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Revert chunk load change - but still make sure they don't unload under us
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@ -858,34 +858,18 @@ public class NewMapChunkCache implements MapChunkCache {
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wasLoaded = true;
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}
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try {
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if (!wasLoaded) {
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didload = w.loadChunk(chunk.x, chunk.z, false);
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}
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else { /* If already was loaded, no need to load */
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didload = true;
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}
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didload = w.loadChunk(chunk.x, chunk.z, false);
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} catch (Throwable t) { /* Catch chunk error from Bukkit */
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Log.warning("Bukkit error loading chunk " + chunk.x + "," + chunk.z + " on " + w.getName());
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if(!wasLoaded) { /* If wasn't loaded, we loaded it if it now is */
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didload = w.isChunkLoaded(chunk.x, chunk.z);
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}
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}
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boolean didgenerate = false;
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/* If it did load, make cache of it */
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if(didload) {
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tileData = new DynIntHashMap();
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Chunk c = w.getChunkAt(chunk.x, chunk.z); /* Get the chunk */
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/* Test if chunk isn't populated */
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boolean populated = true;
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//TODO: figure out why this doesn't appear to be reliable in Bukkit
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//if((nmschunk != null) && (doneflag != null)) {
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// try {
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// populated = doneflag.getBoolean(nmschunk);
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// } catch (IllegalArgumentException e) {
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// } catch (IllegalAccessException e) {
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// }
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//}
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if(!vis) {
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if(hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN)
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ss = STONE;
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@ -894,9 +878,6 @@ public class NewMapChunkCache implements MapChunkCache {
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else
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ss = EMPTY;
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}
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else if(!populated) { /* If not populated, treat as empty */
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ss = EMPTY;
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}
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else {
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if(blockdata || highesty) {
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ss = c.getChunkSnapshot(highesty, biome, biomeraw);
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@ -905,7 +886,7 @@ public class NewMapChunkCache implements MapChunkCache {
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}
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/* Get tile entity data */
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List<Object> vals = new ArrayList<Object>();
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Map tileents = helper.getTileEntitiesForChunk(c);
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Map<?,?> tileents = helper.getTileEntitiesForChunk(c);
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for(Object t : tileents.values()) {
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int te_x = helper.getTileEntityX(t);
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int te_y = helper.getTileEntityY(t);
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