {
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int xx = x - x_base;
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int zz = z - z_base;
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sx <<= 1;
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sz <<= 1;
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int s0 = swampcnt[xx][zz];
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int w;
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int tot;
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if(sx < scale) {
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w = scale - sx;
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tot = (w * swampcnt[xx-1][zz]) + ((scale - w) * s0);
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}
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else if(sx > scale) {
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w = sx - scale;
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tot = (w * swampcnt[xx+1][zz]) + ((scale - w) * s0);
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}
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else {
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tot = scale * s0;
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}
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if(sz < scale) {
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w = scale - sz;
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tot += (w * swampcnt[xx][zz-1]) + ((scale - w) * s0);
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}
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else if(sz > scale) {
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w = sz - scale;
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tot += (w * swampcnt[xx][zz+1]) + ((scale - w) * s0);
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}
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else {
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tot += scale * s0;
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}
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return tot;
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}
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public final double getRawBiomeTemperature() {
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return snap.getRawBiomeTemperature(bx, bz);
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}
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