Merge pull request #283 from mikeprimm/hdrender

Add texture pack shader support
This commit is contained in:
mikeprimm 2011-07-17 09:38:37 -07:00
commit d4ecd05af9
22 changed files with 1759 additions and 157 deletions

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@ -39,61 +39,127 @@ layer:0
# Torch - up
# Redstone torch on - up
# Redstone torch off - up
block:id=50,id=75,id=76,data=5,data=0,scale=8
layer:0,1,2,3,4
--------
--------
--------
---**---
---**---
--------
--------
--------
block:id=50,id=75,id=76,data=5,data=0,scale=16
layer:0,1,2,3,4,5,6,7,8,9
----------------
----------------
----------------
----------------
----------------
----------------
----------------
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
# Torch - pointing south
# Redstone torch on - pointing south
# Redstone torch off - pointing south
block:id=50,id=75,id=76,data=1,scale=8
layer:2
---**---
--------
--------
--------
--------
--------
--------
--------
block:id=50,id=75,id=76,data=1,scale=16
layer:3,4
---**---
---**---
--------
--------
--------
--------
--------
--------
layer:5
--------
---**---
---**---
--------
--------
--------
--------
--------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
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----------------
layer:5,6
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:7,8
----------------
-------**-------
-------**-------
----------------
----------------
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----------------
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----------------
layer:9,10
----------------
----------------
-------**-------
-------**-------
----------------
----------------
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----------------
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----------------
----------------
layer:11,12
----------------
----------------
----------------
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
# Torch - pointing north
# Redstone torch on - pointing north
# Redstone torch off - pointing north
block:id=50,id=75,id=76,data=2,scale=8
block:id=50,id=75,id=76,data=2,scale=16
rotate:id=50,data=1,rot=180
# Torch - pointing west
# Redstone torch on - pointing west
# Redstone torch off - pointing west
block:id=50,id=75,id=76,data=3,scale=8
block:id=50,id=75,id=76,data=3,scale=16
rotate:id=50,data=1,rot=90
# Torch - pointing east
# Redstone torch on - pointing east
# Redstone torch off - pointing east
block:id=50,id=75,id=76,data=4,scale=8
block:id=50,id=75,id=76,data=4,scale=16
rotate:id=50,data=1,rot=270
# Fence - (data is faked: 1=north,2=east,4=south,8=west)
# Fence - no neighbors
@ -1232,57 +1298,74 @@ layer:6,7
--------
Tall grass
block:id=31,data=1,scale=16
layer:0,1
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-
layer:2,3
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
---*---*---*---*
-*---*---*---*--
layer:4
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
-----*-------*--
-*-------*------
layer:0,1,2,3,4,5,6,7,8,9
*--------------*
-*------------*-
--*----------*--
---*--------*---
----*------*----
-----*----*-----
------*--*------
-------**-------
-------**-------
------*--*------
-----*----*-----
----*------*----
---*--------*---
--*----------*--
-*------------*-
*--------------*
layer:10,11
----------------
-*------------*-
--*----------*--
---*--------*---
----*------*----
-----*----*-----
------*--*------
-------**-------
-------**-------
------*--*------
-----*----*-----
----*------*----
---*--------*---
--*----------*--
-*------------*-
----------------
layer:12,13
----------------
----------------
----------------
---*--------*---
----*------*----
-----*----*-----
------*--*------
----------------
----------------
------*--*------
-----*----*-----
----*------*----
---*--------*---
----------------
----------------
----------------
layer:14,15
----------------
----------------
----------------
---*--------*---
----------------
----------------
------*--*------
----------------
----------------
------*--*------
----------------
----------------
---*--------*---
----------------
----------------
----------------
# Sapling
block:id=6,data=*,scale=8
layer:0
@ -1340,71 +1423,111 @@ layer:5
-**-**--
--------
# Bed - head - pointing west
block:id=26,data=8,scale=8
layer:0,1
--------
*-------
*-------
*-------
*-------
*-------
*-------
--------
layer:2,3
--------
********
********
********
********
********
********
--------
layer:4
--------
*-------
*-**----
*-**----
*-**----
*-**----
*-------
--------
block:id=26,data=8,scale=16
layer:0,1,2
***-------------
***-------------
***-------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
***-------------
***-------------
***-------------
layer:3,4,5,6,7,8
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
layer:9
----------------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
-******---------
----------------
# Bed - head - pointing north
block:id=26,data=9,scale=8
block:id=26,data=9,scale=16
rotate:id=26,data=8,rot=90
# Bed - head - pointing east
block:id=26,data=10,scale=8
block:id=26,data=10,scale=16
rotate:id=26,data=8,rot=180
# Bed - head - pointing south
block:id=26,data=11,scale=8
block:id=26,data=11,scale=16
rotate:id=26,data=8,rot=270
# Bed - foot - pointing west
block:id=26,data=0,scale=8
layer:0,1
--------
------*-
------*-
------*-
------*-
------*-
------*-
--------
layer:2,3
--------
*******-
*******-
*******-
*******-
*******-
*******-
--------
block:id=26,data=0,scale=16
layer:0,1,2
-------------***
-------------***
-------------***
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
-------------***
-------------***
-------------***
layer:3,4,5,6,7,8
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
****************
# Bed - foot - pointing north
block:id=26,data=1,scale=8
block:id=26,data=1,scale=16
rotate:id=26,data=0,rot=90
# Bed - foot - pointing east
block:id=26,data=2,scale=8
block:id=26,data=2,scale=16
rotate:id=26,data=0,rot=180
# Bed - foot - pointing south
block:id=26,data=3,scale=8
block:id=26,data=3,scale=16
rotate:id=26,data=0,rot=270
# Wooden/Iron Door - bottom - northeast corner hinge, not swung
# Wooden/Iron Door - bottom - northwest corner hinge, swung

View File

@ -34,3 +34,8 @@ shaders:
- class: org.dynmap.hdmap.CaveHDShader
name: cave
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: standard

View File

@ -32,7 +32,11 @@
<include>perspectives.txt</include>
<include>lightings.txt</include>
<include>configuration.txt.sample-hd</include>
<include>models.txt</include></includes></fileSet>
<include>models.txt</include>
<include>texture.txt</include></includes></fileSet>
<fileSet>
<directory>${project.basedir}/texturepacks</directory>
<outputDirectory>/dynmap/texturepacks</outputDirectory></fileSet>
</fileSets>
<files>
<file>

View File

@ -55,4 +55,20 @@ public class Color {
public final void setAlpha(int v) {
val = (val & 0x00FFFFFF) | (v << 24);
}
/**
* Scale each color component, based on the corresponding component
*/
public final void blendColor(Color c) {
blendColor(c.val);
}
/**
* Scale each color component, based on the corresponding component
*/
public final void blendColor(int argb) {
int nval = (((((val >> 24) & 0xFF) * ((argb >> 24) & 0xFF)) / 255) << 24);
nval = nval | (((((val >> 16) & 0xFF) * ((argb >> 16) & 0xFF)) / 255) << 16);
nval = nval | (((((val >> 8) & 0xFF) * ((argb >> 8) & 0xFF)) / 255) << 8);
nval = nval | (((val & 0xFF) * (argb & 0xFF)) / 255);
val = nval;
}
}

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@ -35,6 +35,7 @@ import org.bukkit.plugin.java.JavaPlugin;
import org.dynmap.debug.Debug;
import org.dynmap.debug.Debugger;
import org.dynmap.hdmap.HDBlockModels;
import org.dynmap.hdmap.TexturePack;
import org.dynmap.permissions.NijikokunPermissions;
import org.dynmap.permissions.OpPermissions;
import org.dynmap.permissions.PermissionProvider;
@ -79,6 +80,9 @@ public class DynmapPlugin extends JavaPlugin {
dataDirectory = this.getDataFolder();
/* Load block models */
HDBlockModels.loadModels(dataDirectory);
/* Load texture mappings */
TexturePack.loadTextureMapping(dataDirectory);
org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt"));
bukkitConfiguration.load();
configuration = new ConfigurationNode(bukkitConfiguration);

