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New coloring system for flatmap.
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10e03c4219
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@ -71,7 +71,6 @@ public class FlatMap extends MapType {
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BufferedImage im = new BufferedImage(t.size, t.size, BufferedImage.TYPE_INT_RGB);
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WritableRaster raster = im.getRaster();
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float[] hsb = new float[4];
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int[] pixel = new int[4];
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for (int x = 0; x < t.size; x++)
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@ -87,22 +86,36 @@ public class FlatMap extends MapType {
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if (c == null)
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continue;
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Color.RGBtoHSB(c.getRed(), c.getGreen(), c.getBlue(), hsb);
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boolean below = my < 64;
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float normalheight = 64;
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float below = Math.min(my, normalheight) / normalheight;
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float above = 1.0f - Math.max(0, my - normalheight) / (128 - normalheight);
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// Make height range from 0 - 1 (1 - 0 for below and 0 - 1 above)
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float height = (below ? 64 - my : my - 64) / 64.0f;
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// Saturation will be changed when going higher.
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hsb[1] *= above;
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// Defines the 'step' in coloring.
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float step = 10 / 128.0f;
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// Brightness will change when going lower
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hsb[2] *= below;
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// The step applied to height.
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float scale = ((int)(height/step))*step;
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int rgb = Color.HSBtoRGB(hsb[0], hsb[1], hsb[2]);
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pixel[0] = (rgb & 0xff0000) >> 16;
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pixel[1] = (rgb & 0x00ff00) >> 8;
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pixel[2] = (rgb & 0x0000ff)/* >> 0 */;
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// Make the smaller values change the color (slightly) more than the higher values.
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scale = (float)Math.pow(scale, 1.1f);
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// Don't let the color go fully white or fully black.
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scale *= 0.8f;
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pixel[0] = c.getRed();
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pixel[1] = c.getGreen();
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pixel[2] = c.getBlue();
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if (below) {
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pixel[0] -= pixel[0] * scale;
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pixel[1] -= pixel[1] * scale;
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pixel[2] -= pixel[2] * scale;
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} else {
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pixel[0] += (255-pixel[0]) * scale;
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pixel[1] += (255-pixel[1]) * scale;
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pixel[2] += (255-pixel[2]) * scale;
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}
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raster.setPixel(x, y, pixel);
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rendered = true;
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