Added client-side portrait generation.

Replaced MarkerWithLabel with CustomMarker.
Reworked map.js for easier portrait generation and use of CustomMarker.
This commit is contained in:
FrozenCow 2010-12-28 14:41:44 +01:00
parent 588e107dc8
commit e761cff2b8
5 changed files with 311 additions and 458 deletions

76
web/custommarker.js Normal file
View File

@ -0,0 +1,76 @@
function CustomMarker(latlng, map, oncreated, args) {
google.maps.OverlayView.call(this);
this.latlng_ = latlng;
// Once the LatLng and text are set, add the overlay to the map. This will
// trigger a call to panes_changed which should in turn call draw.
this.setMap(map);
this.oncreated = oncreated;
this.oncreatedargs = args;
}
CustomMarker.prototype = new google.maps.OverlayView();
CustomMarker.prototype.draw = function() {
var me = this;
// Check if the div has been created.
var div = this.div_;
if (!div) {
// Create a overlay text DIV
div = this.div_ = document.createElement('DIV');
// Create the DIV representing our CustomMarker
div.style.position = "absolute";
google.maps.event.addDomListener(div, "click", function(event) {
google.maps.event.trigger(me, "click");
});
this.oncreated(div, this.oncreatedargs);
// Then add the overlay to the DOM
var panes = this.getPanes();
panes.overlayLayer.appendChild(div);
}
// Position the overlay
var point = this.getProjection().fromLatLngToDivPixel(this.latlng_);
if (point) {
div.style.left = point.x + 'px';
div.style.top = point.y + 'px';
}
};
CustomMarker.prototype.setPosition = function(p) {
this.latlng_ = p;
var projection = this.getProjection();
if (projection) {
var point = projection.fromLatLngToDivPixel(this.latlng_);
this.div_.style.left = point.x + 'px';
this.div_.style.top = point.y + 'px';
}
};
CustomMarker.prototype.hide = function() {
if (this.div_ && !this.isHidden) {
this.div_.style.display = 'none';
this.isHidden = true;
}
}
CustomMarker.prototype.show = function() {
if (this.div_ && this.isHidden) {
this.div_.style.display = 'block';
this.isHidden = false;
}
}
CustomMarker.prototype.remove = function() {
// Check if the overlay was on the map and needs to be removed.
if (this.div_) {
this.div_.parentNode.removeChild(this.div_);
this.div_ = null;
}
};

View File

@ -13,14 +13,19 @@
<link rel="stylesheet" type="text/css" href="style.css" media="screen" /> <link rel="stylesheet" type="text/css" href="style.css" media="screen" />
<script type="text/javascript" src="config.js"></script> <script type="text/javascript" src="config.js"></script>
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
<script type="text/javascript" src="custommarker.js"></script>
<script type="text/javascript" src="minecraft.js"></script>
<script type="text/javascript" src="map.js"></script> <script type="text/javascript" src="map.js"></script>
</head> </head>
<body> <body>
<div id="mcmap"></div> <div id="mcmap"></div>
<div id="plist" style="display:none;"> <div id="plist">
<img id="plistbtn" alt="on" src="list_on.png" onclick="plistopen()" title="Toggle Player List" /> <img id="plistbtn" alt="on" src="list_on.png" onclick="plistopen()" title="Toggle Player List" />
<img id="cavebtn" src="cave_off.png" title="Toggle X-Ray" onclick="caveSwitch()"> <img id="cavebtn" src="cave_off.png" title="Toggle X-Ray" onclick="caveSwitch()">
<div id="lst">[Connecting]</div> <div id="lst">
<div id="playerlst"></div>
<div id="clock"></div>
</div>
</div> </div>
<div id="controls" style="display:none;"> <div id="controls" style="display:none;">
<form action="#" method="get"> <form action="#" method="get">

View File

@ -1,387 +1,3 @@
/**
* This constructor creates a label and associates it with a marker.
* It is for the private use of the MarkerWithLabel class.