View File

@ -317,7 +317,8 @@ public class MapManager {
private class DoZoomOutProcessing implements Runnable {
public void run() {
Debug.debug("DoZoomOutProcessing started");
for(DynmapWorld w : worlds) {
ArrayList<DynmapWorld> wl = new ArrayList<DynmapWorld>(worlds);
for(DynmapWorld w : wl) {
w.freshenZoomOutFiles();
}
renderpool.schedule(this, zoomout_period, TimeUnit.SECONDS);
@ -362,7 +363,7 @@ public class MapManager {
}
scheduler.scheduleSyncRepeatingTask(plugin, new CheckWorldTimes(), 5*20, 5*20); /* Check very 5 seconds */
scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 1); /* Chunk loader task */
scheduler.scheduleSyncRepeatingTask(plugin, new ProcessChunkLoads(), 1, 2); /* Chunk loader task - do every 2 to work around bukkit issue */
}

View File

@ -1,7 +1,9 @@
package org.dynmap.hdmap;
import java.io.File;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.io.LineNumberReader;
import java.util.ArrayList;
@ -133,6 +135,7 @@ public class HDBlockModels {
}
else { /* Else, see how much is in first one */
weights[idx] = (offsets[idx] + res) - v;
weights[idx] = (offsets[idx]*res + res) - v;
}
}
/* Now, use weights and indices to fill in scaled map */
@ -182,7 +185,7 @@ public class HDBlockModels {
weights[idx] = res;
}
else { /* Else, see how much is in first one */
weights[idx] = (offsets[idx] + nativeres) - v;
weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
}
}
/* Now, use weights and indices to fill in scaled map */
@ -255,9 +258,28 @@ public class HDBlockModels {
return model;
}
/**
* Load models from model.txt file
* Load models
*/
public static void loadModels(File plugindir) {
public static void loadModels(File datadir) {
/* Load block models */
HDBlockModels.loadModelFile(new File(datadir, "models.txt"));
File custom = new File(datadir, "custom-models.txt");
if(custom.canRead()) {
HDBlockModels.loadModels(custom);
}
else {
try {
FileWriter fw = new FileWriter(custom);
fw.write("# The user is free to add new and custom models here - Dynmap's install will not overwrite it\n");
fw.close();
} catch (IOException iox) {
}
}
}
/**
* Load models from file
*/
private static void loadModelFile(File modelfile) {
LineNumberReader rdr = null;
int cnt = 0;
try {
@ -266,7 +288,7 @@ public class HDBlockModels {
int layerbits = 0;
int rownum = 0;
int scale = 0;
rdr = new LineNumberReader(new FileReader(new File(plugindir, "models.txt")));
rdr = new LineNumberReader(new FileReader(modelfile));
while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) {
ArrayList<Integer> blkids = new ArrayList<Integer>();
@ -299,7 +321,7 @@ public class HDBlockModels {
}
}
else {
Log.severe("Block model missing required parameters = line " + rdr.getLineNumber() + " of models.txt");
Log.severe("Block model missing required parameters = line " + rdr.getLineNumber() + " of " + modelfile.getPath());
}
layerbits = 0;
}
@ -378,11 +400,11 @@ public class HDBlockModels {
}
}
}
Log.info("Loaded " + cnt + " block models");
Log.verboseinfo("Loaded " + cnt + " block models from " + modelfile.getPath());
} catch (IOException iox) {
Log.severe("Error reading models.txt - " + iox.toString());
} catch (NumberFormatException nfx) {
Log.severe("Format error - line " + rdr.getLineNumber() + " of models.txt");
Log.severe("Format error - line " + rdr.getLineNumber() + " of " + modelfile.getPath());
} finally {
if(rdr != null) {
try {

View File

@ -1,5 +1,8 @@
package org.dynmap.hdmap;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
@ -23,7 +26,7 @@ public class HDMapManager {
public HashMap<String, HDLighting> lightings = new HashMap<String, HDLighting>();
public HashSet<HDMap> maps = new HashSet<HDMap>();
public HashMap<String, ArrayList<HDMap>> maps_by_world_perspective = new HashMap<String, ArrayList<HDMap>>();
public void loadHDShaders(ConfigurationNode shadercfg) {
Log.verboseinfo("Loading shaders...");
for(HDShader shader : shadercfg.<HDShader>createInstances("shaders", new Class<?>[0], new Object[0])) {

View File

@ -26,6 +26,7 @@ public interface HDPerspective {
public boolean isBlockTypeDataNeeded();
double getScale();
int getModelScale();
public void addClientConfiguration(JSONObject mapObject);
}

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@ -56,4 +56,8 @@ public interface HDPerspectiveState {
* Return submodel alpha value (-1 if no submodel rendered)
*/
int getSubmodelAlpha();
/**
* Return subblock coordinates of current ray position
*/
int[] getSubblockCoord();
}

View File

@ -88,6 +88,8 @@ public class IsoHDPerspective implements HDPerspective {
double t_next_y, t_next_x, t_next_z;
boolean nonairhit;
int subalpha;
double mt;
int[] subblock_xyz = new int[3];
/**
* Get sky light level - only available if shader requested it
*/
@ -363,7 +365,7 @@ public class IsoHDPerspective implements HDPerspective {
private boolean raytraceSubblock(short[] model) {
int mx = 0, my = 0, mz = 0;
double xx, yy, zz;
double mt = t + 0.0000001;
mt = t + 0.0000001;
xx = top.x + mt *(bottom.x - top.x);
yy = top.y + mt *(bottom.y - top.y);
zz = top.z + mt *(bottom.z - top.z);
@ -453,7 +455,18 @@ public class IsoHDPerspective implements HDPerspective {
}
return true;
}
public int[] getSubblockCoord() {
double tt = t + 0.000001;
if(subalpha >= 0)
tt = mt;
double xx = top.x + tt * (bottom.x - top.x);
double yy = top.y + tt * (bottom.y - top.y);
double zz = top.z + tt * (bottom.z - top.z);
subblock_xyz[0] = (int)((xx - Math.floor(xx)) * modscale);
subblock_xyz[1] = (int)((yy - Math.floor(yy)) * modscale);
subblock_xyz[2] = (int)((zz - Math.floor(zz)) * modscale);
return subblock_xyz;
}
}
public IsoHDPerspective(ConfigurationNode configuration) {
@ -856,6 +869,10 @@ public class IsoHDPerspective implements HDPerspective {
return scale;
}
public int getModelScale() {
return modscale;
}
@Override
public String getName() {
return name;

