Merge pull request #365 from mikeprimm/master

Don't include face accessory overlay on faces for now - causes 'white face'
This commit is contained in:
mikeprimm 2011-08-02 22:49:12 -07:00
commit e6e07bf421

View File

@ -8,12 +8,13 @@ var cloneCanvas = function(self) {
};
function blitImage(ctx, image, sx ,sy, sw, sh, dx, dy, dw, dh) {
var x; var y;
for (x=0;x<dw;x++) {
for (y=0;y<dh;y++) {
ctx.drawImage(image,Math.floor(sx+x*(sw/dw)),Math.floor(sy+y*(sw/dw)),1,1,dx+x,dy+y,1,1);
}
}
ctx.drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh);
// var x; var y;
// for (x=0;x<dw;x++) {
// for (y=0;y<dh;y++) {
// ctx.drawImage(image,Math.floor(sx+x*(sw/dw)),Math.floor(sy+y*(sw/dw)),1,1,dx+x,dy+y,1,1);
// }
// }
}
function createMinecraftHead(player,completed,failed) {
@ -24,7 +25,8 @@ function createMinecraftHead(player,completed,failed) {
headCanvas.height = 8;
var headContext = headCanvas.getContext('2d');
blitImage(headContext, skinImage, 8,8,8,8, 0,0,8,8);
blitImage(headContext, skinImage, 40,8,8,8, 0,0,8,8);
// Turn off accessory face overlay - causes white faces, and very few skins seem to have them anyway
//blitImage(headContext, skinImage, 40,8,8,8, 0,0,8,8);
completed(headCanvas);
};
skinImage.onerror = function() {