mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-28 13:15:30 +01:00
Restructure templates into template directory, multiple files
This commit is contained in:
parent
2c1d078272
commit
ec13742c85
@ -2,10 +2,13 @@
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# NOTE: the 'templates' section is now found in the templates.txt (and can be safely customized using custom-templates.txt)
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# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
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# To use the HDMap map templates as world defaults (normal-HDMap, nether-HDMap and skylands-HDMap), uncomment the following line
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# Otherwise, the world defaults will be based on classic templates (normal, nether, skylands)
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# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
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#deftemplatesuffix: lowres
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# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
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#deftemplatesuffix: hires
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# Otherwise, the world defaults will be based on classic FlatMap/KzedMap templates (normal, nether, skylands)
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# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
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#deftemplatesuffix: HDMap
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components:
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- class: org.dynmap.ClientConfigurationComponent
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@ -31,13 +31,15 @@
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<include>shaders.txt</include>
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<include>perspectives.txt</include>
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<include>lightings.txt</include>
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<include>templates.txt</include>
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<include>models.txt</include>
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<include>texture.txt</include>
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<include>worlds.txt.sample</include></includes></fileSet>
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<fileSet>
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<directory>${project.basedir}/texturepacks</directory>
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<outputDirectory>/dynmap/texturepacks</outputDirectory></fileSet>
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<fileSet>
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<directory>${project.basedir}/templates</directory>
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<outputDirectory>/dynmap/templates</outputDirectory></fileSet>
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</fileSets>
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<files>
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<file>
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@ -131,6 +131,37 @@ public class DynmapPlugin extends JavaPlugin {
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}
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}
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private static final String CUSTOM_PREFIX = "custom-";
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/* Load templates from template folder */
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private void loadTemplates() {
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File templatedir = new File(dataDirectory, "templates");
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String[] templates = templatedir.list();
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/* Go through list - process all ones not starting with 'custom' first */
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for(String tname: templates) {
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/* If matches naming convention */
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if(tname.endsWith(".txt") && (!tname.startsWith(CUSTOM_PREFIX))) {
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File tf = new File(templatedir, tname);
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org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(tf);
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cfg.load();
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ConfigurationNode cn = new ConfigurationNode(cfg);
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/* Supplement existing values (don't replace), since configuration.txt is more custom than these */
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mergeConfigurationBranch(cn, "templates", false, false);
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}
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}
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/* Go through list again - this time do custom- ones */
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for(String tname: templates) {
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/* If matches naming convention */
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if(tname.endsWith(".txt") && tname.startsWith(CUSTOM_PREFIX)) {
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File tf = new File(templatedir, tname);
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org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(tf);
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cfg.load();
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ConfigurationNode cn = new ConfigurationNode(cfg);
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/* This are overrides - replace even configuration.txt content */
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mergeConfigurationBranch(cn, "templates", true, false);
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}
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}
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}
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@Override
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public void onEnable() {
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permissions = NijikokunPermissions.create(getServer(), "dynmap");
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@ -187,33 +218,9 @@ public class DynmapPlugin extends JavaPlugin {
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}
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}
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/* Now, process templates.txt - supplement existing values (don't replace), since configuration.txt is more custom than these */
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f = new File(this.getDataFolder(), "templates.txt");
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if(f.exists()) {
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org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(f);
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cfg.load();
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ConfigurationNode cn = new ConfigurationNode(cfg);
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mergeConfigurationBranch(cn, "templates", false, false);
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}
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/* Now, process templates */
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loadTemplates();
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/* Now, process custom-templates.txt - these are user supplied, so override anything matcing */
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f = new File(this.getDataFolder(), "custom-templates.txt");
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if(f.exists()) {
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org.bukkit.util.config.Configuration cfg = new org.bukkit.util.config.Configuration(f);
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cfg.load();
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ConfigurationNode cn = new ConfigurationNode(cfg);
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mergeConfigurationBranch(cn, "templates", true, false);
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}
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else {
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try {
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FileWriter fw = new FileWriter(f);
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fw.write("# This file is intended to allow the user to define templates, including replacements for standard templates\n");
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fw.write("# Dynmap's install will not overwrite it\n");
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fw.write("templates:\n");
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fw.close();
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} catch (IOException iox) {
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}
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}
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Log.verbose = configuration.getBoolean("verbose", true);
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deftemplatesuffix = configuration.getString("deftemplatesuffix", "");
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310
templates.txt
310
templates.txt
@ -1,310 +0,0 @@
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# templates provide default definitions for worlds that are not otherwise defined in the worlds.txt. Unless otherwise
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# configured, worlds will default to the template corresponding to their environment (normal, nether, skylands). Use of the
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# 'deftemplatesuffix' setting in configuration.txt can alter this by appending a dash and a suffix string to the template name
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# used by default (for example deftemplatesuffix=HDMap implies default template names of normal-HDMap, nether-HDMap, skylands-HDMap.