View File

@ -0,0 +1,805 @@
package org.dynmap.hdmap;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.io.InputStream;
import java.io.LineNumberReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
import javax.imageio.ImageIO;
import org.dynmap.Color;
import org.dynmap.DynmapPlugin;
import org.dynmap.Log;
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
import org.dynmap.kzedmap.KzedMap;
import org.dynmap.utils.MapIterator;
/**
* Loader and processor class for minecraft texture packs
* Texture packs are found in dynmap/texturepacks directory, and either are either ZIP files
* or are directories whose content matches the structure of a zipped texture pack:
* ./terrain.png - main color data (required)
* misc/water.png - still water tile (required))
* misc/grasscolor.png - tone for grass color, biome sensitive (required)
* misc/foliagecolor.png - tone for leaf color, biome sensitive (required)
* misc/watercolor.png - tone for water color, biome sensitive (required)
* custom_lava_still.png - custom still lava animation (optional)
* custom_lava_flowing.png - custom flowing lava animation (optional)
* custom_water_still.png - custom still water animation (optional)
* custom_water_flowing.png - custom flowing water animation (optional)
* BetterGlass/*.png - mod-based improved windows (future optional)
*/
public class TexturePack {
/* Loaded texture packs */
private static HashMap<String, TexturePack> packs = new HashMap<String, TexturePack>();
private static final String TERRAIN_PNG = "terrain.png";
private static final String GRASSCOLOR_PNG = "misc/grasscolor.png";
private static final String FOLIAGECOLOR_PNG = "misc/foliagecolor.png";
private static final String WATERCOLOR_PNG = "misc/watercolor.png";
private static final String WATER_PNG = "misc/water.png";
private static final String CUSTOMLAVASTILL_PNG = "custom_lava_still.png";
private static final String CUSTOMLAVAFLOWING_PNG = "custom_lava_flowing.png";
private static final String CUSTOMWATERSTILL_PNG = "custom_water_still.png";
private static final String CUSTOMWATERFLOWING_PNG = "custom_water_flowing.png";
/* Color modifier codes (x1000 for value in mapping code) */
private static final int COLORMOD_GRASSTONED = 1;
private static final int COLORMOD_FOLIAGETONED = 2;
private static final int COLORMOD_WATERTONED = 3;
private static final int COLORMOD_ROT90 = 4;
private static final int COLORMOD_ROT180 = 5;
private static final int COLORMOD_ROT270 = 6;
private static final int COLORMOD_FLIPHORIZ = 7;
private static final int COLORMOD_SHIFTDOWNHALF = 8;
private static final int COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ = 9;
private static final int COLORMOD_INCLINEDTORCH = 10;
private static final int COLORMOD_GRASSSIDE = 11;
private static final int COLORMOD_CLEARINSIDE = 12;
/* Special tile index values */
private static final int BLOCKINDEX_BLANK = -1;
private static final int BLOCKINDEX_STATIONARYWATER = 257;
private static final int BLOCKINDEX_MOVINGWATER = 258;
private static final int BLOCKINDEX_STATIONARYLAVA = 259;
private static final int BLOCKINDEX_MOVINGLAVA = 260;
private static final int MAX_BLOCKINDEX = 260;
private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
private int[][] terrain_argb;
private int terrain_width, terrain_height;
private int native_scale;
private int[] grasscolor_argb;
private int grasscolor_width, grasscolor_height;
private int trivial_grasscolor;
private int[] foliagecolor_argb;
private int foliagecolor_width, foliagecolor_height;
private int trivial_foliagecolor;
private int[] watercolor_argb;
private int watercolor_width, watercolor_height;
private int trivial_watercolor;
private int[] water_argb;
private int water_width, water_height;
private HashMap<Integer, TexturePack> scaled_textures;
public static class HDTextureMap {
private int faces[]; /* index in terrain.png of image for each face (indexed by BlockStep.ordinal()) */
private List<Integer> blockids;
private int databits;
private static HDTextureMap[] texmaps;
private static void initializeTable() {
texmaps = new HDTextureMap[16*BLOCKTABLELEN];
HDTextureMap blank = new HDTextureMap();
for(int i = 0; i < texmaps.length; i++)
texmaps[i] = blank;
}
private HDTextureMap() {
blockids = Collections.singletonList(Integer.valueOf(0));
databits = 0xFFFF;
faces = new int[] { -1, -1, -1, -1, -1, -1 };
for(int i = 0; i < texmaps.length; i++) {
texmaps[i] = this;
}
}
public HDTextureMap(List<Integer> blockids, int databits, int[] faces) {
this.faces = faces;
this.blockids = blockids;
this.databits = databits;
}
public void addToTable() {
/* Add entries to lookup table */
for(Integer blkid : blockids) {
for(int i = 0; i < 16; i++) {
if((databits & (1 << i)) != 0) {
texmaps[16*blkid + i] = this;
}
}
}
}
public static HDTextureMap getMap(int blkid, int blkdata) {
return texmaps[(blkid<<4) + blkdata];
}
}
/** Get or load texture pack */
public static TexturePack getTexturePack(String tpname) {
TexturePack tp = packs.get(tpname);
if(tp != null)
return tp;
try {
tp = new TexturePack(tpname); /* Attempt to load pack */
packs.put(tpname, tp);
return tp;
} catch (FileNotFoundException fnfx) {
Log.severe("Error loading texture pack '" + tpname + "' - not found");
}
return null;
}
/**
* Constructor for texture pack, by name
*/
private TexturePack(String tpname) throws FileNotFoundException {
ZipFile zf = null;
File texturedir = getTexturePackDirectory();
try {
/* Try to open zip */
zf = new ZipFile(new File(texturedir, tpname + ".zip"));
/* Find and load terrain.png */
ZipEntry ze = zf.getEntry(TERRAIN_PNG); /* Try to find terrain.png */
if(ze == null) {
throw new FileNotFoundException();
}
InputStream is = zf.getInputStream(ze); /* Get input stream for terrain.png */
loadTerrainPNG(is);
is.close();
/* Try to find and load misc/grasscolor.png */
ze = zf.getEntry(GRASSCOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadGrassColorPNG(is);
is.close();
/* Try to find and load misc/foliagecolor.png */
ze = zf.getEntry(FOLIAGECOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadFoliageColorPNG(is);
is.close();
/* Try to find and load misc/watercolor.png */
ze = zf.getEntry(WATERCOLOR_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterColorPNG(is);
is.close();
/* Try to find and load misc/water.png */
ze = zf.getEntry(WATER_PNG);
if(ze == null)
throw new FileNotFoundException();
is = zf.getInputStream(ze);
loadWaterPNG(is);
is.close();
zf.close();
return;
} catch (IOException iox) {
if(zf != null) {
try { zf.close(); } catch (IOException io) {}
}
/* No zip, or bad - try directory next */
}
/* Try loading terrain.png from directory of name */
File f = null;
FileInputStream fis = null;
try {
/* Open and load terrain.png */
f = new File(texturedir, tpname + "/" + TERRAIN_PNG);
fis = new FileInputStream(f);
loadTerrainPNG(fis);
fis.close();
/* Check for misc/grasscolor.png */
f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
fis = new FileInputStream(f);
loadGrassColorPNG(fis);
fis.close();
/* Check for misc/foliagecolor.png */
f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
fis = new FileInputStream(f);
loadFoliageColorPNG(fis);
fis.close();
/* Check for misc/waterecolor.png */
f = new File(texturedir, tpname + "/" + WATERCOLOR_PNG);
fis = new FileInputStream(f);
loadWaterColorPNG(fis);
fis.close();
/* Check for misc/water.png */
f = new File(texturedir, tpname + "/" + WATER_PNG);
fis = new FileInputStream(f);
loadWaterPNG(fis);
fis.close();
} catch (IOException iox) {
if(fis != null) {
try { fis.close(); } catch (IOException io) {}
}
throw new FileNotFoundException();
}
}
/* Copy texture pack */
private TexturePack(TexturePack tp) {
this.terrain_argb = new int[tp.terrain_argb.length][];
System.arraycopy(tp.terrain_argb, 0, this.terrain_argb, 0, this.terrain_argb.length);
this.terrain_width = tp.terrain_width;
this.terrain_height = tp.terrain_height;
this.native_scale = tp.native_scale;
this.grasscolor_argb = tp.grasscolor_argb;
this.grasscolor_height = tp.grasscolor_height;
this.grasscolor_width = tp.grasscolor_width;
this.trivial_grasscolor = tp.trivial_grasscolor;
this.watercolor_argb = tp.watercolor_argb;
this.watercolor_height = tp.watercolor_height;
this.watercolor_width = tp.watercolor_width;
this.trivial_watercolor = tp.trivial_watercolor;
this.foliagecolor_argb = tp.foliagecolor_argb;
this.foliagecolor_height = tp.foliagecolor_height;