* @constructor
* @param {Marker} marker The marker with which the label is to be associated.
* @private
*/
function MarkerLabel_(marker) {
this.marker_ = marker;
this.labelDiv_ = document.createElement("div");
this.labelDiv_.style.cssText = "position: absolute; overflow: hidden;";
// Set up the DIV for handling mouse events in the label. This DIV forms a transparent veil
// in the "overlayMouseTarget" pane, a veil that covers just the label. This is done so that
// events can be captured even if the label is in the shadow of a google.maps.InfoWindow.
// Code is included here to ensure the veil is always exactly the same size as the label.
this.eventDiv_ = document.createElement("div");
this.eventDiv_.style.cssText = this.labelDiv_.style.cssText;
}
// MarkerLabel_ inherits from OverlayView:
MarkerLabel_.prototype = new google.maps.OverlayView();
/**
* Adds the DIV representing the label to the DOM. This method is called
* automatically when the marker's <code>setMap</code> method is called.
* @private
*/
MarkerLabel_.prototype.onAdd = function () {
var me = this;
var cMouseIsDown = false;
var cDraggingInProgress = false;
var cSavedPosition;
var cSavedZIndex;
var cLatOffset, cLngOffset;
var cIgnoreClick;
// Stops all processing of an event.
//
var cAbortEvent = function (e) {
if (e.preventDefault) {
e.preventDefault();
}
e.cancelBubble = true;
if (e.stopPropagation) {
e.stopPropagation();
}
};
this.getPanes().overlayImage.appendChild(this.labelDiv_);
this.getPanes().overlayMouseTarget.appendChild(this.eventDiv_);
this.listeners_ = [
google.maps.event.addDomListener(document, "mouseup", function (mEvent) {
if (cDraggingInProgress) {
mEvent.latLng = cSavedPosition;
cIgnoreClick = true; // Set flag to ignore the click event reported after a label drag
google.maps.event.trigger(me.marker_, "dragend", mEvent);
}
cMouseIsDown = false;
google.maps.event.trigger(me.marker_, "mouseup", mEvent);
}),
google.maps.event.addListener(me.marker_.getMap(), "mousemove", function (mEvent) {
if (cMouseIsDown && me.marker_.getDraggable()) {
// Change the reported location from the mouse position to the marker position:
mEvent.latLng = new google.maps.LatLng(mEvent.latLng.lat() - cLatOffset, mEvent.latLng.lng() - cLngOffset);
cSavedPosition = mEvent.latLng;
if (cDraggingInProgress) {
google.maps.event.trigger(me.marker_, "drag", mEvent);
} else {
// Calculate offsets from the click point to the marker position:
cLatOffset = mEvent.latLng.lat() - me.marker_.getPosition().lat();
cLngOffset = mEvent.latLng.lng() - me.marker_.getPosition().lng();
google.maps.event.trigger(me.marker_, "dragstart", mEvent);
}
}
}),
google.maps.event.addDomListener(this.eventDiv_, "mouseover", function (e) {
//me.eventDiv_.style.cursor = "pointer";
google.maps.event.trigger(me.marker_, "mouseover", e);
}),
google.maps.event.addDomListener(this.eventDiv_, "mouseout", function (e) {
//me.eventDiv_.style.cursor = me.marker_.getCursor();
google.maps.event.trigger(me.marker_, "mouseout", e);
}),
google.maps.event.addDomListener(this.eventDiv_, "click", function (e) {
if (cIgnoreClick) { // Ignore the click reported when a label drag ends
cIgnoreClick = false;
} else {
cAbortEvent(e); // Prevent click from being passed on to map
google.maps.event.trigger(me.marker_, "click", e);
}
}),
google.maps.event.addDomListener(this.eventDiv_, "dblclick", function (e) {
cAbortEvent(e); // Prevent map zoom when double-clicking on a label
google.maps.event.trigger(me.marker_, "dblclick", e);
}),
google.maps.event.addDomListener(this.eventDiv_, "mousedown", function (e) {
cMouseIsDown = true;
cDraggingInProgress = false;
cLatOffset = 0;
cLngOffset = 0;
cAbortEvent(e); // Prevent map pan when starting a drag on a label
