mirror of https://github.com/webbukkit/dynmap.git
Add 'hideifshadow' and 'hideifundercover' option for client update: hides player position/health if they are at location below given light level (hideifshadow) or not under open sky (hideifundercover)
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8a05456703
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@ -6,8 +6,10 @@ import static org.dynmap.JSONUtils.s;
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import java.util.Set;
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import org.bukkit.ChatColor;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.json.simple.JSONArray;
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import org.json.simple.JSONObject;
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@ -28,6 +30,8 @@ public class ClientUpdateComponent extends Component {
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JSONObject u = e.update;
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long since = e.timestamp;
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String worldName = world.getName();
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int hideifshadow = configuration.getInteger("hideifshadow", 15);
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int hideifunder = configuration.getInteger("hideifundercover", 15);
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s(u, "servertime", world.getTime() % 24000);
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s(u, "hasStorm", world.hasStorm());
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@ -39,14 +43,26 @@ public class ClientUpdateComponent extends Component {
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Player p = players[i];
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Location pl = p.getLocation();
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JSONObject jp = new JSONObject();
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boolean hide = false;
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s(jp, "type", "player");
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s(jp, "name", ChatColor.stripColor(p.getDisplayName()));
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s(jp, "account", p.getName());
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if(hideifshadow < 15) {
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if(pl.getBlock().getLightLevel() <= hideifshadow)
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hide = true;
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}
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if(hideifunder < 15) {
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/*TODO: when pull accepted for getSkyLightLevel(), switch to that */
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if(pl.getWorld().getHighestBlockYAt(pl) > pl.getBlockY())
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hide = true;
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}
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/* Don't leak player location for world not visible on maps, or if sendposition disbaled */
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DynmapWorld pworld = MapManager.mapman.worldsLookup.get(p.getWorld().getName());
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/* Fix typo on 'sendpositon' to 'sendposition', keep bad one in case someone used it */
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if(configuration.getBoolean("sendposition", true) && configuration.getBoolean("sendpositon", true) &&
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(pworld != null) && pworld.sendposition) {
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(pworld != null) && pworld.sendposition && (!hide)) {
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s(jp, "world", p.getWorld().getName());
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s(jp, "x", pl.getX());
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s(jp, "y", pl.getY());
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@ -59,7 +75,7 @@ public class ClientUpdateComponent extends Component {
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s(jp, "z", 0.0);
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}
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/* Only send health if enabled AND we're on visible world */
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if (configuration.getBoolean("sendhealth", false) && (pworld != null) && pworld.sendhealth) {
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if (configuration.getBoolean("sendhealth", false) && (pworld != null) && pworld.sendhealth && (!hide)) {
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s(jp, "health", p.getHealth());
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s(jp, "armor", Armor.getArmorPoints(p));
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}
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@ -22,6 +22,10 @@ components:
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hidewebchatip: false
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trustclientname: false
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includehiddenplayers: false
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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@ -30,7 +34,9 @@ components:
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# webchat-interval: 5
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# hidewebchatip: false
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# includehiddenplayers: false
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# hideifshadow: 4
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# hideifundercover: 14
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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#- class: org.dynmap.herochat.HeroWebChatComponent
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