this.foliagecolor_width = tp.foliagecolor_width;
this.trivial_foliagecolor = tp.trivial_foliagecolor;
this.water_argb = tp.water_argb;
this.water_height = tp.water_height;
this.water_width = tp.water_width;
}
/* Load terrain.png */
private void loadTerrainPNG(InputStream is) throws IOException {
int i;
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
terrain_width = img.getWidth();
terrain_height = img.getHeight();
native_scale = terrain_width / 16;
terrain_argb = new int[BLOCKTABLELEN][];
for(i = 0; i < 256; i++) {
terrain_argb[i] = new int[native_scale*native_scale];
img.getRGB((i & 0xF)*native_scale, (i>>4)*native_scale, native_scale, native_scale, terrain_argb[i], 0, native_scale);
}
int[] blank = new int[native_scale*native_scale];
for(i = 256; i < BLOCKTABLELEN; i++) {
terrain_argb[i] = blank;
}
/* Fallbacks */
terrain_argb[BLOCKINDEX_STATIONARYLAVA] = terrain_argb[255];
terrain_argb[BLOCKINDEX_MOVINGLAVA] = terrain_argb[255];
img.flush();
}
/* Load misc/grasscolor.png */
private void loadGrassColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
grasscolor_width = img.getWidth();
grasscolor_height = img.getHeight();
grasscolor_argb = new int[grasscolor_width * grasscolor_height];
img.getRGB(0, 0, grasscolor_width, grasscolor_height, grasscolor_argb, 0, grasscolor_width);
img.flush();
/* Figure out trivial color */
trivial_grasscolor = grasscolor_argb[grasscolor_height*grasscolor_width*3/4 + grasscolor_width/2];
boolean same = true;
for(int j = 0; same && (j < grasscolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(grasscolor_argb[grasscolor_width*j+i] != trivial_grasscolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
grasscolor_argb = null;
}
/* Load misc/foliagecolor.png */
private void loadFoliageColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
foliagecolor_width = img.getWidth();
foliagecolor_height = img.getHeight();
foliagecolor_argb = new int[foliagecolor_width * foliagecolor_height];
img.getRGB(0, 0, foliagecolor_width, foliagecolor_height, foliagecolor_argb, 0, foliagecolor_width);
img.flush();
/* Figure out trivial color */
trivial_foliagecolor = foliagecolor_argb[foliagecolor_height*foliagecolor_width*3/4 + foliagecolor_width/2];
boolean same = true;
for(int j = 0; same && (j < foliagecolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(foliagecolor_argb[foliagecolor_width*j+i] != trivial_foliagecolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
foliagecolor_argb = null;
}
/* Load misc/watercolor.png */
private void loadWaterColorPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
watercolor_width = img.getWidth();
watercolor_height = img.getHeight();
watercolor_argb = new int[watercolor_width * watercolor_height];
img.getRGB(0, 0, watercolor_width, watercolor_height, watercolor_argb, 0, watercolor_width);
img.flush();
/* Figure out trivial color */
trivial_watercolor = watercolor_argb[watercolor_height*watercolor_width*3/4 + watercolor_width/2];
boolean same = true;
for(int j = 0; same && (j < watercolor_height); j++) {
for(int i = 0; same && (i <= j); i++) {
if(watercolor_argb[watercolor_width*j+i] != trivial_watercolor)
same = false;
}
}
/* All the same - no biome lookup needed */
if(same)
watercolor_argb = null;
}
/* Load misc/water.png */
private void loadWaterPNG(InputStream is) throws IOException {
/* Load image */
BufferedImage img = ImageIO.read(is);
if(img == null) { throw new FileNotFoundException(); }
water_width = img.getWidth();
water_height = img.getHeight();
water_argb = new int[water_width * water_height];
img.getRGB(0, 0, water_width, water_height, water_argb, 0, water_width);
img.flush();
/* Now, patch in to block table */
int new_water_argb[] = new int[native_scale*native_scale];
scaleTerrainPNGSubImage(water_width, native_scale, water_argb, new_water_argb);
terrain_argb[BLOCKINDEX_STATIONARYWATER] = new_water_argb;
terrain_argb[BLOCKINDEX_MOVINGWATER] = new_water_argb;
}
/* Get texture pack directory */
private static File getTexturePackDirectory() {
return new File(DynmapPlugin.dataDirectory, "texturepacks");
}
/**
* Resample terrain pack for given scale, and return copy using that scale
*/
public TexturePack resampleTexturePack(int scale) {
if(scaled_textures == null) scaled_textures = new HashMap<Integer, TexturePack>();
TexturePack stp = scaled_textures.get(scale);
if(stp != null)
return stp;
stp = new TexturePack(this); /* Make copy */
/* Scale terrain.png, if needed */
if(stp.native_scale != scale) {
stp.native_scale = scale;
stp.terrain_height = 16*scale;
stp.terrain_width = 16*scale;
scaleTerrainPNG(stp);
}
/* Remember it */
scaled_textures.put(scale, stp);
return stp;
}
/**
* Scale out terrain_argb into the terrain_argb of the provided destination, matching the scale of that destination
* @param tp
*/
private void scaleTerrainPNG(TexturePack tp) {
tp.terrain_argb = new int[256][];
/* Terrain.png is 16x16 array of images : process one at a time */
for(int idx = 0; idx < 256; idx++) {
tp.terrain_argb[idx] = new int[tp.native_scale*tp.native_scale];
scaleTerrainPNGSubImage(native_scale, tp.native_scale, terrain_argb[idx], tp.terrain_argb[idx]);
}
}
private static void scaleTerrainPNGSubImage(int srcscale, int destscale, int[] src_argb, int[] dest_argb) {
int nativeres = srcscale;
int res = destscale;
Color c = new Color();
/* Same size, so just copy */
if(res == nativeres) {
System.arraycopy(src_argb, 0, dest_argb, 0, src_argb.length);
}
/* If we're scaling larger source pixels into smaller pixels, each destination pixel
* receives input from 1 or 2 source pixels on each axis
*/
else if(res > nativeres) {
int weights[] = new int[res];
int offsets[] = new int[res];
/* LCM of resolutions is used as length of line (res * nativeres)
* Each native block is (res) long, each scaled block is (nativeres) long
* Each scaled block overlaps 1 or 2 native blocks: starting with native block 'offsets[]' with
* 'weights[]' of its (res) width in the first, and the rest in the second
*/
for(int v = 0, idx = 0; v < res*nativeres; v += nativeres, idx++) {
offsets[idx] = (v/res); /* Get index of the first native block we draw from */
if((v+nativeres-1)/res == offsets[idx]) { /* If scaled block ends in same native block */
weights[idx] = nativeres;
}
else { /* Else, see how much is in first one */
weights[idx] = (offsets[idx]*res + res) - v;
}
}
/* Now, use weights and indices to fill in scaled map */
for(int y = 0, off = 0; y < res; y++) {
int ind_y = offsets[y];
int wgt_y = weights[y];
for(int x = 0; x < res; x++, off++) {
int ind_x = offsets[x];
int wgt_x = weights[x];
int accum_red = 0;
int accum_green = 0;
int accum_blue = 0;
int accum_alpha = 0;
for(int xx = 0; xx < 2; xx++) {
int wx = (xx==0)?wgt_x:(nativeres-wgt_x);
if(wx == 0) continue;
for(int yy = 0; yy < 2; yy++) {
int wy = (yy==0)?wgt_y:(nativeres-wgt_y);
if(wy == 0) continue;
/* Accumulate */
c.setARGB(src_argb[(ind_y+yy)*nativeres + ind_x + xx]);
accum_red += c.getRed() * wx * wy;
accum_green += c.getGreen() * wx * wy;
accum_blue += c.getBlue() * wx * wy;
accum_alpha += c.getAlpha() * wx * wy;
}
}
/* Generate weighted compnents into color */
c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
dest_argb[(y*res) + x] = c.getARGB();
}
}
}
else { /* nativeres > res */
int weights[] = new int[nativeres];
int offsets[] = new int[nativeres];
/* LCM of resolutions is used as length of line (res * nativeres)
* Each native block is (res) long, each scaled block is (nativeres) long
* Each native block overlaps 1 or 2 scaled blocks: starting with scaled block 'offsets[]' with
* 'weights[]' of its (res) width in the first, and the rest in the second
*/
for(int v = 0, idx = 0; v < res*nativeres; v += res, idx++) {
offsets[idx] = (v/nativeres); /* Get index of the first scaled block we draw to */
if((v+res-1)/nativeres == offsets[idx]) { /* If native block ends in same scaled block */
weights[idx] = res;
}
else { /* Else, see how much is in first one */
weights[idx] = (offsets[idx]*nativeres + nativeres) - v;
}
}
int accum_red[] = new int[res*res];
int accum_green[] = new int[res*res];
int accum_blue[] = new int[res*res];
int accum_alpha[] = new int[res*res];
/* Now, use weights and indices to fill in scaled map */
for(int y = 0; y < nativeres; y++) {
int ind_y = offsets[y];
int wgt_y = weights[y];
for(int x = 0; x < nativeres; x++) {
int ind_x = offsets[x];
