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Add night-and-day setting to drive night/day tile set generation
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@ -134,6 +134,8 @@ templates:
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# shadowstrength: 1.0
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# shadowstrength: 1.0
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# To render a world as a "night view", set shadowstrength and ambientlight
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# To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Sets the icon to 'images/block_custom.png'
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -216,6 +218,8 @@ worlds:
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# # shadowstrength: 1.0
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# # shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # ambientlight: 4
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# # ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# # Sets the icon to 'images/block_custom.png'
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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