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Fix boundary condition that was causing some missed tiles on chunk triggers
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@ -781,7 +781,7 @@ public class IsoHDPerspective implements HDPerspective {
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}
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/* Now, add the tiles for the ranges - not perfect, but it works (some extra tiles on corners possible) */
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for(int i = mintilex; i <= maxtilex; i++) {
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for(int j = mintiley; j < maxtiley; j++) {
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for(int j = mintiley; j <= maxtiley; j++) {
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addTile(tiles, world, i, j);
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}
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}
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