int wgt_x = weights[x];
c.setARGB(src_argb[(y*nativeres) + x]);
for(int xx = 0; xx < 2; xx++) {
int wx = (xx==0)?wgt_x:(res-wgt_x);
if(wx == 0) continue;
for(int yy = 0; yy < 2; yy++) {
int wy = (yy==0)?wgt_y:(res-wgt_y);
if(wy == 0) continue;
accum_red[(ind_y+yy)*res + (ind_x+xx)] += c.getRed() * wx * wy;
accum_green[(ind_y+yy)*res + (ind_x+xx)] += c.getGreen() * wx * wy;
accum_blue[(ind_y+yy)*res + (ind_x+xx)] += c.getBlue() * wx * wy;
accum_alpha[(ind_y+yy)*res + (ind_x+xx)] += c.getAlpha() * wx * wy;
}
}
}
}
/* Produce normalized scaled values */
for(int y = 0; y < res; y++) {
for(int x = 0; x < res; x++) {
int off = (y*res) + x;
c.setRGBA(accum_red[off]/(nativeres*nativeres), accum_green[off]/(nativeres*nativeres),
accum_blue[off]/(nativeres*nativeres), accum_alpha[off]/(nativeres*nativeres));
dest_argb[y*res + x] = c.getARGB();
}
}
}
}
public void saveTerrainPNG(File f) throws IOException {
int[] outbuf = new int[256*native_scale*native_scale];
for(int i = 0; i < 256; i++) {
for(int y = 0; y < native_scale; y++) {
System.arraycopy(terrain_argb[i],native_scale*y,outbuf,((i>>4)*native_scale+y)*terrain_width + (i & 0xF)*native_scale, native_scale);
}
}
BufferedImage img = KzedMap.createBufferedImage(outbuf, terrain_width, terrain_height);
ImageIO.write(img, "png", f);
}
/**
* Load texture pack mappings
*/
public static void loadTextureMapping(File datadir) {
/* Load block models */
loadTextureFile(new File(datadir, "texture.txt"));
File custom = new File(datadir, "custom-texture.txt");
if(custom.canRead()) {
loadTextureFile(custom);
}
else {
try {
FileWriter fw = new FileWriter(custom);
fw.write("# The user is free to add new and custom texture mappings here - Dynmap's install will not overwrite it\n");
fw.close();
} catch (IOException iox) {
}
}
}
/**
* Load texture pack mappings from texture.txt file
*/
private static void loadTextureFile(File txtfile) {
LineNumberReader rdr = null;
int cnt = 0;
/* Initialize map with blank map for all entries */
HDTextureMap.initializeTable();
try {
String line;
rdr = new LineNumberReader(new FileReader(txtfile));
while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) {
ArrayList<Integer> blkids = new ArrayList<Integer>();
int databits = 0;
int faces[] = new int[] { -1, -1, -1, -1, -1, -1 };
line = line.substring(6);
String[] args = line.split(",");
for(String a : args) {
String[] av = a.split("=");
if(av.length < 2) continue;
if(av[0].equals("id")) {
blkids.add(Integer.parseInt(av[1]));
}
else if(av[0].equals("data")) {
if(av[1].equals("*"))
databits = 0xFFFF;
else
databits |= (1 << Integer.parseInt(av[1]));
}
else if(av[0].equals("top") || av[0].equals("y-")) {
faces[BlockStep.Y_MINUS.ordinal()] = Integer.parseInt(av[1]);
}
else if(av[0].equals("bottom") || av[0].equals("y+")) {
faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]);
}
else if(av[0].equals("north") || av[0].equals("x+")) {
faces[BlockStep.X_PLUS.ordinal()] = Integer.parseInt(av[1]);
}
else if(av[0].equals("south") || av[0].equals("x-")) {
faces[BlockStep.X_MINUS.ordinal()] = Integer.parseInt(av[1]);
}
else if(av[0].equals("west") || av[0].equals("z-")) {
faces[BlockStep.Z_MINUS.ordinal()] = Integer.parseInt(av[1]);
}
else if(av[0].equals("east") || av[0].equals("z+")) {
faces[BlockStep.Z_PLUS.ordinal()] = Integer.parseInt(av[1]);
}
else if(av[0].equals("allfaces")) {
int id = Integer.parseInt(av[1]);
for(int i = 0; i < 6; i++) {
faces[i] = id;
}
}
else if(av[0].equals("allsides")) {
short id = Short.parseShort(av[1]);
faces[BlockStep.X_PLUS.ordinal()] = id;
faces[BlockStep.X_MINUS.ordinal()] = id;
faces[BlockStep.Z_PLUS.ordinal()] = id;
faces[BlockStep.Z_MINUS.ordinal()] = id;
}
else if(av[0].equals("topbottom")) {
faces[BlockStep.Y_MINUS.ordinal()] =
faces[BlockStep.Y_PLUS.ordinal()] = Integer.parseInt(av[1]);
}
}
/* If we have everything, build block */
if((blkids.size() > 0) && (databits != 0)) {
HDTextureMap map = new HDTextureMap(blkids, databits, faces);
map.addToTable();
cnt++;
}
else {
Log.severe("Texture mapping missing required parameters = line " + rdr.getLineNumber() + " of " + txtfile.getPath());
}
}
else if(line.startsWith("#") || line.startsWith(";")) {
}
}
Log.verboseinfo("Loaded " + cnt + " texture mappings from " + txtfile.getPath());
} catch (IOException iox) {
Log.severe("Error reading " + txtfile.getPath() + " - " + iox.toString());
} catch (NumberFormatException nfx) {
Log.severe("Format error - line " + rdr.getLineNumber() + " of " + txtfile.getPath());
} finally {
if(rdr != null) {
try {
rdr.close();
rdr = null;
} catch (IOException e) {
}
}
}
}
/**
* Read color for given subblock coordinate, with given block id and data and face
*/
public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt, int blkid, int lastblocktype) {
int blkdata = ps.getBlockData();
HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
BlockStep laststep = ps.getLastBlockStep();
int textid = map.faces[laststep.ordinal()]; /* Get index of texture source */
if(textid < 0) {
rslt.setTransparent();
return;
}
/* See if not basic block texture */
int textop = textid / 1000;
textid = textid % 1000;
/* If clear-inside op, get out early */
if(textop == COLORMOD_CLEARINSIDE) {
/* Check if previous block is same block type as we are: surface is transparent if it is */
if(blkid == lastblocktype) {
rslt.setTransparent();
return;
}
}
int[] texture = terrain_argb[textid];
int[] xyz = ps.getSubblockCoord();
/* Get texture coordinates (U=horizontal(left=0),V=vertical(top=0)) */
int u = 0, v = 0, tmp;
switch(laststep) {
case X_MINUS: /* South face: U = East (Z-), V = Down (Y-) */
u = native_scale-xyz[2]-1; v = native_scale-xyz[1]-1;
break;
case X_PLUS: /* North face: U = West (Z+), V = Down (Y-) */
u = xyz[2]; v = native_scale-xyz[1]-1;
break;
case Z_MINUS: /* West face: U = South (X+), V = Down (Y-) */
u = xyz[0]; v = native_scale-xyz[1]-1;
break;
case Z_PLUS: /* East face: U = North (X-), V = Down (Y-) */
u = native_scale-xyz[0]-1; v = native_scale-xyz[1]-1;
break;
case Y_MINUS: /* U = East(Z-), V = South(X+) */
case Y_PLUS:
u = native_scale-xyz[2]-1; v = xyz[0];
break;
}
/* Handle U-V transorms before fetching color */
if(textop > 0) {
switch(textop) {
case COLORMOD_ROT90:
tmp = u; u = native_scale - v - 1; v = tmp;
break;
case COLORMOD_ROT180:
u = native_scale - u - 1; v = native_scale - v - 1;
break;
case COLORMOD_ROT270:
tmp = u; u = v; v = native_scale - tmp - 1;
break;
case COLORMOD_FLIPHORIZ:
u = native_scale - u - 1;
break;
case COLORMOD_SHIFTDOWNHALF:
case COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ:
if(v < native_scale/2) {
rslt.setTransparent();
return;
}
v -= native_scale/2;
if(textop == COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ)
u = native_scale - u - 1;
break;
case COLORMOD_INCLINEDTORCH:
if(v >= (3*native_scale/4)) {
rslt.setTransparent();
return;
}
v += native_scale/4;
if(u < native_scale/2) u = native_scale/2-1;
if(u > native_scale/2) u = native_scale/2;
break;
case COLORMOD_GRASSSIDE:
/* Check if snow above block */
if(mapiter.getBlockTypeIDAbove() == 78) {
texture = terrain_argb[68]; /* Snow block */
textid = 68;
}
else { /* Else, check the grass color overlay */
int ovclr = terrain_argb[38][v*native_scale+u];
if((ovclr & 0xFF000000) != 0) { /* Hit? */
texture = terrain_argb[38]; /* Use it */
textop = COLORMOD_GRASSTONED; /* Force grass toning */
}
}
break;
}
}
/* Read color from texture */
rslt.setARGB(texture[v*native_scale + u]);
if(textop > 0) {
/* Switch based on texture modifier */
switch(textop) {
case COLORMOD_GRASSTONED:
if(grasscolor_argb == null) {
rslt.blendColor(trivial_grasscolor);
}
else {
rslt.blendColor(biomeLookup(grasscolor_argb, grasscolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
case COLORMOD_FOLIAGETONED:
if(foliagecolor_argb == null) {
rslt.blendColor(trivial_foliagecolor);
}
else {
rslt.blendColor(biomeLookup(foliagecolor_argb, foliagecolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
case COLORMOD_WATERTONED:
if(watercolor_argb == null) {
rslt.blendColor(trivial_watercolor);
}
else {
rslt.blendColor(biomeLookup(watercolor_argb, watercolor_width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
}
break;
}
}
}
private static final int biomeLookup(int[] argb, int width, double rainfall, double temp) {
int t = (int)((1.0-temp)*(width-1));
int h = width - (int)(temp*rainfall*(width-1)) - 1;
return argb[width*h + t];
}
}