google.maps.event.trigger(me.marker_, "mousedown", e);
}),
google.maps.event.addListener(this.marker_, "dragstart", function (mEvent) {
cDraggingInProgress = true;
cSavedZIndex = me.marker_.getZIndex();
}),
google.maps.event.addListener(this.marker_, "drag", function (mEvent) {
me.marker_.setPosition(mEvent.latLng);
me.marker_.setZIndex(1000000); // Moves the marker to the foreground during a drag
}),
google.maps.event.addListener(this.marker_, "dragend", function (mEvent) {
cDraggingInProgress = false;
me.marker_.setZIndex(cSavedZIndex);
}),
google.maps.event.addListener(this.marker_, "position_changed", function () {
me.setPosition();
}),
google.maps.event.addListener(this.marker_, "zindex_changed", function () {
me.setZIndex();
}),
google.maps.event.addListener(this.marker_, "visible_changed", function () {
me.setVisible();
}),
google.maps.event.addListener(this.marker_, "labelvisible_changed", function () {
me.setVisible();
}),
google.maps.event.addListener(this.marker_, "title_changed", function () {
me.setTitle();
}),
google.maps.event.addListener(this.marker_, "labelcontent_changed", function () {
me.setContent();
}),
google.maps.event.addListener(this.marker_, "labelanchor_changed", function () {
me.setAnchor();
}),
google.maps.event.addListener(this.marker_, "labelclass_changed", function () {
me.setStyles();
}),
google.maps.event.addListener(this.marker_, "labelstyle_changed", function () {
me.setStyles();
})
];
};
/**
* Removes the DIV for the label from the DOM. It also removes all event handlers.
* This method is called automatically when the marker's <code>setMap(null)</code>
* method is called.
* @private
*/
MarkerLabel_.prototype.onRemove = function () {
var i;
this.labelDiv_.parentNode.removeChild(this.labelDiv_);
this.eventDiv_.parentNode.removeChild(this.eventDiv_);
// Remove event listeners:
for (i = 0; i < this.listeners_.length; i++) {
google.maps.event.removeListener(this.listeners_[i]);
}
};
/**
* Draws the label on the map.
* @private
*/
MarkerLabel_.prototype.draw = function () {
this.setContent();
this.setTitle();
this.setStyles();
};
/**
* Sets the content of the label.
* The content can be plain text or an HTML DOM node.
* @private
*/
MarkerLabel_.prototype.setContent = function () {
var content = this.marker_.get("labelContent");
if (typeof content.nodeType === "undefined") {
this.labelDiv_.innerHTML = content;
this.eventDiv_.innerHTML = this.labelDiv_.innerHTML;
} else {
this.labelDiv_.appendChild(content);
content = content.cloneNode(true);
this.eventDiv_.appendChild(content);
}
};
/**
* Sets the content of the tool tip for the label. It is
* always set to be the same as for the marker itself.
* @private
*/
MarkerLabel_.prototype.setTitle = function () {
this.eventDiv_.title = this.marker_.getTitle() || "";
};
/**
* Sets the style of the label by setting the style sheet and applying
* other specific styles requested.
* @private
*/
MarkerLabel_.prototype.setStyles = function () {
var i, labelStyle;
// Apply style values from the style sheet defined in the labelClass parameter:
this.labelDiv_.className = this.marker_.get("labelClass");
this.eventDiv_.className = this.labelDiv_.className;
// Clear existing inline style values:
this.labelDiv_.style.cssText = "";
this.eventDiv_.style.cssText = "";
// Apply style values defined in the labelStyle parameter:
labelStyle = this.marker_.get("labelStyle");
for (i in labelStyle) {
if (labelStyle.hasOwnProperty(i)) {
this.labelDiv_.style[i] = labelStyle[i];
this.eventDiv_.style[i] = labelStyle[i];
}
}
this.setMandatoryStyles();
};
/**
* Sets the mandatory styles to the DIV representing the label as well as to the
* associated event DIV. This includes setting the DIV position, zIndex, and visibility.
