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Fix texture order handling for mod support API handling for stairs
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24bb87d635
commit
f910b1135d
@ -0,0 +1,223 @@
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package org.dynmap.hdmap.renderer;
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import java.util.ArrayList;
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import java.util.BitSet;
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import java.util.List;
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import java.util.Map;
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import org.dynmap.renderer.CustomRenderer;
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import org.dynmap.renderer.DynmapBlockState;
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import org.dynmap.renderer.MapDataContext;
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import org.dynmap.renderer.RenderPatch;
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import org.dynmap.renderer.RenderPatchFactory;
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public class CopyStairBlockRenderer extends CustomRenderer {
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private static final int TEXTURE_X_PLUS = 0;
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private static final int TEXTURE_Y_PLUS = 1;
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private static final int TEXTURE_Z_PLUS = 2;
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private static final int TEXTURE_X_MINUS = 3;
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private static final int TEXTURE_Y_MINUS = 4;
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private static final int TEXTURE_Z_MINUS = 5;
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private static BitSet stair_ids = new BitSet();
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// Array of meshes for normal steps - index = (data value & 7)
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private RenderPatch[][] stepmeshes = new RenderPatch[8][];
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// Array of meshes for 3/4 steps - index = (data value & 7), with extra one clockwise from normal step
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private RenderPatch[][] step_3_4_meshes = new RenderPatch[8][];
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// Array of meshes for 1/4 steps - index = (data value & 7), with clockwise quarter clopped from normal step
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private RenderPatch[][] step_1_4_meshes = new RenderPatch[8][];
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private void setID(String bname) {
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DynmapBlockState bbs = DynmapBlockState.getBaseStateByName(bname);
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if (bbs.isNotAir()) {
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for (int i = 0; i < bbs.getStateCount(); i++) {
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stair_ids.set(bbs.getState(i).globalStateIndex);
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}
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}
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}
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@Override
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public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
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if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
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return false;
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setID(blkname); /* Mark block as a stair */
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/* Build step meshes */
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for(int i = 0; i < 8; i++) {
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stepmeshes[i] = buildStepMeshes(rpf, i);
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step_1_4_meshes[i] = buildCornerStepMeshes(rpf, i);
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step_3_4_meshes[i] = buildIntCornerStepMeshes(rpf, i);
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}
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return true;
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}
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@Override
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public int getMaximumTextureCount() {
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return 6;
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}
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@Override
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public String[] getTileEntityFieldsNeeded() {
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return null;
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}
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private static final int[] patchlist = { TEXTURE_Y_PLUS, TEXTURE_Y_MINUS, TEXTURE_Z_PLUS, TEXTURE_Z_MINUS, TEXTURE_X_PLUS, TEXTURE_X_MINUS };
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private void addBox(RenderPatchFactory rpf, List<RenderPatch> list, double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) {
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addBox(rpf, list, xmin, xmax, ymin, ymax, zmin, zmax, patchlist);
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}
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private RenderPatch[] buildStepMeshes(RenderPatchFactory rpf, int dat) {
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ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
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/* If inverted, add half top */
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if((dat & 0x4) != 0) {
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addBox(rpf, list, 0, 1, 0.5, 1, 0, 1);
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}
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else { // Else, add half bottom
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addBox(rpf, list, 0, 1, 0.0, 0.5, 0, 1);
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}
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switch(dat & 0x3) {
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case 0:
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addBox(rpf, list, 0.5, 1, 0, 1, 0, 1);
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break;
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case 1:
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addBox(rpf, list, 0, 0.5, 0, 1, 0, 1);
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break;
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case 2:
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addBox(rpf, list, 0, 1, 0, 1, 0.5, 1);
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break;
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case 3:
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addBox(rpf, list, 0, 1, 0, 1, 0, 0.5);
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break;
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}
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return list.toArray(new RenderPatch[list.size()]);
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}
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private RenderPatch[] buildCornerStepMeshes(RenderPatchFactory rpf, int dat) {
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ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
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/* If inverted, add half top */
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if((dat & 0x4) != 0) {
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addBox(rpf, list, 0, 1, 0.5, 1, 0, 1);
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}
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else { // Else, add half bottom
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addBox(rpf, list, 0, 1, 0.0, 0.5, 0, 1);
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}
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switch(dat & 0x3) {
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case 0:
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addBox(rpf, list, 0.5, 1, 0, 1, 0, 0.5);
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break;
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case 1:
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addBox(rpf, list, 0, 0.5, 0, 1, 0, 0.5);
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break;
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case 2:
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addBox(rpf, list, 0, 0.5, 0, 1, 0.5, 1);
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break;
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case 3:
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addBox(rpf, list, 0.5, 1, 0, 1, 0.5, 1);
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break;
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}
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return list.toArray(new RenderPatch[list.size()]);
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}
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private RenderPatch[] buildIntCornerStepMeshes(RenderPatchFactory rpf, int dat) {