View File

@ -0,0 +1,214 @@
package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import org.bukkit.block.Biome;
import org.dynmap.Color;
import org.dynmap.ColorScheme;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.hdmap.HDPerspectiveState.BlockStep;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.json.simple.JSONObject;
public class TexturePackHDShader implements HDShader {
private String tpname;
private String name;
private TexturePack tp;
public TexturePackHDShader(ConfigurationNode configuration) {
tpname = configuration.getString("texturepack", "minecraft");
name = configuration.getString("name", tpname);
tp = TexturePack.getTexturePack(tpname);
if(tp == null) {
Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return true;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color[];
private Color tmpcolor[];
private Color c;
protected MapIterator mapiter;
protected HDMap map;
private TexturePack scaledtp;
private HDLighting lighting;
private int lastblkid;
private OurShaderState(MapIterator mapiter, HDMap map) {
this.mapiter = mapiter;
this.map = map;
this.lighting = map.getLighting();
if(lighting.isNightAndDayEnabled()) {
color = new Color[] { new Color(), new Color() };
tmpcolor = new Color[] { new Color(), new Color() };
}
else {
color = new Color[] { new Color() };
tmpcolor = new Color[] { new Color() };
}
c = new Color();
scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
}
/**
* Get our shader
*/
public HDShader getShader() {
return TexturePackHDShader.this;
}
/**
* Get our map
*/
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return lighting;
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
for(Color c: color)
c.setTransparent();
lastblkid = 0;
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
int blocktype = ps.getBlockTypeID();
int lastblocktype = lastblkid;
lastblkid = blocktype;
if(blocktype == 0) {
return false;
}
/* Get color from textures */
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype);
if (c.getAlpha() > 0) {
int subalpha = ps.getSubmodelAlpha();
/* Scale brightness depending upon face */
switch(ps.getLastBlockStep()) {
case X_MINUS:
case X_PLUS:
/* 60% brightness */
c.blendColor(0xFFA0A0A0);
break;
case Y_MINUS:
case Y_PLUS:
/* 85% brightness for even, 90% for even*/
if((mapiter.getY() & 0x01) == 0)
c.blendColor(0xFFD9D9D9);
else
c.blendColor(0xFFE6E6E6);
break;
}
/* Handle light level, if needed */
lighting.applyLighting(ps, this, c, tmpcolor);
/* If we got alpha from subblock model, use it instead */
if(subalpha >= 0) {
for(Color clr : tmpcolor)
clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
}
/* If no previous color contribution, use new color */
if(color[0].isTransparent()) {
for(int i = 0; i < color.length; i++)
color[i].setColor(tmpcolor[i]);
return (color[0].getAlpha() == 255);
}
/* Else, blend and generate new alpha */
else {
int alpha = color[0].getAlpha();
int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
int talpha = alpha + alpha2;
for(int i = 0; i < color.length; i++)
color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
return (talpha >= 254); /* If only one short, no meaningful contribution left */
}
}
return false;
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color[index]);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @return state object to use for all rays in tile
*/
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
return new OurShaderState(mapiter, map);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
}

View File

@ -145,6 +145,12 @@ public class LegacyMapChunkCache implements MapChunkCache {
public final int getZ() {
return z;
}
public final int getBlockTypeIDAbove() {
if(y < 127)
return snap.getBlockTypeId(x & 0xF, y+1, z & 0xF);
return 0;
}
}
/**

View File

@ -93,4 +93,11 @@ public interface MapIterator {
* Get Z coordinate
*/
int getZ();
/**
* Get block ID at one above current coordinates
*
* @return block id
*/
int getBlockTypeIDAbove();
}

View File

@ -145,6 +145,11 @@ public class NewMapChunkCache implements MapChunkCache {
public final int getZ() {
return z;
}
public final int getBlockTypeIDAbove() {
if(y < 127)
return snap.getBlockTypeId(x & 0xF, y+1, z & 0xF);
return 0;
}
}
/**