* @private
*/
MarkerLabel_.prototype.setMandatoryStyles = function () {
this.labelDiv_.style.position = "absolute";
this.labelDiv_.style.overflow = "hidden";
// Make sure the opacity setting causes the desired effect on MSIE:
if (typeof this.labelDiv_.style.opacity !== "undefined") {
this.labelDiv_.style.filter = "alpha(opacity=" + (this.labelDiv_.style.opacity * 100) + ")";
}
this.eventDiv_.style.position = this.labelDiv_.style.position;
this.eventDiv_.style.overflow = this.labelDiv_.style.overflow;
this.eventDiv_.style.opacity = 0.01; // Don't use 0; DIV won't be clickable on MSIE
this.eventDiv_.style.filter = "alpha(opacity=1)"; // For MSIE
this.setAnchor();
this.setPosition(); // This also updates zIndex, if necessary.
this.setVisible();
};
/**
* Sets the anchor point of the label.
* @private
*/
MarkerLabel_.prototype.setAnchor = function () {
var anchor = this.marker_.get("labelAnchor");
this.labelDiv_.style.marginLeft = -anchor.x + "px";
this.labelDiv_.style.marginTop = -anchor.y + "px";
this.eventDiv_.style.marginLeft = -anchor.x + "px";
this.eventDiv_.style.marginTop = -anchor.y + "px";
};
/**
* Sets the position of the label. The zIndex is also updated, if necessary.
* @private
*/
MarkerLabel_.prototype.setPosition = function () {
var position = this.getProjection().fromLatLngToDivPixel(this.marker_.getPosition());
this.labelDiv_.style.left = position.x + "px";
this.labelDiv_.style.top = position.y + "px";
this.eventDiv_.style.left = this.labelDiv_.style.left;
this.eventDiv_.style.top = this.labelDiv_.style.top;
this.setZIndex();
};
/**
* Sets the zIndex of the label. If the marker's zIndex property has not been defined, the zIndex
* of the label is set to the vertical coordinate of the label. This is in keeping with the default
* stacking order for Google Maps: markers to the south are in front of markers to the north.
* @private
*/
MarkerLabel_.prototype.setZIndex = function () {
var zAdjust = (this.marker_.get("labelInBackground") ? -1 : +1);
if (typeof this.marker_.getZIndex() === "undefined") {
this.labelDiv_.style.zIndex = parseInt(this.labelDiv_.style.top, 10) + zAdjust;
this.eventDiv_.style.zIndex = this.labelDiv_.style.zIndex;
} else {
this.labelDiv_.style.zIndex = this.marker_.getZIndex() + zAdjust;
this.eventDiv_.style.zIndex = this.labelDiv_.style.zIndex;
}
};
/**
* Sets the visibility of the label. The label is visible only if the marker itself is
* visible (i.e., its visible property is true) and the labelVisible property is true.
* @private
*/
MarkerLabel_.prototype.setVisible = function () {
if (this.marker_.get("labelVisible")) {
this.labelDiv_.style.display = this.marker_.getVisible() ? "block" : "none";
} else {
this.labelDiv_.style.display = "none";
}
this.eventDiv_.style.display = this.labelDiv_.style.display;
};
/**
* @name MarkerWithLabelOptions
* @class This class represents the optional parameter passed to the {@link MarkerWithLabel} constructor.
* The properties available are the same as for <code>google.maps.Marker</code> with the addition
* of the properties listed below. To change any of these additional properties after the labeled
* marker has been created, call <code>google.maps.Marker.set(propertyName, propertyValue)</code>.
* <p>
* When any of these properties changes, a property changed event is fired. The names of these
* events are derived from the name of the property and are of the form <code>propertyname_changed</code>.