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ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
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/* If inverted, add half top */
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if((dat & 0x4) != 0) {
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addBox(rpf, list, 0, 1, 0.5, 1, 0, 1);
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}
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else { // Else, add half bottom
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addBox(rpf, list, 0, 1, 0.0, 0.5, 0, 1);
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}
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switch(dat & 0x3) {
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case 0:
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addBox(rpf, list, 0.5, 1, 0, 1, 0, 1);
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addBox(rpf, list, 0, 0.5, 0, 1, 0, 0.5);
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break;
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case 1:
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addBox(rpf, list, 0.5, 1, 0, 1, 0, 1);
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addBox(rpf, list, 0, 0.5, 0, 1, 0.5, 1);
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break;
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case 2:
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addBox(rpf, list, 0, 0.5, 0, 1, 0, 1);
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addBox(rpf, list, 0.5, 1, 0, 1, 0, 0.5);
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break;
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case 3:
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addBox(rpf, list, 0, 0.5, 0, 1, 0, 1);
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addBox(rpf, list, 0.5, 1, 0, 1, 0.5, 1);
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break;
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}
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return list.toArray(new RenderPatch[list.size()]);
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}
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// Steps
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// 0 = up to east
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// 1 = up to west
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// 2 = up to south
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// 3 = up to north
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// Corners
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// 0 = NE
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// 1 = NW
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// 2 = SW
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// 3 = SE
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// Interior Corners
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// 0 = open to SW
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// 1 = open to NW
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// 2 = open to SE
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// 3 = open to NE
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private static final int off_x[] = { 1, -1, 0, 0, 1, -1, 0, 0 };
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private static final int off_z[] = { 0, 0, 1, -1, 0, 0, 1, -1 };
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private static final int match1[] = { 2, 3, 0, 1, 6, 7, 4, 5 };
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private static final int corner1[] = { 3, 1, 3, 1, 7, 5, 7, 5 };
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private static final int icorner1[] = { 1, 2, 1, 2, 5, 6, 5, 6 };
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private static final int match2[] = { 3, 2, 1, 0, 7, 6, 5, 4 };
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private static final int corner2[] = { 0, 2, 2, 0, 4, 6, 6, 4 };
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private static final int icorner2[] = { 0, 3, 3, 0, 4, 7, 7, 4 };
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@Override
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public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
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return getBaseRenderPatchList(ctx);
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}
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private RenderPatch[] getBaseRenderPatchList(MapDataContext ctx) {
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int data = ctx.getBlockType().stateIndex & 0x07; /* Get block data */
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/* Check block behind stair */
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DynmapBlockState corner = ctx.getBlockTypeAt(off_x[data], 0, off_z[data]);
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if (stair_ids.get(corner.globalStateIndex)) { /* If it is a stair */
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int cornerdat = corner.stateIndex & 0x07;
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if(cornerdat == match1[data]) { /* If right orientation */
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/* Make sure we don't have matching stair to side */
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DynmapBlockState side = ctx.getBlockTypeAt(-off_x[cornerdat], 0, -off_z[cornerdat]);
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if((!stair_ids.get(side.globalStateIndex)) || ((side.stateIndex & 0x07) != data)) {
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return step_1_4_meshes[corner1[data]];
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}
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}
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else if(cornerdat == match2[data]) { /* If other orientation */
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/* Make sure we don't have matching stair to side */
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DynmapBlockState side = ctx.getBlockTypeAt(-off_x[cornerdat], 0, -off_z[cornerdat]);
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if((!stair_ids.get(side.globalStateIndex)) || ((side.stateIndex & 0x07) != data)) {
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return step_1_4_meshes[corner2[data]];
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}
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}
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}
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/* Check block in front of stair */
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corner = ctx.getBlockTypeAt(-off_x[data], 0, -off_z[data]);
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if(stair_ids.get(corner.globalStateIndex)) { /* If it is a stair */
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int cornerdat = corner.stateIndex & 0x07;
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if(cornerdat == match1[data]) { /* If right orientation */
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/* Make sure we don't have matching stair to side */
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DynmapBlockState side = ctx.getBlockTypeAt(off_x[cornerdat], 0, off_z[cornerdat]);
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if((!stair_ids.get(side.globalStateIndex)) || ((side.stateIndex & 0x07) != data)) {
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return step_3_4_meshes[icorner1[data]];
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}
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}
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else if(cornerdat == match2[data]) { /* If other orientation */
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/* Make sure we don't have matching stair to side */
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DynmapBlockState side = ctx.getBlockTypeAt(off_x[cornerdat], 0, off_z[cornerdat]);
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if((!stair_ids.get(side.globalStateIndex)) || ((side.stateIndex & 0x07) != data)) {
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return step_3_4_meshes[icorner2[data]];
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}
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}
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}
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return stepmeshes[data];
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}
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}
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@ -15,7 +15,7 @@ public class StairBlockModelImpl extends BlockModelImpl implements StairBlockMod
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public String getLine() {
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String ids = this.getIDsAndMeta();
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if (ids == null) return null;
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return String.format("customblock:%s,class=org.dynmap.hdmap.renderer.StairBlockRenderer", ids);
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return String.format("customblock:%s,class=org.dynmap.hdmap.renderer.CopyStairBlockRenderer", ids);
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}
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}
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