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#
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# NOTE:
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# templates.txt is updated frequently: if you wish to customize some or all of the templates, or define your own, place
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# the templates you wish to modify in the custom-templates.txt file - these will be preserved, and will override those found
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# in templates.txt
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templates:
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# Template for normal world (classic render)
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normal:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Adjust extra zoom in levels - default is 3
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# mapzoomin: 3
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: surface
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title: "Surface"
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prefix: t
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maximumheight: 127
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colorscheme: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# # Adjust extra zoom in levels - default is 3
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# mapzoomin: 3
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# # Biome-based mapping
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# name: biome
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# title: "Biome"
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# prefix: b
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# maximumheight: 127
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# colorscheme: default
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# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# biomecolored: biome
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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- class: org.dynmap.kzedmap.CaveTileRenderer
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name: cave
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title: "Cave"
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prefix: ct
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maximumheight: 127
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# Nether world template (classic render)
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nether:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: nether
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title: "Surface"
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prefix: nt
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maximumheight: 127
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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# Skylands world template (classic render)
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skylands:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: skylands
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title: "Surface"
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prefix: st
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maximumheight: 127
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colorscheme: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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night-and-day: true
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shadowstrength: 1.0
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ambientlight: 4
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# Template for normal world (HDMap)
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normal-HDMap:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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# # To render a world as a "night view", switch to lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set light: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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prefix: t
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perspective: iso_SE_60_lowres
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shader: stdtexture
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lighting: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# lighting: shadows
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# # To render a world as a "night view", set lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set lighting: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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# # Biome-based mapping
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# - class: org.dynmap.hdmap.HDMap
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# name: biome
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# title: "Biome"
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# prefix: b
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# perspective: iso_SE_60_lowres
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# lighting: default
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# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# shader: biome
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# # Adjust extra zoom in levels - default is 2
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# mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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prefix: ct
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perspective: iso_SE_60_lowres
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shader: cave
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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# Nether world template (HDMap)
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nether-HDMap:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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prefix: nt
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perspective: iso_SE_60_lowres
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shader: stdtexture
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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# Skylands world template (HDMap)
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skylands-HDMap:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: skylands
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title: "Surface"
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prefix: st
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perspective: iso_SE_60_lowres
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shader: stdtexture
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lighting: nightandday
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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39
templates/nether-hires.txt
Normal file
39
templates/nether-hires.txt
Normal file
@ -0,0 +1,39 @@
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#
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# Default template for "Nether" environment worlds (deftemplatesuffix="hires")
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# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
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#
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# To customize without losing updates during upgrade, rename file to 'custom-nether-hires.txt'
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#
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templates:
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# Nether world template (HDMap hires)