365
texture.txt Normal file
View File

@ -0,0 +1,365 @@
# Mapping of texture resources to block ID and data values
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,2xxx=biome tint from foliagecolor.png,3xxx=biome tint from watercolor.png,4xxx=rotate texture 90,
# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
######
# Stone
block:id=1,data=*,allfaces=1
# Grass
block:id=2,data=*,allsides=11003,top=1000,bottom=2
# Dirt
block:id=3,data=*,allfaces=2
# Cobblestone
block:id=4,data=*,allfaces=16
# Wooden Plank
block:id=5,data=*,allsides=4,topbottom=4004
# Sapling
block:id=6,data=0,data=3,allsides=15
# Sapling (Spruce)
block:id=6,data=1,allsides=63
# Sapling (Birch)
block:id=6,data=2,allsides=79
# Bedrock
block:id=7,data=*,allfaces=16
# Water
block:id=8,data=*,allfaces=12258
# Stationary water
block:id=9,data=*,allfaces=12257
# Lava
block:id=10,data=*,allfaces=260
# Stationary Lava
block:id=11,data=*,allfaces=259
# Sand
block:id=12,data=*,allfaces=18
# Gravel
block:id=13,data=*,allfaces=19
# Gold Ore
block:id=14,data=*,allfaces=32
# Iron Ore
block:id=15,data=*,allfaces=33
# Coal Ore
block:id=16,data=*,allfaces=34
# Wood (std)
block:id=17,data=0,allsides=20,top=21,bottom=21
# Wood (spruce/pine)
block:id=17,data=1,allsides=116,top=21,bottom=21
# Wood (birch)
block:id=17,data=2,allsides=117,top=21,bottom=21
# Leaves (std)
block:id=18,data=0,allfaces=2052
# Leaves (spruce/pine)
block:id=18,data=1,allfaces=2132
# Leaves (birch)
block:id=18,data=2,allfaces=2052
# Sponge
block:id=19,data=*,allfaces=48
# Glass
block:id=20,data=*,allfaces=12049
# Lapis Lazuli Ore
block:id=21,data=*,allfaces=160
# Lapis Lazuli Block
block:id=22,data=*,allfaces=144
# Dispenser (facing east)
block:id=23,data=2,top=62,east=46,south=45,north=45,west=45,bottom=62
# Dispenser (facing west)
block:id=23,data=3,top=62,west=46,south=45,north=45,east=45,bottom=62
# Dispenser (facing north)
block:id=23,data=4,top=62,north=46,south=45,east=45,west=45,bottom=62
# Dispenser (facing south)
block:id=23,data=5,top=62,south=46,north=45,east=45,west=45,bottom=62
# Sandstone
block:id=24,data=*,top=176,bottom=208,allsides=192
# Note Block
block:id=25,allfaces=74
# Bed - head - pointing west
block:id=26,data=8,top=5135,bottom=5135,south=7151,north=151,west=152
# Bed - foot - pointing west
block:id=26,data=0,top=5134,bottom=5134,south=7150,north=150,east=149
# Bed - head - pointing north
block:id=26,data=9,top=4135,bottom=4135,north=152,east=151,west=7151
# Bed - foot - pointing north
block:id=26,data=1,top=4134,bottom=4134,south=149,east=150,west=7150
# Bed - head - pointing east
block:id=26,data=10,top=135,bottom=135,south=151,north=7151,east=152
# Bed - foot - pointing east
block:id=26,data=2,top=134,bottom=134,south=150,north=7150,west=149
# Bed - head - pointing south
block:id=26,data=11,top=6135,bottom=6135,south=152,east=7151,west=151
# Bed - foot - pointing south
block:id=26,data=3,top=6134,bottom=6134,north=149,east=7150,west=150
# Powered rail - heading east-west - unpowered
# Powered rail - incline to east - unpowered
# Powered rail - incline to west - unpowered
block:id=27,data=0,data=4,data=5,top=4163,bottom=4163,allsides=4
# Powered rail - heading east-west - powered
# Powered rail - incline to east - powered
# Powered rail - incline to west - powered
block:id=27,data=8,data=12,data=13,top=4179,bottom=4179,allsides=4
# Powered rail - heading north-south - unpowered
# Powered rail - inclined to north - unpowered
# Powered rail - inclined to south - unpowered
block:id=27,data=1,data=2,data=3,top=163,bottom=163,allsides=4
# Powered rail - heading north-sout - powered
# Powered rail - inclined to north - powered
# Powered rail - inclined to south - powered
block:id=27,data=9,data=10,data=11,top=179,bottom=179,allsides=4
# Detector rail - heading east-west
# Detector rail - incline to east
# Detector rail - incline to west
block:id=28,data=0,data=4,data=5,top=4195,bottom=4195,allsides=4
# Detector rail - heading north-south
# Detector rail - incline to north
# Detector rail - incline to south
block:id=28,data=1,data=2,data=3,top=195,bottom=195,allsides=4
# Sticky piston - facing down
block:id=29,data=0,data=8,top=109,bottom=106,allsides=5108
# Sticky piston - facing up
block:id=29,data=1,data=9,top=106,bottom=109,allsides=108
# Sticky piston - facing east
block:id=29,data=2,data=10,east=106,west=109,top=6108,bottom=4108,north=4108,south=6108
# Sticky piston - facing west
block:id=29,data=3,data=11,west=106,east=109,top=4108,bottom=6108,north=6108,south=4108
# Sticky piston - facing north
block:id=29,data=4,data=12,north=106,south=109,top=108,bottom=5108,east=6108,west=4108
# Sticky piston - facing south
block:id=29,data=5,data=13,north=109,south=106,top=5108,bottom=108,east=4108,west=6108
# Web
block:id=30,data=*,allfaces=11
# Dead shrub
block:id=31,data=0,allsides=55,top=20
# Tall Grass
block:id=31,data=1,allfaces=1039
# Fern
block:id=31,data=2,allsides=1056,top=1000
# Dead shrub
block:id=32,data=*,allsides=55,top=20
# Piston - facing down
block:id=33,data=0,data=8,top=109,bottom=107,allsides=5108
# Piston - facing up
block:id=33,data=1,data=9,top=107,bottom=109,allsides=108
# Piston - facing east
block:id=33,data=2,data=10,east=107,west=109,top=6108,bottom=4108,north=4108,south=6108
# Piston - facing west
block:id=33,data=3,data=11,west=107,east=109,top=4108,bottom=6108,north=6108,south=4108
# Piston - facing north
block:id=33,data=4,data=12,north=107,south=109,top=108,bottom=5108,east=6108,west=4108
# Piston - facing south
block:id=33,data=5,data=13,north=109,south=107,top=5108,bottom=108,east=4108,west=6108
# Piston extesions - skipped - render all as if closed
block:id=34,data=*
# Wool - white
block:id=35,data=0,allfaces=64
# Wool - orange
block:id=35,data=1,allfaces=210
# Wool - Magenta
block:id=35,data=2,allfaces=194
# Wool - Light Blue
block:id=35,data=3,allfaces=178
# Wool - Yellow
block:id=35,data=4,allfaces=162
# Wool - Light Green
block:id=35,data=5,allfaces=146
# Wool - Pink
block:id=35,data=6,allfaces=130
# Wool - Gray
block:id=35,data=7,allfaces=114
# Wool - Light Gray
block:id=35,data=8,allfaces=225
# Wool - Cyan
block:id=35,data=9,allfaces=209
# Wool - Purple
block:id=35,data=10,allfaces=193
# Wool - Blue
block:id=35,data=11,allfaces=177
# Wool - Brown
block:id=35,data=12,allfaces=161
