Fix glass pane tops

This commit is contained in:
Mike Primm 2011-09-10 23:42:21 -05:00
parent d53ef57ae1
commit df3027dc8a
2 changed files with 14 additions and 3 deletions

View File

@ -74,6 +74,7 @@ public class TexturePack {
private static final int BLOCKINDEX_BLANK = -1;
private static final int BLOCKINDEX_GRASSMASK = 38;
private static final int BLOCKINDEX_PISTONSIDE = 108;
private static final int BLOCKINDEX_GLASSPANETOP = 148;
private static final int BLOCKINDEX_REDSTONE_NSEW_TONE = 164;
private static final int BLOCKINDEX_REDSTONE_EW_TONE = 165;
private static final int BLOCKINDEX_REDSTONE_NSEW = 180;
@ -84,7 +85,8 @@ public class TexturePack {
private static final int BLOCKINDEX_MOVINGLAVA = 260;
private static final int BLOCKINDEX_PISTONEXTSIDE = 261;
private static final int BLOCKINDEX_PISTONSIDE_EXT = 262;
private static final int MAX_BLOCKINDEX = 262;
private static final int BLOCKINDEX_PANETOP_X = 263;
private static final int MAX_BLOCKINDEX = 263;
private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
private static class LoadedImage {
@ -433,6 +435,15 @@ public class TexturePack {
terrain_argb[BLOCKINDEX_PISTONSIDE][native_scale*i + j];
}
}
/* Build glass pane top in NSEW config (we use model to clip it) */
terrain_argb[BLOCKINDEX_PANETOP_X] = new int[native_scale*native_scale];
System.arraycopy(terrain_argb[BLOCKINDEX_GLASSPANETOP], 0, terrain_argb[BLOCKINDEX_PANETOP_X], 0, native_scale*native_scale);
for(i = native_scale*7/16; i < native_scale*9/16; i++) {
for(j = 0; j < native_scale; j++) {
terrain_argb[BLOCKINDEX_PANETOP_X][native_scale*i + j] = terrain_argb[BLOCKINDEX_PANETOP_X][native_scale*j + i];
}
}
img.flush();
}

View File

@ -1,7 +1,7 @@
# Mapping of texture resources to block ID and data values
# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,263=glass pane top,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
######
@ -462,7 +462,7 @@ block:id=100,allfaces=125
# Iron bars
block:id=101,allsides=85,topbottom=22,transparency=TRANSPARENT
# Glass pane
block:id=102,allsides=12049,topbottom=12148,transparency=TRANSPARENT
block:id=102,allsides=12049,topbottom=12263,transparency=TRANSPARENT
# Watermellon
block:id=103,allsides=136,topbottom=137
# Pumpkin stem (104)