New coloring system for flatmap.

This commit is contained in:
FrozenCow 2011-03-15 00:01:08 +01:00
parent 10e03c4219
commit d5ab98deaf

View File

@ -71,7 +71,6 @@ public class FlatMap extends MapType {
BufferedImage im = new BufferedImage(t.size, t.size, BufferedImage.TYPE_INT_RGB);
WritableRaster raster = im.getRaster();
float[] hsb = new float[4];
int[] pixel = new int[4];
for (int x = 0; x < t.size; x++)
@ -87,23 +86,37 @@ public class FlatMap extends MapType {
if (c == null)
continue;
Color.RGBtoHSB(c.getRed(), c.getGreen(), c.getBlue(), hsb);
boolean below = my < 64;
// Make height range from 0 - 1 (1 - 0 for below and 0 - 1 above)
float height = (below ? 64 - my : my - 64) / 64.0f;
// Defines the 'step' in coloring.
float step = 10 / 128.0f;
float normalheight = 64;
float below = Math.min(my, normalheight) / normalheight;
float above = 1.0f - Math.max(0, my - normalheight) / (128 - normalheight);
// Saturation will be changed when going higher.
hsb[1] *= above;
// Brightness will change when going lower
hsb[2] *= below;
int rgb = Color.HSBtoRGB(hsb[0], hsb[1], hsb[2]);
pixel[0] = (rgb & 0xff0000) >> 16;
pixel[1] = (rgb & 0x00ff00) >> 8;
pixel[2] = (rgb & 0x0000ff)/* >> 0 */;
// The step applied to height.
float scale = ((int)(height/step))*step;
// Make the smaller values change the color (slightly) more than the higher values.
scale = (float)Math.pow(scale, 1.1f);
// Don't let the color go fully white or fully black.
scale *= 0.8f;
pixel[0] = c.getRed();
pixel[1] = c.getGreen();
pixel[2] = c.getBlue();
if (below) {
pixel[0] -= pixel[0] * scale;
pixel[1] -= pixel[1] * scale;
pixel[2] -= pixel[2] * scale;
} else {
pixel[0] += (255-pixel[0]) * scale;
pixel[1] += (255-pixel[1]) * scale;
pixel[2] += (255-pixel[2]) * scale;
}
raster.setPixel(x, y, pixel);
rendered = true;
}