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Merge pull request #365 from mikeprimm/master
Don't include face accessory overlay on faces for now - causes 'white face'
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commit
e6e07bf421
@ -8,12 +8,13 @@ var cloneCanvas = function(self) {
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};
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};
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function blitImage(ctx, image, sx ,sy, sw, sh, dx, dy, dw, dh) {
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function blitImage(ctx, image, sx ,sy, sw, sh, dx, dy, dw, dh) {
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var x; var y;
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ctx.drawImage(image, sx, sy, sw, sh, dx, dy, dw, dh);
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for (x=0;x<dw;x++) {
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// var x; var y;
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for (y=0;y<dh;y++) {
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// for (x=0;x<dw;x++) {
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ctx.drawImage(image,Math.floor(sx+x*(sw/dw)),Math.floor(sy+y*(sw/dw)),1,1,dx+x,dy+y,1,1);
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// for (y=0;y<dh;y++) {
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}
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// ctx.drawImage(image,Math.floor(sx+x*(sw/dw)),Math.floor(sy+y*(sw/dw)),1,1,dx+x,dy+y,1,1);
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}
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// }
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// }
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}
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}
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function createMinecraftHead(player,completed,failed) {
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function createMinecraftHead(player,completed,failed) {
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@ -24,7 +25,8 @@ function createMinecraftHead(player,completed,failed) {
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headCanvas.height = 8;
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headCanvas.height = 8;
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var headContext = headCanvas.getContext('2d');
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var headContext = headCanvas.getContext('2d');
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blitImage(headContext, skinImage, 8,8,8,8, 0,0,8,8);
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blitImage(headContext, skinImage, 8,8,8,8, 0,0,8,8);
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blitImage(headContext, skinImage, 40,8,8,8, 0,0,8,8);
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// Turn off accessory face overlay - causes white faces, and very few skins seem to have them anyway
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//blitImage(headContext, skinImage, 40,8,8,8, 0,0,8,8);
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completed(headCanvas);
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completed(headCanvas);
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};
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};
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skinImage.onerror = function() {
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skinImage.onerror = function() {
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