Add simple lighting generation for migrated chunks with missing light

This commit is contained in:
Mike Primm 2021-12-15 23:34:53 -06:00
parent c2f0a35eb3
commit eff72aeef0
6 changed files with 67 additions and 59 deletions

View File

@ -106,6 +106,35 @@ public class GenericChunk {
this.z = sz;
return this;
}
// Generate simple sky lighting (must be after all sections have been added)
public Builder generateSky() {
int sky[] = new int[256]; // ZX array
Arrays.fill(sky, 15); // Start fully lit at top
GenericChunkSection.Builder bld = new GenericChunkSection.Builder();
// Make light array for each section, start from top
for (int i = (sections.length - 1); i >= 0; i--) {
if (sections[i] == null) continue;
byte[] ssky = new byte[2048];
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
int idx = (z << 4) + x;
for (int y = 15; y >= 0; y--) {
DynmapBlockState bs = sections[i].blocks.getBlock(x, y, z); // Get block
if (bs.isWater() || bs.isWaterlogged()) { // Drop light by 1 level for water
sky[idx] = sky[idx] < 1 ? 0 : sky[idx] - 1;
}
else if (bs.isLeaves()) { // Drop light by 2 levels for leaves
sky[idx] = sky[idx] < 2 ? 0 : sky[idx] - 2;
}
ssky[(y << 7) | (z << 3) | (x >> 1)] |= (sky[idx] << (4 * (x & 1)));
}
}
}
// Replace section with new one with new lighting
sections[i] = bld.buildFrom(sections[i], ssky);
}
return this;
}
// Build chunk
public GenericChunk build() {
return new GenericChunk(x, z, y_min, sections, inhabTicks);

View File

@ -238,6 +238,12 @@ public class GenericChunkSection {
empty = false;
return this;
}
// Build copy from existing section with new skylight (YZX nibble array)
public GenericChunkSection buildFrom(GenericChunkSection s, byte[] sky) {
LightingAccess skyA = new LightingAccess3D(sky);
return new GenericChunkSection(s.blocks, s.biomes, skyA, s.emitted, s.isEmpty);
}
// Build section based on current builder state
public GenericChunkSection build() {
// Process state access - see if we can reduce

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@ -7,6 +7,7 @@ import java.util.ListIterator;
import org.dynmap.DynmapChunk;
import org.dynmap.DynmapCore;
import org.dynmap.DynmapWorld;
import org.dynmap.Log;
import org.dynmap.common.BiomeMap;
import org.dynmap.common.chunk.GenericChunkCache.ChunkCacheRec;
import org.dynmap.hdmap.HDBlockModels;
@ -901,17 +902,25 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
return true;
}
private static final String litStates[] = { "light", "spawn", "heightmaps", "full" };
public GenericChunk parseChunkFromNBT(GenericNBTCompound nbt) {
if ((nbt != null) && nbt.contains("Level")) {
nbt = nbt.getCompound("Level");
}
if (nbt == null) return null;
String status = nbt.getString("Status");
boolean hasLight = false;
boolean isEmpty = nbt.getString("Status").equals("empty"); // Incomplete migration
if (status != null) {
for (int i = 0; i < litStates.length; i++) {
if (status.equals(litStates[i])) hasLight = true;
}
}
// Start generic chunk builder
GenericChunk.Builder bld = new GenericChunk.Builder(dw.minY, dw.worldheight);
int x = nbt.getInt("xPos");
int z = nbt.getInt("zPos");
bld.coords(x, z);
if (nbt.contains("InhabitedTime")) {
bld.inhabitedTicks(nbt.getLong("InhabitedTime"));
@ -946,6 +955,14 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
GenericChunkSection.Builder sbld = new GenericChunkSection.Builder();
/* Get sections */
GenericNBTList sect = nbt.contains("sections") ? nbt.getList("sections", 10) : nbt.getList("Sections", 10);
// Prescan sections to see if lit
for (int i = 0; i < sect.size(); i++) {
GenericNBTCompound sec = sect.getCompound(i);
if (sec.contains("BlockLight") || sec.contains("SkyLight")) {
hasLight = true;
}
}
// And process sections
for (int i = 0; i < sect.size(); i++) {
GenericNBTCompound sec = sect.getCompound(i);
int secnum = sec.getByte("Y");
@ -1054,11 +1071,12 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
}
if (sec.contains("BlockLight")) {
sbld.emittedLight(sec.getByteArray("BlockLight"));
hasLight = true;
}
if (sec.contains("SkyLight")) {
sbld.skyLight(sec.getByteArray("SkyLight"));
hasLight = true;
}
else if (!hasLight) {
sbld.singleSkyLight(15);
}
// If section biome palette
if (sec.contains("biomes")) {
@ -1092,8 +1110,11 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
bld.addSection(secnum, sbld.build());
sbld.reset();
}
// If isEmpty and has no light, drop it
return (isEmpty && (!hasLight)) ? null : bld.build();
// If no light, do simple generate
if (!hasLight) {
bld.generateSky();
}
return bld.build();
}
}

