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First pass login security support (internal server only)
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@ -28,6 +28,9 @@ components:
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require-player-login-ip: false
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# (optional) block player login IDs that are banned from chatting
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block-banned-player-chat: true
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# Require login for web-to-server chat (requires login-enabled: true)
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webchat-requires-login: false
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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@ -264,6 +267,11 @@ disable-webserver: false
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# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
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allow-symlinks: true
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# Enable login support (only on internal server, presently)
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login-enabled: false
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# Require login to access website (requires login-enabled: true)
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login-required: false
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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@ -327,6 +335,7 @@ persist-ids-by-ip: true
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msg:
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maptypes: "Map Types"
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players: "Players"
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chatrequireslogin: "Chat Requires Login"
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# Set to true to enable verbose startup messages - can help with debugging map configuration problems
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# Set to false for a much quieter startup log
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