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Add open models for fence gates
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@ -525,7 +525,6 @@ public class IsoHDPerspective implements HDPerspective {
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blockdata = mapiter.getBlockData();
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switch(blocktypeid) {
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case FENCE_BLKTYPEID: /* Special case for fence - need to fake data so we can render properly */
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case FENCEGATE_BLKTYPEID: /* Special case for fence gate */
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blockrenderdata = generateFenceBlockData(mapiter);
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break;
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case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
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@ -2334,8 +2334,8 @@ layer:0,1,2,3,4,5,6,7
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*------*
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*------*
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********
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# Fence gate - north and south neighbor
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block:id=107,data=5,scale=16
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# Fence gate - closed - northsouth
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block:id=107,data=0,data=2,scale=16
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layer:6,7,8,12,13,14
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-------**-------
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-------**-------
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@ -2387,9 +2387,71 @@ layer:9,10,11
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----------------
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-------**-------
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-------**-------
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# Fence gate - east and west neighbor
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block:id=107,data=10,scale=16
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rotate:id=107,data=5,rot=90
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# Fence gate - closed - east/west
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block:id=107,data=1,data=3,scale=16
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rotate:id=107,data=0,rot=90
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# Fence gate - open to west
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block:id=107,data=4,scale=16
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layer:6,7,8,12,13,14
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-********-------
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-********-------
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layer:5,15
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-------**-------
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-------**-------
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-------**-------
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-------**-------
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layer:9,10,11
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-**----**-------
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-**----**-------
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-**----**-------
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-**----**-------
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# Fence gate - open to north
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block:id=107,data=5,scale=16
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rotate:id=107,data=4,rot=90
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# Fence gate - open to east
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block:id=107,data=6,scale=16
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rotate:id=107,data=4,rot=180
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# Fence gate - open to south
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block:id=107,data=7,scale=16
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rotate:id=107,data=4,rot=270
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# Pumpkin stem
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# Mellon stem
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block:id=104,id=105,data=*,scale=16
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