View File

@ -50,20 +50,6 @@ public class MapChunkCache118 extends GenericMapChunkCache {
init();
}
private boolean isLitChunk(NBTTagCompound nbt) {
if ((nbt != null) && nbt.e("Level")) {
nbt = nbt.p("Level");
}
if (nbt != null) {
String stat = nbt.l("Status");
ChunkStatus cs = ChunkStatus.a(stat);
if ((stat != null) && (cs.b(ChunkStatus.l) || (cs == ChunkStatus.c))) { // ChunkStatus.LIGHT OR ChunkStatus.EMPTY (migrated use this for some reason)
return true;
}
}
return false;
}
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
CraftWorld cw = (CraftWorld) w;
@ -74,9 +60,6 @@ public class MapChunkCache118 extends GenericMapChunkCache {
if ((c != null) && c.o) { // c.loaded
nbt = ChunkRegionLoader.a(cw.getHandle(), c);
}
if (!isLitChunk(nbt)) {
nbt = null;
}
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
@ -93,9 +76,6 @@ public class MapChunkCache118 extends GenericMapChunkCache {
nbt = cw.getHandle().k().a.f(cc); // playerChunkMap
} catch (IOException iox) {
}
if (!isLitChunk(nbt)) {
nbt = null;
}
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}

View File

@ -60,20 +60,6 @@ public class FabricMapChunkCache extends GenericMapChunkCache {
super.setChunks(dw, chunks);
}
private boolean isLitChunk(NbtCompound nbt) {
if ((nbt != null) && nbt.contains("Level")) {
nbt = nbt.getCompound("Level");
}
if (nbt != null) {
String stat = nbt.getString("Status");
ChunkStatus cs = ChunkStatus.byId(stat);
if ((stat != null) && (cs.isAtLeast(ChunkStatus.LIGHT) || (cs == ChunkStatus.EMPTY))) { // ChunkStatus.LIGHT OR migrated EMPTY
return true;
}
}
return false;
}
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
GenericChunk gc = null;
@ -85,9 +71,9 @@ public class FabricMapChunkCache extends GenericMapChunkCache {
// TODO: find out why this is happening and why it only seems to happen since 1.16.2
Log.severe("ChunkSerializer.serialize threw a NullPointerException", e);
}
if (isLitChunk(nbt)) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
return gc;
}
@ -109,7 +95,7 @@ public class FabricMapChunkCache extends GenericMapChunkCache {
GenericChunk gc = null;
NbtCompound nbt = readChunk(chunk.x, chunk.z);
// If read was good
if (isLitChunk(nbt)) {
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
return gc;

View File

@ -31,27 +31,13 @@ public class ForgeMapChunkCache extends GenericMapChunkCache {
init();
}
private boolean isLitChunk(CompoundTag nbt) {
if ((nbt != null) && nbt.contains("Level")) {
nbt = nbt.getCompound("Level");
}
if (nbt != null) {
String stat = nbt.getString("Status");
ChunkStatus cs = ChunkStatus.byName(stat);
if ((stat != null) && (cs.isOrAfter(ChunkStatus.LIGHT) || (cs == ChunkStatus.EMPTY))) { // ChunkStatus.LIGHT or migrated EMPTY
return true;
}
}
return false;
}
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
GenericChunk gc = null;
ChunkAccess ch = cps.getChunk(chunk.x, chunk.z, ChunkStatus.FULL, false);
if (ch != null) {
CompoundTag nbt = ChunkSerializer.write(w, ch);
if (isLitChunk(nbt)) {
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
@ -62,7 +48,7 @@ public class ForgeMapChunkCache extends GenericMapChunkCache {
GenericChunk gc = null;
CompoundTag nbt = readChunk(chunk.x, chunk.z);
// If read was good
if (isLitChunk(nbt)) {
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
return gc;