Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover)

This commit is contained in:
Mike Primm 2011-10-23 12:59:27 -05:00
parent 8a05456703
commit d032909412
2 changed files with 25 additions and 3 deletions

View File

@ -6,8 +6,10 @@ import static org.dynmap.JSONUtils.s;
import java.util.Set;
import org.bukkit.ChatColor;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
@ -28,6 +30,8 @@ public class ClientUpdateComponent extends Component {
JSONObject u = e.update;
long since = e.timestamp;
String worldName = world.getName();
int hideifshadow = configuration.getInteger("hideifshadow", 15);
int hideifunder = configuration.getInteger("hideifundercover", 15);
s(u, "servertime", world.getTime() % 24000);
s(u, "hasStorm", world.hasStorm());
@ -39,14 +43,26 @@ public class ClientUpdateComponent extends Component {
Player p = players[i];
Location pl = p.getLocation();
JSONObject jp = new JSONObject();
boolean hide = false;
s(jp, "type", "player");
s(jp, "name", ChatColor.stripColor(p.getDisplayName()));
s(jp, "account", p.getName());
if(hideifshadow < 15) {
if(pl.getBlock().getLightLevel() <= hideifshadow)
hide = true;
}
if(hideifunder < 15) {
/*TODO: when pull accepted for getSkyLightLevel(), switch to that */
if(pl.getWorld().getHighestBlockYAt(pl) > pl.getBlockY())
hide = true;
}
/* Don't leak player location for world not visible on maps, or if sendposition disbaled */
DynmapWorld pworld = MapManager.mapman.worldsLookup.get(p.getWorld().getName());
/* Fix typo on 'sendpositon' to 'sendposition', keep bad one in case someone used it */
if(configuration.getBoolean("sendposition", true) && configuration.getBoolean("sendpositon", true) &&
(pworld != null) && pworld.sendposition) {
(pworld != null) && pworld.sendposition && (!hide)) {
s(jp, "world", p.getWorld().getName());
s(jp, "x", pl.getX());
s(jp, "y", pl.getY());
@ -59,7 +75,7 @@ public class ClientUpdateComponent extends Component {
s(jp, "z", 0.0);
}
/* Only send health if enabled AND we're on visible world */
if (configuration.getBoolean("sendhealth", false) && (pworld != null) && pworld.sendhealth) {
if (configuration.getBoolean("sendhealth", false) && (pworld != null) && pworld.sendhealth && (!hide)) {
s(jp, "health", p.getHealth());
s(jp, "armor", Armor.getArmorPoints(p));
}

View File

@ -22,6 +22,10 @@ components:
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
@ -30,7 +34,9 @@ components:
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
# hideifshadow: 4
# hideifundercover: 14
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
#- class: org.dynmap.herochat.HeroWebChatComponent