* For example, if the content of the label changes, a <code>labelcontent_changed</code> event
* is fired.
* <p>
* @property {string|Node} [labelContent] The content of the label (plain text or an HTML DOM node).
* @property {Point} [labelAnchor] By default, a label is drawn with its anchor point at (0,0) so
* that its top left corner is positioned at the anchor point of the associated marker. Use this
* property to change the anchor point of the label. For example, to center a 50px-wide label
* beneath a marker, specify a <code>labelAnchor</code> of <code>google.maps.Point(25, 0)</code>.
* (Note: x-values increase to the right and y-values increase to the bottom.)
* @property {string} [labelClass] The name of the CSS class defining the styles for the label.
* Note that style values for <code>position</code>, <code>overflow</code>, <code>top</code>,
* <code>left</code>, <code>zIndex</code>, <code>display</code>, <code>marginLeft</code>, and
* <code>marginTop</code> are ignored; these styles are for internal use only.
* @property {Object} [labelStyle] An object literal whose properties define specific CSS
* style values to be applied to the label. Style values defined here override those that may
* be defined in the <code>labelClass</code> style sheet. If this property is changed after the
* label has been created, all previously set styles (except those defined in the style sheet)
* are removed from the label before the new style values are applied.
* Note that style values for <code>position</code>, <code>overflow</code>, <code>top</code>,
* <code>left</code>, <code>zIndex</code>, <code>display</code>, <code>marginLeft</code>, and
* <code>marginTop</code> are ignored; these styles are for internal use only.
* @property {boolean} [labelInBackground] A flag indicating whether a label that overlaps its
* associated marker should appear in the background (i.e., in a plane below the marker).
* The default is <code>false</code>, which causes the label to appear in the foreground.
* @property {boolean} [labelVisible] A flag indicating whether the label is to be visible.
* The default is <code>true</code>. Note that even if <code>labelVisible</code> is
* <code>true</code>, the label will <i>not</i> be visible unless the associated marker is also
* visible (i.e., unless the marker's <code>visible</code> property is <code>true</code>).
*/
/**
* Creates a MarkerWithLabel with the options specified in {@link MarkerWithLabelOptions}.
* @constructor
* @param {MarkerWithLabelOptions} [opt_options] The optional parameters.
*/
function MarkerWithLabel(opt_options) {
opt_options = opt_options || {};
opt_options.labelContent = opt_options.labelContent || "";
opt_options.labelAnchor = opt_options.labelAnchor || new google.maps.Point(0, 0);
opt_options.labelClass = opt_options.labelClass || "markerLabels";
opt_options.labelStyle = opt_options.labelStyle || {};
opt_options.labelInBackground = opt_options.labelInBackground || false;
if (typeof opt_options.labelVisible === "undefined") {
opt_options.labelVisible = true;
}
this.label = new MarkerLabel_(this); // Bind the label to the marker
// Call the parent constructor. It calls Marker.setValues to initialize, so all
// the new parameters are conveniently saved and can be accessed with get/set.
// Marker.set triggers a property changed event (called "propertyname_changed")
// that the marker label listens for in order to react to state changes.
google.maps.Marker.apply(this, arguments);
}
// MarkerWithLabel inherits from <code>Marker</code>:
MarkerWithLabel.prototype = new google.maps.Marker();
MarkerWithLabel.prototype.setMap = function (theMap) {
// Call the inherited function...
