fixed command response being sent to all players

This commit is contained in:
Pierre Kisters 2020-08-16 14:59:50 +02:00
parent 284def319a
commit db406e2f5d
2 changed files with 4 additions and 4 deletions

View File

@ -6,12 +6,12 @@ import com.google.gson.GsonBuilder;
import com.google.gson.JsonParseException;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.properties.Property;
import net.minecraft.network.MessageType;
import net.minecraft.network.packet.s2c.play.TitleS2CPacket;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.LiteralText;
import net.minecraft.text.Text;
import net.minecraft.util.Util;
import net.minecraft.util.math.Vec3d;
import org.apache.commons.codec.binary.Base64;
import org.dynmap.DynmapLocation;
@ -186,7 +186,7 @@ public class FabricPlayer extends FabricCommandSender implements DynmapPlayer {
@Override
public void sendMessage(String msg) {
Text ichatcomponent = new LiteralText(msg);
player.getServer().getPlayerManager().broadcastChatMessage(ichatcomponent, MessageType.CHAT, player.getUuid());
player.sendSystemMessage(ichatcomponent, Util.NIL_UUID);
}
@Override

View File

@ -6,12 +6,12 @@ import com.google.gson.GsonBuilder;
import com.google.gson.JsonParseException;
import com.mojang.authlib.GameProfile;
import com.mojang.authlib.properties.Property;
import net.minecraft.network.MessageType;
import net.minecraft.network.packet.s2c.play.TitleS2CPacket;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.LiteralText;
import net.minecraft.text.Text;
import net.minecraft.util.Util;
import net.minecraft.util.math.Vec3d;
import org.apache.commons.codec.binary.Base64;
import org.dynmap.DynmapLocation;
@ -186,7 +186,7 @@ public class FabricPlayer extends FabricCommandSender implements DynmapPlayer {
@Override
public void sendMessage(String msg) {
Text ichatcomponent = new LiteralText(msg);
player.getServer().getPlayerManager().broadcastChatMessage(ichatcomponent, MessageType.CHAT, player.getUuid());
player.sendSystemMessage(ichatcomponent, Util.NIL_UUID);
}
@Override