mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-24 03:05:28 +01:00
Return support of old skins format (64x32). Still used.
This commit is contained in:
parent
01a3f37b22
commit
fcc5a340b9
@ -110,6 +110,7 @@ public class PlayerFaces {
|
||||
boolean has_32x32 = storage.hasPlayerFaceImage(playername, FaceType.FACE_32X32);
|
||||
boolean has_body = storage.hasPlayerFaceImage(playername, FaceType.BODY_32X32);
|
||||
boolean missing_any = !(has_8x8 && has_16x16 && has_32x32 && has_body);
|
||||
boolean is_64x32_skin = false;
|
||||
|
||||
BufferedImage img = null;
|
||||
try {
|
||||
@ -144,6 +145,9 @@ public class PlayerFaces {
|
||||
img.flush();
|
||||
return;
|
||||
}
|
||||
else if(img.getHeight() == 32) {
|
||||
is_64x32_skin = true;
|
||||
}
|
||||
int[] faceaccessory = new int[64]; /* 8x8 of face accessory */
|
||||
/* Get buffered image for face at 8x8 */
|
||||
DynmapBufferedImage face8x8 = DynmapBufferedImage.allocateBufferedImage(8, 8);
|
||||
@ -198,14 +202,26 @@ public class PlayerFaces {
|
||||
body32x32.argb_buf[i*32+j+12] = face8x8.argb_buf[i*8 + j];
|
||||
}
|
||||
}
|
||||
/* Copy body at 20, 20 and chest at to 20, 36 to 12,8 */
|
||||
/* Copy body at 20,20 and chest at 20,36 to 8,12 */
|
||||
copyLayersToTarget(img, 20, 20, 20, 36, 8, 12, body32x32.argb_buf, 8*32+12, 32);
|
||||
/* Copy legs at 4,20 and 4,366 to 20,12; 44,20 and 44,36 to 20,16 */
|
||||
/* Copy right leg at 4,20 and 4,36 to 20,12 */
|
||||
copyLayersToTarget(img, 4, 20, 4, 36, 4, 12, body32x32.argb_buf, 20*32+12, 32);
|
||||
copyLayersToTarget(img, 20, 52, 4, 52, 4, 12, body32x32.argb_buf, 20*32+16, 32);
|
||||
/* Copy arms at 44, 20 and 8,8 to 12,20 and 20,8 to 24,20 */
|
||||
/* Copy left leg at 4,20 if old format or 20,52 and 4,53 to 20,16 */
|
||||
if(is_64x32_skin) {
|
||||
img.getRGB(4, 20, 4, 12, body32x32.argb_buf, 20*32+16, 32);
|
||||
}
|
||||
else {
|
||||
copyLayersToTarget(img, 20, 52, 4, 52, 4, 12, body32x32.argb_buf, 20 * 32 + 16, 32);
|
||||
}
|
||||
/* Copy right arm at 44,20 and 44,36 to 8,8 */
|
||||
copyLayersToTarget(img, 44, 20, 44, 36, 4, 12, body32x32.argb_buf, 8*32+8, 32);
|
||||
copyLayersToTarget(img, 36, 52, 52, 52, 4, 12, body32x32.argb_buf, 8*32+20, 32);
|
||||
/* Copy left arm at 44,20 if old format or 36,52 and 52,52 to 8,20 */
|
||||
if(is_64x32_skin) {
|
||||
img.getRGB(44, 20, 4, 12, body32x32.argb_buf, 8*32+20, 32);
|
||||
}
|
||||
else {
|
||||
copyLayersToTarget(img, 36, 52, 52, 52, 4, 12, body32x32.argb_buf, 8 * 32 + 20, 32);
|
||||
}
|
||||
|
||||
BufferOutputStream bos = ImageIOManager.imageIOEncode(body32x32.buf_img, ImageFormat.FORMAT_PNG);
|
||||
if (bos != null) {
|
||||
|
Loading…
Reference in New Issue
Block a user