google.maps.Marker.prototype.setMap.apply(this, arguments);
// ... then deal with the label:
this.label.setMap(theMap);
};
/* generic function for making an XMLHttpRequest /* generic function for making an XMLHttpRequest
* url: request URL * url: request URL
* func: callback function for success * func: callback function for success
@ -584,7 +200,6 @@ function makeRequest(url, func, type, fail, post, contenttype)
var lasttimestamp = firstRow[0]; var lasttimestamp = firstRow[0];
servertime = firstRow[1]; servertime = firstRow[1];
delete rows[0]; delete rows[0];
var playerlst = '';
var numwarps = 0; var numwarps = 0;
var numsigns = 0; var numsigns = 0;
var numhomes = 0; var numhomes = 0;
@ -593,75 +208,92 @@ function makeRequest(url, func, type, fail, post, contenttype)
for(var line in rows) { for(var line in rows) {
var p = rows[line].split(' '); var p = rows[line].split(' ');
if(p[0] == '') continue; if (p[0] == '') continue;
// Hack to keep duplicate markers from conflicting with eachother
if (p[1] != 'player' && p.length == 5) {
p[0] = p[0] + '<span style="display:none;">' + p[1] + '</span>';
}
loggedin[p[0]] = 1;
if(p.length == 5) { if(p.length == 5) {
var image = p[1] + '.png'; var mi = {
id: p[0] + '_' + p[1],
if (p[1] == 'player') { text: p[0],
if(playerlst != '') playerlst += '<br />'; type: p[1],
playerlst += '<img id="icon_' + p[0] + '" title="Follow" class="plicon" src="' + (p[0] == followPlayer ? 'follow_on.png' : 'follow_off.png') + '" onclick="plfollow(' + "'" + p[0] + "'" + ')" alt="" /><a href="#" onclick="plclick(' + "'" + p[0] + "'" + ')">' + ((setup.showPortraitsInPlayerList)?'<img class="plisthead" src="' + setup.tileUrl + p[0] + '.png" />':'') + p[0] + '</a>'; position: fromWorldToLatLng(p[2], p[3], p[4])
};
if (setup.showPortraitsOnMap) {
image = setup.tileUrl + p[0] + '.png'; loggedin[mi.id] = 1;
}
} if (mi.type == 'warp') numwarps++;
if (mi.type == 'sign') numsigns++;
if (p[1] == 'warp') numwarps++; if (mi.type == 'home') numhomes++;
if (p[1] == 'sign') numsigns++; if (mi.type == 'spawn') numspawns++;
if (p[1] == 'home') numhomes++; if (mi.type == 'player') numplayers++;
if (p[1] == 'spawn') numspawns++;
if (p[1] == 'player') numplayers++;
var hideMarker = ( var hideMarker = (
(p[1] == 'warp' && showWarps == false) || (mi.type == 'warp' && showWarps == false) ||
(p[1] == 'sign' && showSigns == false) || (mi.type == 'sign' && showSigns == false) ||
(p[1] == 'home' && showHomes == false) || (mi.type == 'home' && showHomes == false) ||
(p[1] == 'spawn' && showSpawn == false) (mi.type == 'spawn' && showSpawn == false)
); );
if(p[0] == followPlayer) { if(mi.id == followPlayer) {
map.panTo(fromWorldToLatLng(p[2], p[3], p[4])); map.panTo(fromWorldToLatLng(p[2], p[3], p[4]));
} }
if(p[0] in markers) { if(mi.id in markers) {
var m = markers[p[0]]; var m = markers[mi.id];
if (hideMarker) { if (hideMarker) {
m.setMap(null); m.hide();
continue; continue;
} }
else if (m.map == null) { else {
m.setMap(map); m.show();
} }
var converted = fromWorldToLatLng(p[2], p[3], p[4]); var converted = mi.position;
m.setPosition(converted); m.setPosition(mi.position);
} else { } else {
if (hideMarker) { var contentfun = function(div,mi) {
continue; div.className = 'Marker ' + mi.type + 'Marker';
div.innerHTML = '<img src="' + mi.type + '.png" /> <span>' + mi.text + '</span>';
};
if (mi.type == 'player') {
contentfun = function(div, mi) {
div.className = 'Marker playerMarker';
var span = document.createElement('span');
span.className = 'playerName';
span.appendChild(document.createTextNode(mi.text));
div.appendChild(span);
getMinecraftHead(mi.text, 32, function(head) {
