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Fix glass pane tops
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@ -74,6 +74,7 @@ public class TexturePack {
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private static final int BLOCKINDEX_BLANK = -1;
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private static final int BLOCKINDEX_GRASSMASK = 38;
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private static final int BLOCKINDEX_PISTONSIDE = 108;
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private static final int BLOCKINDEX_GLASSPANETOP = 148;
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private static final int BLOCKINDEX_REDSTONE_NSEW_TONE = 164;
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private static final int BLOCKINDEX_REDSTONE_EW_TONE = 165;
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private static final int BLOCKINDEX_REDSTONE_NSEW = 180;
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@ -84,7 +85,8 @@ public class TexturePack {
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private static final int BLOCKINDEX_MOVINGLAVA = 260;
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private static final int BLOCKINDEX_PISTONEXTSIDE = 261;
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private static final int BLOCKINDEX_PISTONSIDE_EXT = 262;
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private static final int MAX_BLOCKINDEX = 262;
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private static final int BLOCKINDEX_PANETOP_X = 263;
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private static final int MAX_BLOCKINDEX = 263;
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private static final int BLOCKTABLELEN = MAX_BLOCKINDEX+1;
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private static class LoadedImage {
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@ -433,6 +435,15 @@ public class TexturePack {
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terrain_argb[BLOCKINDEX_PISTONSIDE][native_scale*i + j];
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}
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}
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/* Build glass pane top in NSEW config (we use model to clip it) */
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terrain_argb[BLOCKINDEX_PANETOP_X] = new int[native_scale*native_scale];
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System.arraycopy(terrain_argb[BLOCKINDEX_GLASSPANETOP], 0, terrain_argb[BLOCKINDEX_PANETOP_X], 0, native_scale*native_scale);
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for(i = native_scale*7/16; i < native_scale*9/16; i++) {
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for(j = 0; j < native_scale; j++) {
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terrain_argb[BLOCKINDEX_PANETOP_X][native_scale*i + j] = terrain_argb[BLOCKINDEX_PANETOP_X][native_scale*j + i];
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}
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}
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img.flush();
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}
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@ -1,7 +1,7 @@
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# Mapping of texture resources to block ID and data values
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# block:id=<block-id>,data=<data-val|*>,top=<index>,bottom=<index>,north=<index>,south=<index>,east=<index>,west=<index>,allfaces=<index>,allsides=<index>
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# <index>=0-255 (index of patch in terrain.png), -1=clear, 1xxx=biome tint from grasscolor.png,257=stationary water,258=moving water,
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# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
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# 259=stationary lava,260=moving lava,261=extended piston side,262=piston side while extended,263=glass pane top,2xxx=biome tint from foliagecolor.png,4xxx=rotate texture 90,
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# 5xxx=rotate texture 180, 6xxx=rotate texture 270, 7xxx=flip texture horizontally, 8xxx=shift down 1/2 block, 9=shift down 1/2,flip horiz,
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# 10xxx=inclined-torch,11xxx=grass-side,12xxx=clear if same block
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######
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@ -462,7 +462,7 @@ block:id=100,allfaces=125
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# Iron bars
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block:id=101,allsides=85,topbottom=22,transparency=TRANSPARENT
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# Glass pane
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block:id=102,allsides=12049,topbottom=12148,transparency=TRANSPARENT
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block:id=102,allsides=12049,topbottom=12263,transparency=TRANSPARENT
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# Watermellon
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block:id=103,allsides=136,topbottom=137
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# Pumpkin stem (104)
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