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https://github.com/webbukkit/dynmap.git
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Merge pull request #175 from mikeprimm/master
Add 'sidebaropened' option flat, to allow menu sidebar to be always opened
This commit is contained in:
commit
d40bdf4638
@ -95,6 +95,9 @@ updaterate: 2000
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showplayerfacesinmenu: true
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showplayerfacesinmenu: true
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# Set sidebaropened: true to pin menu sidebar opened
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#sidebaropened: true
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joinmessage: "%playername% joined"
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joinmessage: "%playername% joined"
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quitmessage: "%playername% quit"
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quitmessage: "%playername% quit"
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spammessage: "You may only chat once every %interval% seconds."
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spammessage: "You may only chat once every %interval% seconds."
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@ -20,6 +20,7 @@ public class ClientConfigurationComponent extends Component {
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s(t, "quitmessage", c.getString("quitmessage", "%playername% quit"));
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s(t, "quitmessage", c.getString("quitmessage", "%playername% quit"));
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s(t, "spammessage", c.getString("spammessage", "You may only chat once every %interval% seconds."));
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s(t, "spammessage", c.getString("spammessage", "You may only chat once every %interval% seconds."));
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s(t, "defaultzoom", c.getInteger("defaultzoom", 0));
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s(t, "defaultzoom", c.getInteger("defaultzoom", 0));
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s(t, "sidebaropened", c.getBoolean("sidebaropened", false));
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DynmapWorld defaultWorld = null;
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DynmapWorld defaultWorld = null;
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for(DynmapWorld world : plugin.mapManager.getWorlds()) {
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for(DynmapWorld world : plugin.mapManager.getWorlds()) {
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@ -165,21 +165,35 @@ DynMap.prototype = {
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*/
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*/
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// Sidebar
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// Sidebar
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var sidebar = me.sidebar = $('<div/>')
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var panel;
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var sidebar;
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var pinbutton;
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if(!me.options.sidebaropened) {
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sidebar = me.sidebar = $('<div/>')
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.addClass('sidebar')
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.addClass('sidebar')
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.appendTo(container);
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.appendTo(container);
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var panel = $('<div/>')
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panel = $('<div/>')
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.addClass('panel')
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.addClass('panel')
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.appendTo(sidebar);
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.appendTo(sidebar);
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// Pin button.
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// Pin button.
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var pinbutton = $('<div/>')
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pinbutton = $('<div/>')
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.addClass('pin')
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.addClass('pin')
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.click(function() {
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.click(function() {
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sidebar.toggleClass('pinned');
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sidebar.toggleClass('pinned');
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})
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})
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.appendTo(panel);
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.appendTo(panel);
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}
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else {
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sidebar = me.sidebar = $('<div/>')
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.addClass('sidebar pinned')
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.appendTo(container);
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panel = $('<div/>')
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.addClass('panel')
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.appendTo(sidebar);
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}
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// Worlds
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// Worlds
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var worldlist;
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var worldlist;
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@ -275,10 +289,11 @@ DynMap.prototype = {
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.append(link=$('<input type="text" />'))
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.append(link=$('<input type="text" />'))
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.data('link', link)
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.data('link', link)
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.appendTo(container);*/
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.appendTo(container);*/
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if(!me.options.sidebaropened) {
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$('<div/>')
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$('<div/>')
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.addClass('hitbar')
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.addClass('hitbar')
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.appendTo(panel);
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.appendTo(panel);
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}
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var alertbox = me.alertbox = $('<div/>')
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var alertbox = me.alertbox = $('<div/>')
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.addClass('alertbox')
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.addClass('alertbox')
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@ -378,15 +393,6 @@ DynMap.prototype = {
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me.serverday = true;
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me.serverday = true;
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else
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else
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me.serverday = false;
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me.serverday = false;
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if(me.serverday != oldday) {
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var mtid = me.map.mapTypeId;
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if(me.map.mapTypes[mtid].nightandday) {
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me.map.setMapTypeId('none');
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window.setTimeout(function() {
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me.map.setMapTypeId(mtid);
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}, 1);
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}
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}
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var newplayers = {};
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var newplayers = {};
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$.each(update.players, function(index, playerUpdate) {
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$.each(update.players, function(index, playerUpdate) {
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@ -430,6 +436,16 @@ DynMap.prototype = {
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//divs.filter(function(i){return parseInt(divs[i].attr('rel')) > timestamp+me.options.messagettl;}).remove();
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//divs.filter(function(i){return parseInt(divs[i].attr('rel')) > timestamp+me.options.messagettl;}).remove();
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});
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});
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if(me.serverday != oldday) {
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var mtid = me.map.mapTypeId;
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if(me.map.mapTypes[mtid].nightandday) {
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me.map.setMapTypeId('none');
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window.setTimeout(function() {
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me.map.setMapTypeId(mtid);
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}, 1);
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}
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}
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$(me).trigger('worldupdated', [ update ]);
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$(me).trigger('worldupdated', [ update ]);
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me.lasttimestamp = update.timestamp;
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me.lasttimestamp = update.timestamp;
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