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https://github.com/webbukkit/dynmap.git
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Add workaround for CB chunk unload issue
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parent
6cf60b3d53
commit
fde3d14abd
5
pom.xml
5
pom.xml
@ -179,5 +179,10 @@
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<scope>system</scope>
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<systemPath>${project.basedir}/PermissionsBukkit.jar</systemPath>
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</dependency>
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>craftbukkit</artifactId>
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<version>1.2.5-R5.1-SNAPSHOT</version>
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</dependency>
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</dependencies>
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</project>
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@ -1,8 +1,5 @@
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package org.dynmap.bukkit;
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import java.lang.reflect.Field;
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import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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@ -11,7 +8,9 @@ import java.util.ListIterator;
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import org.bukkit.World;
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import org.bukkit.Chunk;
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import org.bukkit.block.Biome;
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import org.bukkit.entity.Entity;
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import org.bukkit.craftbukkit.CraftChunk;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.util.LongHashset;
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import org.bukkit.ChunkSnapshot;
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import org.dynmap.DynmapChunk;
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import org.dynmap.DynmapCore;
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@ -28,11 +27,7 @@ import org.getspout.spoutapi.block.SpoutChunk;
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*/
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public class NewMapChunkCache implements MapChunkCache {
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private static boolean init = false;
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private static Method gethandle = null;
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private static Method removeentities = null;
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private static Field doneflag = null;
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private static boolean use_spout = false;
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private static boolean use_sections = false;
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private World w;
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private DynmapWorld dw;
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@ -660,32 +655,8 @@ public class NewMapChunkCache implements MapChunkCache {
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/**
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* Construct empty cache
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*/
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@SuppressWarnings({ "rawtypes", "unchecked" })
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public NewMapChunkCache() {
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if(!init) {
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/* Get CraftChunk.getChunkSnapshot(boolean,boolean,boolean) and CraftChunk.getHandle() */
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try {
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Class c = Class.forName("org.bukkit.craftbukkit.CraftChunk");
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gethandle = c.getDeclaredMethod("getHandle", new Class[0]);
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} catch (ClassNotFoundException cnfx) {
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} catch (NoSuchMethodException nsmx) {
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}
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/* Get Chunk.removeEntities() */
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try {
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Class c = Class.forName("net.minecraft.server.Chunk");
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removeentities = c.getDeclaredMethod("removeEntities", new Class[0]);
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doneflag = c.getField("done");
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} catch (ClassNotFoundException cnfx) {
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} catch (NoSuchMethodException nsmx) {
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} catch (NoSuchFieldException nsfx) {
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}
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/* Check for ChunkSnapshot.isSectionEmpty(int) method */
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try {
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ChunkSnapshot.class.getDeclaredMethod("isSectionEmpty", new Class[] { int.class });
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use_sections = true;
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} catch (NoSuchMethodException nsmx) {
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}
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use_spout = DynmapPlugin.plugin.hasSpout();
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init = true;
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@ -737,6 +708,8 @@ public class NewMapChunkCache implements MapChunkCache {
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public int loadChunks(int max_to_load) {
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long t0 = System.nanoTime();
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CraftWorld cw = (CraftWorld)w;
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LongHashset unloadqueue = cw.getHandle().chunkProviderServer.unloadQueue;
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int cnt = 0;
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if(iterator == null)
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iterator = chunks.listIterator();
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@ -781,8 +754,17 @@ public class NewMapChunkCache implements MapChunkCache {
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chunks_attempted++;
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = false;
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boolean isunloadpending = unloadqueue.containsKey(chunk.x, chunk.z);
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if (isunloadpending) { /* Workaround: can't be pending if not loaded */
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wasLoaded = true;
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}
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try {
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if (!wasLoaded) {
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didload = w.loadChunk(chunk.x, chunk.z, false);
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}
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else { /* If already was loaded, no need to load */
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didload = true;
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}
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} catch (Throwable t) { /* Catch chunk error from Bukkit */
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Log.warning("Bukkit error loading chunk " + chunk.x + "," + chunk.z + " on " + w.getName());
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if(!wasLoaded) { /* If wasn't loaded, we loaded it if it now is */
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@ -796,16 +778,6 @@ public class NewMapChunkCache implements MapChunkCache {
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/* If it did load, make cache of it */
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if(didload) {
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Chunk c = w.getChunkAt(chunk.x, chunk.z); /* Get the chunk */
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/* Try to get n.m.s.Chunk handle */
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Object nmschunk = null;
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if(gethandle != null) {
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try {
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nmschunk = gethandle.invoke(c);
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} catch (InvocationTargetException itx) {
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} catch (IllegalArgumentException e) {
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} catch (IllegalAccessException e) {
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}
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}
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/* Test if chunk isn't populated */
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boolean populated = true;
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//TODO: figure out why this doesn't appear to be reliable in Bukkit
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@ -847,24 +819,8 @@ public class NewMapChunkCache implements MapChunkCache {
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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if(!(didgenerate && do_save)) {
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boolean did_remove = false;
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if(removeentities != null) {
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try {
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if(nmschunk != null) {
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removeentities.invoke(nmschunk);
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did_remove = true;
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}
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} catch (InvocationTargetException itx) {
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} catch (IllegalArgumentException e) {
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} catch (IllegalAccessException e) {
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}
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}
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if(!did_remove) {
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if(c != null) {
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for(Entity e: c.getEntities())
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e.remove();
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}
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}
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CraftChunk cc = (CraftChunk)c;
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cc.getHandle().removeEntities();
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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* moved, so it must be safe (also prevent chunk leak, which appears to happen
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@ -874,6 +830,9 @@ public class NewMapChunkCache implements MapChunkCache {
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* Also, if we did generate it, need to save it */
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w.unloadChunk(chunk.x, chunk.z, didgenerate && do_save, false);
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}
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else if (isunloadpending) { /* Else, if loaded and unload is pending */
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w.unloadChunkRequest(chunk.x, chunk.z); /* Request new unload */
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}
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}
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cnt++;
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}
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@ -960,10 +919,6 @@ public class NewMapChunkCache implements MapChunkCache {
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private void initSectionData(int idx) {
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isSectionNotEmpty[idx] = new boolean[nsect + 1];
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if(snaparray[idx] != EMPTY) {
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if(!use_sections) {
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Arrays.fill(isSectionNotEmpty[idx], true);
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}
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else {
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for(int i = 0; i < nsect; i++) {
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if(snaparray[idx].isSectionEmpty(i) == false) {
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isSectionNotEmpty[idx][i] = true;
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@ -971,7 +926,6 @@ public class NewMapChunkCache implements MapChunkCache {
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}
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}
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}
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}
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public boolean isEmptySection(int sx, int sy, int sz) {
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int idx = (sx - x_min) + (sz - z_min) * x_dim;
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if(isSectionNotEmpty[idx] == null) {
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@ -1083,8 +1037,8 @@ public class NewMapChunkCache implements MapChunkCache {
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static {
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Biome[] b = Biome.values();
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BiomeMap[] bm = BiomeMap.values();
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biome_to_bmap = new BiomeMap[b.length];
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for(int i = 0; i < b.length; i++) {
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biome_to_bmap = new BiomeMap[256];
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for(int i = 0; i < biome_to_bmap.length; i++) {
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biome_to_bmap[i] = BiomeMap.NULL;
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}
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for(int i = 0; i < b.length; i++) {
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