# Wool - Dark Green
block:id=35,data=13,allfaces=145
# Wool - Red
block:id=35,data=14,allfaces=129
# Wool - Black
block:id=35,data=15,allfaces=113
# Block move by piston - don't render
block:id=36,data=*
# Dandelion
block:id=37,data=*,allsides=13,top=162
# Rose
block:id=38,data=*,allsides=12,top=129
# Brown mushroom
block:id=39,data=*,allsides=29,top=161
# Red mushroom
block:id=40,data=*,allsides=28,top=129
# Gold block
block:id=41,data=*,allfaces=23
# Iron block
block:id=42,data=*,allfaces=22
# Double Slab - stone
block:id=43,data=0,allsides=5,topbottom=6
# Double Slab - Sandstone
block:id=43,data=1,top=176,bottom=208,allsides=192
# Double Slab - Wood
block:id=43,data=2,allsides=4,topbottom=4004
# Double Slab - Cobblestone
block:id=43,data=3,allfaces=16
# Slab - stone
block:id=44,data=0,allsides=5,topbottom=6
# Slab - Sandstone
block:id=44,data=1,top=176,bottom=208,allsides=192
# Slab - Wood
block:id=44,data=2,allsides=4,topbottom=4004
# Slab - Cobblestone
block:id=44,data=3,allfaces=16
# Brick Block
block:id=45,data=*,allfaces=7
# TNT
block:id=46,data=*,top=9,bottom=10,allsides=8
# Bookshelf
block:id=47,data=*,topbottom=4,allsides=35
# Mossy Cobblestone
block:id=48,data=*,allfaces=36
# Obsidian
block:id=49,data=*,allfaces=37
# Torch - inclined
block:id=50,data=1,data=2,data=3,data=4,allsides=10080,top=162,bottom=4
# Torch - up
block:id=50,data=5,allsides=80,top=162,bottom=4
# Fire
block:id=51,data=*,allsides=129,top=162
# Monster spawner
block:id=52,data=*,allfaces=65
# Wooden stairs
block:id=53,data=*,allsides=4,topbottom=4004
# Chest - TODO: get entity data so we can see orientation
block:id=54,data=*,top=25,south=27,north=27,east=26,west=26
# Redstone wire (model handling shape - use red wool for color)
block:id=55,data=*,allfaces=129
# Diamond ore
block:id=56,data=*,allfaces=50
# Diamond block
block:id=57,data=*,allfaces=24
# Crafting table
block:id=58,data=*,topbottom=43,east=59,west=59,north=60,south=60
# Crops (size 1)
block:id=59,data=0,allsides=88,top=1000
# Crops (size 2)
block:id=59,data=1,allsides=89,top=1000
# Crops (size 3)
block:id=59,data=2,allsides=90,top=1000
# Crops (size 4)
block:id=59,data=3,allsides=91,top=1000
# Crops (size 5)
block:id=59,data=4,allsides=92,top=1000
# Crops (size 6)
block:id=59,data=5,allsides=93,top=1000
# Crops (size 7)
block:id=59,data=6,allsides=94,top=1000
# Crops (size 8)
block:id=59,data=7,allsides=95,top=1000
# Farmland (dry)
block:id=60,data=0,allfaces=87
# Farmland (wet)
block:id=60,data=1,data=2,data=3,data=4,data=5,data=6,data=7,data=8,allfaces=88
# Furnace (facing east)
block:id=61,data=2,top=62,east=61,south=45,north=45,west=45,bottom=62
# Furnace (facing west)
block:id=61,data=3,top=62,west=61,south=45,north=45,east=45,bottom=62
# Furnace (facing north)
block:id=61,data=4,top=62,north=61,south=45,east=45,west=45,bottom=62
# Furnace (facing south)
block:id=61,data=5,top=62,south=61,north=45,east=45,west=45,bottom=62
# Signpost
block:id=62,data=*,allsides=4,topbottom=4004
# Wooden Door - bottom
block:id=64,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=97,topbottom=4
# Wooden Door - top
block:id=64,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=81,topbottom=4
# Ladders
block:id=65,data=*,allsides=83,topbottom=4
# Rail - heading east-west
# Rail - incline to east
# Rail - incline to west
block:id=66,data=0,data=4,data=5,top=4128,bottom=4128,allsides=4
# Rail - heading north-south
# Rail - incline to north
# Rail - incline to south
block:id=66,data=1,data=2,data=3,top=128,bottom=128,allsides=4
# Rails - northeast corner
block:id=66,data=6,topbottom=4112,allsides=4
# Rails - southeast corner
block:id=66,data=7,topbottom=5112,allsides=4
# Rails - southwest corner
block:id=66,data=8,topbottom=6112,allsides=4
# Rails - northwest corner
block:id=66,data=9,topbottom=112,allsides=4
# Cobblestone Stairs
block:id=67,data=*,allfaces=16
# Wall sign
block:id=68,data=*,allsides=4,topbottom=4004
# Switch (just do stone for now)
block:id=69,data=*,allfaces=1
# Stone pressure plate
block:id=70,data=*,allfaces=1
# Iron Door - bottom
block:id=71,data=0,data=1,data=2,data=3,data=4,data=5,data=6,data=7,allsides=98,topbottom=22
# Iron Door - top
block:id=71,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,allsides=82,topbottom=22
# Wooden pressure plate
block:id=72,data=*,allsides=4,topbottom=4004
# Redstone Ore
block:id=73,id=74,data=*,allfaces=51
# Redstone Torch - unlit - inclined
block:id=75,data=1,data=2,data=3,data=4,allsides=10115,top=162,bottom=4
# Redstone Torch - unlit - up
block:id=75,data=5,allsides=115,top=162,bottom=4
# Redstone Torch - lit - inclined
block:id=76,data=1,data=2,data=3,data=4,allsides=10099,top=162,bottom=4
# Redstone Torch - lit - up
block:id=76,data=5,allsides=99,top=162,bottom=4
# Stone button
block:id=77,data=*,allfaces=1
# Snow
block:id=78,data=*,allfaces=66
# Ice
block:id=79,data=*,allfaces=12067
# Snow block
block:id=80,data=*,allfaces=66
# Cactus
block:id=81,data=*,top=69,allsides=70,bottom=71
# Clay block
block:id=82,data=*,allfaces=72
# Sugar Cane
block:id=83,data=*,allsides=73,topbottom=21
# Jukebox
block:id=84,data=*,allsides=74,topbottom=75
# Fence
block:id=85,data=*,allsides=4,topbottom=4004
# Pumpkin
block:id=86,data=*,allsides=118,topbottom=102
# Netherrock
block:id=87,data=*,allfaces=103
# SoulSand
block:id=88,data=*,allfaces=104
# Glowstone Block
block:id=89,data=*,allfaces=105
# Portal (no texture for this - using purple wool)
block:id=90,data=*,allfaces=193
# Jack O Lantern (east)
block:id=91,data=0,north=118,south=118,east=120,west=118,topbottom=102
# Jack O Lantern (south)
block:id=91,data=1,north=118,south=120,east=118,west=118,topbottom=102
# Jack O Lantern (west)
block:id=91,data=2,north=118,south=118,east=118,west=120,topbottom=102
# Jack O Lantern (north)
block:id=91,data=3,north=120,south=118,east=118,west=118,topbottom=102
# Cake Block
block:id=92,data=*,allsides=122,top=121,bottom=124
# Repeater (off)
block:id=93,data=*,top=131,allsides=1,bottom=1
# Repeater (on)
block:id=94,data=*,top=147,allsides=1,bottom=1
# Locked Chest - TODO: get entity data so we can see orientation
block:id=95,data=*,top=25,south=27,north=27,east=26,west=26
# Trap door
block:id=96,data=*,topbottom=84,allsides=4

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