head.className = 'playerIcon';
div.insertBefore(head, div.firstChild);
});
};
} }
var marker = new CustomMarker(converted, map, contentfun, mi);
//if (hideMarker)
// marker.hide();
marker.markerType = mi.type;
var converted = fromWorldToLatLng(p[2], p[3], p[4]); markers[mi.id] = marker;
var marker = new MarkerWithLabel({
position: converted, if (mi.type == 'player') {
map: map, var playerRow = document.createElement('div');
labelContent: (p[1] == 'player' && setup.showPlayerNameOnMap == false)?'':p[0], playerRow.id = 'playerrow_' + mi.text;
labelAnchor: new google.maps.Point(-14, 10), playerRow.className = 'playerrow';
labelClass: "labels", getMinecraftHead(mi.text, 16, function(head) {
clickable: false, head.className = 'playerIcon';
flat: true, playerRow.icon = head;
icon: new google.maps.MarkerImage(image, new google.maps.Size(28, 28), new google.maps.Point(0, 0), new google.maps.Point(14, 14)) playerRow.insertBefore(head, playerRow.firstChild);
}); });
var playerText = document.createElement('a');
markers[p[0]] = marker; playerText.appendChild(document.createTextNode(' ' + mi.text));
playerText.href = '#';
playerText.onclick = function(e) { plclick(mi.id); };
playerRow.appendChild(playerText);
marker.playerRow = playerRow;
playerlst.appendChild(playerRow);
}
} }
} else if(p.length == 3) { } else if(p.length == 3) {
if(p[2] == 't') { if(p[2] == 't') {
@ -684,28 +316,23 @@ function makeRequest(url, func, type, fail, post, contenttype)
} }
} }
if (playerlst != '') playerlst += '<br>'; var time = {
playerlst += '<img class="plicon" src="clock_' + (servertime > 12000 ? 'night' : 'day') + '.png"> <span id="servertime">...</span>'; hours: parseInt(servertime / 1000),
minutes: parseInt(((servertime / 1000) % 1) * 60),
seconds: parseInt(((((servertime / 1000) % 1) * 60) % 1) * 60)
};
if(playerlst != oldplayerlst) {
oldplayerlst = playerlst; var clock = document.getElementById('clock');
lst.innerHTML = playerlst; clock.className = (servertime > 12000 ? 'night' : 'day');
} clock.innerText = formatTime(time);
var timelbl = document.getElementById('servertime');
var rem = 0;
if (servertime > 12000) {
rem = (24000 - servertime) / 20;
} else {
rem = (12000 - servertime) / 20;
}
var remMin = parseInt(rem / 60);
var remSec = parseInt(rem) - remMin * 60;
timelbl.innerHTML = remMin + (remSec < 10 ? ":0" : ":") + remSec;
for(var m in markers) { for(var m in markers) {
if(!(m in loggedin)) { if(!(m in loggedin)) {
markers[m].setMap(null); markers[m].remove(null);
if (markers[m].markerType == 'player') {
playerlst.removeChild(markers[m].playerRow);
}
delete markers[m]; delete markers[m];
} }
} }
@ -714,11 +341,24 @@ function makeRequest(url, func, type, fail, post, contenttype)
document.getElementById('signsDiv').style.display = (numsigns == 0)?'none':''; document.getElementById('signsDiv').style.display = (numsigns == 0)?'none':'';
document.getElementById('homesDiv').style.display = (numhomes == 0)?'none':''; document.getElementById('homesDiv').style.display = (numhomes == 0)?'none':'';
document.getElementById('spawnsDiv').style.display = (numspawns == 0)?'none':''; document.getElementById('spawnsDiv').style.display = (numspawns == 0)?'none':'';
document.getElementById('plist').style.display = (numplayers == 0)?'none':''; //document.getElementById('plist').style.display = (numplayers == 0)?'none':'';
document.getElementById('controls').style.display = ((numwarps + numsigns + numhomes + numspawns) == 0)?'none':''; document.getElementById('controls').style.display = ((numwarps + numsigns + numhomes + numspawns) == 0)?'none':'';
