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Handle other visibility values in patch definitions
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@ -677,6 +677,10 @@ public class HDBlockModels {
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else if(av[0].equals("visibility")) {
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if(av[1].equals("top"))
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p_sidevis = SideVisible.TOP;
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else if(av[1].equals("topflip"))
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p_sidevis = SideVisible.TOPFLIP;
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else if(av[1].equals("topflipv"))
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p_sidevis = SideVisible.TOPFLIPV;
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else if(av[1].equals("bottom"))
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p_sidevis = SideVisible.BOTTOM;
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else if(av[1].equals("flip"))
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