Add night-and-day setting to drive night/day tile set generation

This commit is contained in:
Mike Primm 2011-05-28 00:11:26 -05:00
parent 9b12ebc025
commit e1a17ca79c

View File

@ -134,6 +134,8 @@ templates:
# shadowstrength: 1.0 # shadowstrength: 1.0
# To render a world as a "night view", set shadowstrength and ambientlight # To render a world as a "night view", set shadowstrength and ambientlight
# ambientlight: 4 # ambientlight: 4
# To render both night and day versions of tiles (when ambientlight is set), set true
# night-and-day: true
# Sets the icon to 'images/block_custom.png' # Sets the icon to 'images/block_custom.png'
# icon: custom # icon: custom
#- class: org.dynmap.kzedmap.HighlightTileRenderer #- class: org.dynmap.kzedmap.HighlightTileRenderer
@ -216,6 +218,8 @@ worlds:
# # shadowstrength: 1.0 # # shadowstrength: 1.0
# # To render a world as a "night view", set shadowstrength and ambientlight # # To render a world as a "night view", set shadowstrength and ambientlight
# # ambientlight: 4 # # ambientlight: 4
# # To render both night and day versions of tiles (when ambientlight is set), set true
# # night-and-day: true
# # Sets the icon to 'images/block_custom.png' # # Sets the icon to 'images/block_custom.png'
# # icon: custom # # icon: custom
# #- class: org.dynmap.kzedmap.HighlightTileRenderer # #- class: org.dynmap.kzedmap.HighlightTileRenderer