}, 'text', function() { alert('failed to get update data'); } ); }, 'text', function() { alert('failed to get update data'); } );
} }
function formatTime(time) {
//return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2) + ':' + formatDigits(time.seconds, 2);
return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
}
function formatDigits(n, digits) {
var s = n.toString();
while (s.length < digits) {
s = '0' + s;
}
return s;
}
window.onload = function initialize() { window.onload = function initialize() {
lst = document.getElementById('lst'); lst = document.getElementById('lst');
plistbtn = document.getElementById('plistbtn'); plistbtn = document.getElementById('plistbtn');

70
web/minecraft.js Normal file
View File

@ -0,0 +1,70 @@
var cloneCanvas = function(self) {
var c = document.createElement('canvas');
c.width = self.width;
c.height = self.height;
var cxt = c.getContext('2d');
cxt.drawImage(self,0,0);
return c;
};
CanvasRenderingContext2D.prototype.blitImage = function(image, sx ,sy, sw, sh, dx, dy, dw, dh) {
var x; var y;
for (x=0;x<dw;x++) {
for (y=0;y<dh;y++) {
this.drawImage(image,Math.floor(sx+x*(sw/dw)),Math.floor(sy+y*(sw/dw)),1,1,dx+x,dy+y,1,1);
}
}
};
function createMinecraftHead(player,completed) {
var skinImage = new Image();
skinImage.onload = function() {
var headCanvas = document.createElement('canvas');
headCanvas.width = 8;
headCanvas.height = 8;
var headContext = headCanvas.getContext('2d');
headContext.blitImage(skinImage, 8,8,8,8, 0,0,8,8);
headContext.blitImage(skinImage, 40,8,8,8, 0,0,8,8);
completed(headCanvas);
};
skinImage.src = 'http://www.minecraft.net/skin/' + player + '.png';
}
function resizeImage(img,size) {
var canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
var ctx = canvas.getContext('2d');
ctx.blitImage(img, 0,0,img.width,img.height, 0,0,size,size);
return canvas;
}
var players = {};
function getMinecraftHead(player,size,completed) {
var head = players[player];
// Synchronous
if (!completed) {
return (!head || head.working) ? null : head;
}
// Asynchronous
if (!head) {
players[player] = { working: true, hooks: [{f:completed,s:size}] };
console.log('Creating head for ',player,'...');
createMinecraftHead(player, function(head) {
console.log('Created head for ',player,': ', head);
hooks = players[player].hooks;
players[player] = head;
var i;
for(i=0;i<hooks.length;i++) {
hooks[i].f(resizeImage(head,hooks[i].s));
}
});
} else if (head.working) {
console.log('Other process working on head of ',player,', will add myself to hooks...');
head.hooks[head.hooks.length] = {f:completed,s:size};
} else {
completed(resizeImage(head,size));
}
}

View File

@ -74,6 +74,68 @@ a, a:visited {
background-color:#000; background-color:#000;
border: 0px; border: 0px;
} }
#servertime { #clock {
padding-left: 16px;
color: #dede90; color: #dede90;
background-repeat: no-repeat;
}
#clock.night { background-image: url(clock_night.png); }
#clock.day { background-image: url(clock_day.png); }
.playerIcon {
}
.playerrow {
width: 120px;
vertical-align: middle;
overflow: hidden;
padding: 1px;
cursor: pointer;
}
.playerrow:hover {
border: 1px solid #222222;
background-color: #333333;
padding: 0px;
}
.playerrow * {
vertical-align: middle;
}
.Marker {
font-family: Tahoma;
font-size: 12px;
color: white;
width: 100px;
white-space: nowrap;
margin-left: -12px;
margin-top: -12px;
}
.Marker * {
vertical-align: middle;
}
.Marker span {
visibility: hidden;
}
.Marker:hover span {
visibility: visible;
}
.Marker img {
width: 25px;
height: 25px;
}
.playerMarker {
margin-left: -16px;
margin-top: -16px;
}
.playerMarker span {
visibility: visible;
} }