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nether-hires:
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enabled: true
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# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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extrazoomout: 2
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_hires
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shader: stdtexture
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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prefix: nt
|
||||
perspective: iso_SE_60_hires
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
39
templates/nether-lowres.txt
Normal file
39
templates/nether-lowres.txt
Normal file
@ -0,0 +1,39 @@
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="lowres")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
|
||||
#
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-nether-lowres.txt'
|
||||
#
|
||||
templates:
|
||||
# Nether world template (HDMap lowres)
|
||||
nether-lowres:
|
||||
enabled: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
36
templates/nether.txt
Normal file
36
templates/nether.txt
Normal file
@ -0,0 +1,36 @@
|
||||
#
|
||||
# Default template for "Nether" environment worlds (deftemplatesuffix="")
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-nether.txt'
|
||||
#
|
||||
templates:
|
||||
# Nether world template (classic render)
|
||||
nether:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: nether
|
||||
title: "Surface"
|
||||
prefix: nt
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# Map background color (day or night)
|
||||
background: "#300806"
|
44
templates/normal-hires.txt
Normal file
44
templates/normal-hires.txt
Normal file
@ -0,0 +1,44 @@
|
||||
#
|
||||
# Default template for "Normal" environment worlds (deftemplatesuffix="lhires")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
|
||||
#
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-normal-lowres.txt'
|
||||
#
|
||||
templates:
|
||||
# Template for normal world (HDMap hires)
|
||||
normal-hires:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_hires
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
perspective: iso_SE_60_hires
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
# Adjust extra zoom in levels - make it 4 to match number of levels for surface map
|
||||
mapzoomin: 4
|
44
templates/normal-lowres.txt
Normal file
44
templates/normal-lowres.txt
Normal file
@ -0,0 +1,44 @@
|
||||
#
|
||||
# Default template for "Normal" environment worlds (deftemplatesuffix="lowres")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
|
||||
#
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-normal-lowres.txt'
|
||||
#
|
||||
templates:
|
||||
# Template for normal world (HDMap lowres)
|
||||
normal-lowres:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
87
templates/normal.txt
Normal file
87
templates/normal.txt
Normal file
@ -0,0 +1,87 @@
|
||||
#
|
||||
# Default template for "Normal" environment worlds (deftemplatesuffix="")
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-normal.txt'
|
||||
#
|
||||
templates:
|
||||
# Template for normal world (classic render)
|
||||
normal:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn on transparency support (off by default) - slows render
|
||||
# transparency: true
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Adjust extra zoom in levels - default is 3
|
||||
# mapzoomin: 3
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: surface
|
||||
title: "Surface"
|
||||
prefix: t
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# # Add shadows to world (based on top-down shadows from chunk data)
|
||||
# shadowstrength: 1.0
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# # Option to turn off transparency support (on by default) - speeds render
|
||||
# transparency: false
|
||||
# # Background color for map during the day
|
||||
# backgroundday: "#153E7E"
|
||||
# # Background color for map during the night
|
||||
# backgroundnight: "#000000"
|
||||
# # Background color for map (independent of night/day)
|
||||
# background: "#000000"
|
||||
# # Sets the icon to 'images/block_custom.png'
|
||||
# icon: custom
|
||||
# # Adjust extra zoom in levels - default is 3
|
||||
# mapzoomin: 3
|
||||
# # Biome-based mapping
|
||||
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
# name: biome
|
||||
# title: "Biome"
|
||||
# prefix: b
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
||||
# biomecolored: biome
|
||||
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
||||
# prefix: ht
|
||||
# maximumheight: 127
|
||||
# colorscheme: default
|
||||
# highlight: # For highlighting multiple block-types.
|
||||
# - 56 # Highlight diamond-ore
|
||||
# - 66 # Highlight minecart track
|
||||
# highlight: 56 # For highlighting a single block-type.
|
||||
- class: org.dynmap.kzedmap.CaveTileRenderer
|
||||
name: cave
|
||||
title: "Cave"
|
||||
prefix: ct
|
||||
maximumheight: 127
|
44
templates/skylands-hires.txt
Normal file
44
templates/skylands-hires.txt
Normal file
@ -0,0 +1,44 @@
|
||||
#
|
||||
# Default template for "Skylands" environment worlds (deftemplatesuffix="hires")
|
||||
# Uses the HDMap renderer with view from the SE with the "hires" resolution (16 pixels per block edge)
|
||||
#
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-skylands-hires.txt'
|
||||
#
|
||||
templates:
|
||||
# Skylands world template (HDMap hires)
|
||||
skylands-hires:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_hires
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
perspective: iso_SE_60_hires
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
|
44
templates/skylands-lowres.txt
Normal file
44
templates/skylands-lowres.txt
Normal file
@ -0,0 +1,44 @@
|
||||
#
|
||||
# Default template for "Skylands" environment worlds (deftemplatesuffix="lowres")
|
||||
# Uses the HDMap renderer with view from the SE with the "lowres" resolution (4 pixels per block edge)
|
||||
#
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-skylands-lowres.txt'
|
||||
#
|
||||
templates:
|
||||
# Skylands world template (HDMap lowres)
|
||||
skylands-lowres:
|
||||
enabled: true
|
||||
# Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
extrazoomout: 2
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# Adjust extra zoom in levels - default is 2
|
||||
mapzoomin: 2
|
||||
|
43
templates/skylands.txt
Normal file
43
templates/skylands.txt
Normal file
@ -0,0 +1,43 @@
|
||||
#
|
||||
# Default template for "Skylands" environment worlds (deftemplatesuffix="")
|
||||
# To customize without losing updates during upgrade, rename file to 'custom-skylands.txt'
|
||||
#
|
||||
templates:
|
||||
# Skylands world template (classic render)
|
||||
skylands:
|
||||
enabled: true
|
||||
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
||||
# bigworld: true
|
||||
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
||||
# extrazoomout: 3
|
||||
center:
|
||||
x: 0
|
||||
y: 64
|
||||
z: 0
|
||||
maps:
|
||||
- class: org.dynmap.flat.FlatMap
|
||||
name: flat
|
||||
title: "Flat"
|
||||
prefix: flat
|
||||
colorscheme: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
||||
textured: smooth
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
renderers:
|
||||
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
||||
name: skylands
|
||||
title: "Surface"
|
||||
prefix: st
|
||||
maximumheight: 127
|
||||
colorscheme: default
|
||||
# Background color for map during the day
|
||||
backgroundday: "#153E7E"
|
||||
# Background color for map during the night
|
||||
backgroundnight: "#000000"
|
||||
night-and-day: true
|
||||
shadowstrength: 1.0
|
||||
ambientlight: 4
|
Loading…
Reference in New Issue
Block a user