Add 'waterbiomeshaded' option to control water biome shading

This commit is contained in:
Mike Primm 2011-10-04 22:05:47 -05:00
parent e0752eba5b
commit ded2fa815c
5 changed files with 17 additions and 3 deletions

View File

@ -84,6 +84,7 @@ public class DynmapPlugin extends JavaPlugin {
public Events events = new Events();
public String deftemplatesuffix = "";
boolean swampshading = false;
boolean waterbiomeshading = false;
boolean fencejoin = false;
/* Flag to let code know that we're doing reload - make sure we don't double-register event handlers */
@ -253,6 +254,8 @@ public class DynmapPlugin extends JavaPlugin {
deftemplatesuffix = configuration.getString("deftemplatesuffix", "");
/* Default swamp shading off for 1.8, on after */
swampshading = configuration.getBoolean("swampshaded", !getServer().getVersion().contains("(MC: 1.8"));
/* Default water biome shading off for 1.8, on after */
waterbiomeshading = configuration.getBoolean("waterbiomeshaded", !getServer().getVersion().contains("(MC: 1.8"));
/* Default fence-to-block-join off for 1.8, on after */
fencejoin = configuration.getBoolean("fence-to-block-join", !getServer().getVersion().contains("(MC: 1.8"));

View File

@ -1145,6 +1145,10 @@ public class MapManager {
return plug_in.swampshading;
}
public boolean getWaterBiomeShading() {
return plug_in.waterbiomeshading;
}
public boolean getFenceJoin() {
return plug_in.fencejoin;
}

View File

@ -863,7 +863,7 @@ public class TexturePack {
* Read color for given subblock coordinate, with given block id and data and face
*/
public final void readColor(final HDPerspectiveState ps, final MapIterator mapiter, final Color rslt, final int blkid, final int lastblocktype,
final boolean biome_shaded, final boolean swamp_shaded) {
final boolean biome_shaded, final boolean swamp_shaded, final boolean water_shaded) {
int blkdata = ps.getBlockData();
HDTextureMap map = HDTextureMap.getMap(blkid, blkdata, ps.getBlockRenderData());
BlockStep laststep = ps.getLastBlockStep();
@ -1014,7 +1014,8 @@ public class TexturePack {
li = imgs[IMG_FOLIAGECOLOR];
break;
case COLORMOD_WATERTONED:
li = imgs[IMG_WATERCOLOR];
if(water_shaded)
li = imgs[IMG_WATERCOLOR];
break;
}
if(li != null) {

View File

@ -17,6 +17,7 @@ public class TexturePackHDShader implements HDShader {
private TexturePack tp;
private boolean biome_shaded;
private boolean swamp_shaded;
private boolean waterbiomeshaded;
public TexturePackHDShader(ConfigurationNode configuration) {
tpname = configuration.getString("texturepack", "minecraft");
@ -24,6 +25,7 @@ public class TexturePackHDShader implements HDShader {
tp = TexturePack.getTexturePack(tpname);
biome_shaded = configuration.getBoolean("biomeshaded", true);
swamp_shaded = configuration.getBoolean("swampshaded", MapManager.mapman.getSwampShading());
waterbiomeshaded = configuration.getBoolean("waterbiomeshaded", MapManager.mapman.getWaterBiomeShading());
if(tp == null) {
Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
}
@ -75,6 +77,7 @@ public class TexturePackHDShader implements HDShader {
private int lastblkid;
private boolean do_biome_shading;
private boolean do_swamp_shading;
private boolean do_water_shading;
private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
this.mapiter = mapiter;
@ -93,6 +96,7 @@ public class TexturePackHDShader implements HDShader {
/* Biome raw data only works on normal worlds at this point */
do_biome_shading = biome_shaded && (cache.getWorld().getEnvironment() == Environment.NORMAL);
do_swamp_shading = do_biome_shading && swamp_shaded;
do_water_shading = do_biome_shading && waterbiomeshaded;
}
/**
* Get our shader
@ -138,7 +142,7 @@ public class TexturePackHDShader implements HDShader {
}
/* Get color from textures */
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading, do_swamp_shading);
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading, do_swamp_shading, do_water_shading);
if (c.getAlpha() > 0) {
int subalpha = ps.getSubmodelAlpha();

View File

@ -251,6 +251,8 @@ enabletilehash: true
# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
#swampshaded: false
# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
#waterbiomeshaded: false
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true