mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-24 19:25:15 +01:00
Add support for limiting visible areas on each world, selective fill
of hidden areas (air, stone, ocean)
This commit is contained in:
parent
81dbb8483f
commit
ffc08173b4
@ -73,9 +73,9 @@ renderinterval: 1
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enabletilehash: true
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render-triggers:
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# - chunkloaded
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# - playermove
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# - playerjoin
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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- blockbreak
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- snowform
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@ -124,8 +124,8 @@ templates:
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# Template for normal world
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normal:
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enabled: true
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# If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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center:
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x: 0
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y: 64
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@ -136,19 +136,19 @@ templates:
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title: "Flat"
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prefix: flat
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colorscheme: default
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# To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# Background color for map during the day
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# backgroundday: "#153E7E"
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# Background color for map during the night
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# backgroundnight: "#000000"
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# Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -157,30 +157,31 @@ templates:
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prefix: t
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maximumheight: 127
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colorscheme: default
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# Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# Background color for map during the day
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# backgroundday: "#153E7E"
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# Background color for map during the night
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# backgroundnight: "#000000"
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# Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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# # Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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- class: org.dynmap.kzedmap.CaveTileRenderer
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name: cave
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title: "Cave"
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@ -189,8 +190,8 @@ templates:
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# Nether world template
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nether:
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enabled: true
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# If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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center:
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x: 0
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y: 64
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@ -216,8 +217,8 @@ templates:
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# Skylands world template
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skylands:
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enabled: true
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# If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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center:
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x: 0
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y: 64
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@ -269,6 +270,18 @@ worlds:
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# - x: -15000
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# y: 64
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# z: -5000
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# # Use visbilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
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# visibilitylimits:
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# - x0: -1000
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# z0: -1000
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# x1: 1000
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# z1: 1000
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# - x0: -2000
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# z0: -1000
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# x1: -1000
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# z1: -500
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# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
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# hidestyle: stone
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# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
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# template: mycustomtemplate
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# Rest of comes from template - uncomment to tailor for world specifically
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@ -277,7 +290,7 @@ worlds:
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# y: 64
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# z: 0
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# # bigworld: true
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# bigworld: true
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# maps:
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# - class: org.dynmap.flat.FlatMap
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# name: flat
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@ -285,18 +298,18 @@ worlds:
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# prefix: flat
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# colorscheme: default
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # shadowstrength: 1.0
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# # ambientlight: 4
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# # transparency: true
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# transparency: true
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# # Background color for map during the day
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# # backgroundday: "#153E7E"
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# # backgroundnight: "#000000"
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# backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# # background: "#000000"
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# background: "#000000"
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -306,29 +319,29 @@ worlds:
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# maximumheight: 127
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# colorscheme: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# # shadowstrength: 1.0
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # ambientlight: 4
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# # transparency: false
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# transparency: false
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# # Background color for map during the day
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# # backgroundday: "#153E7E"
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# # backgroundnight: "#000000"
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# backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# # background: "#000000"
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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# # prefix: ht
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# # maximumheight: 127
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# # colorscheme: default
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# # highlight: # For highlighting multiple block-types.
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# # - 56 # Highlight diamond-ore
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# # - 66 # Highlight minecart track
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# # highlight: 56 # For highlighting a single block-type.
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# icon: custom
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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# - class: org.dynmap.kzedmap.CaveTileRenderer
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# name: cave
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# title: "Cave"
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@ -5,6 +5,7 @@ import java.util.List;
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import org.bukkit.World;
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import org.bukkit.Location;
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import org.dynmap.utils.MapChunkCache;
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public class DynmapWorld {
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public World world;
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@ -12,6 +13,8 @@ public class DynmapWorld {
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public UpdateQueue updates = new UpdateQueue();
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public ConfigurationNode configuration;
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public List<Location> seedloc;
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public List<MapChunkCache.VisibilityLimit> visibility_limits;
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public MapChunkCache.HiddenChunkStyle hiddenchunkstyle;
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public int servertime;
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public boolean sendposition;
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public boolean sendhealth;
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@ -164,7 +164,7 @@ public class MapManager {
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World w = world.world;
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/* Fetch chunk cache from server thread */
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DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
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MapChunkCache cache = createMapChunkCache(w, requiredChunks);
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MapChunkCache cache = createMapChunkCache(world, requiredChunks);
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if(cache == null) {
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cleanup();
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return; /* Cancelled/aborted */
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@ -309,6 +309,29 @@ public class MapManager {
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dynmapWorld.seedloc.add(lx);
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}
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}
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/* Load visibility limits, if any are defined */
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List<ConfigurationNode> vislimits = worldConfiguration.getNodes("visibilitylimits");
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if(vislimits != null) {
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dynmapWorld.visibility_limits = new ArrayList<MapChunkCache.VisibilityLimit>();
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for(ConfigurationNode vis : vislimits) {
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MapChunkCache.VisibilityLimit lim = new MapChunkCache.VisibilityLimit();
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lim.x0 = vis.getInteger("x0", 0);
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lim.x1 = vis.getInteger("x1", 0);
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lim.z0 = vis.getInteger("z0", 0);
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lim.z1 = vis.getInteger("z1", 0);
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dynmapWorld.visibility_limits.add(lim);
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/* Also, add a seed location for the middle of each visible area */
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dynmapWorld.seedloc.add(new Location(w, (lim.x0+lim.x1)/2, 64, (lim.z0+lim.z1)/2));
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}
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}
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String hiddenchunkstyle = worldConfiguration.getString("hidestyle", "stone");
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if(hiddenchunkstyle.equals("air"))
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dynmapWorld.hiddenchunkstyle = MapChunkCache.HiddenChunkStyle.FILL_AIR;
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else if(hiddenchunkstyle.equals("ocean"))
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dynmapWorld.hiddenchunkstyle = MapChunkCache.HiddenChunkStyle.FILL_OCEAN;
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else
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dynmapWorld.hiddenchunkstyle = MapChunkCache.HiddenChunkStyle.FILL_STONE_PLAIN;
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// TODO: Make this less... weird...
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// Insert the world on the same spot as in the configuration.
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@ -416,7 +439,7 @@ public class MapManager {
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/**
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* Render processor helper - used by code running on render threads to request chunk snapshot cache from server/sync thread
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*/
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public MapChunkCache createMapChunkCache(final World w, final DynmapChunk[] chunks) {
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public MapChunkCache createMapChunkCache(final DynmapWorld w, final DynmapChunk[] chunks) {
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Callable<MapChunkCache> job = new Callable<MapChunkCache>() {
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public MapChunkCache call() {
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MapChunkCache c = null;
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@ -428,7 +451,13 @@ public class MapManager {
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}
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if(c == null)
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c = new LegacyMapChunkCache();
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c.loadChunks(w, chunks);
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if(w.visibility_limits != null) {
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for(MapChunkCache.VisibilityLimit limit: w.visibility_limits) {
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c.setVisibleRange(limit);
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}
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c.setHiddenFillStyle(w.hiddenchunkstyle);
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}
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c.loadChunks(w.world, chunks);
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return c;
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}
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};
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@ -1,19 +1,20 @@
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package org.dynmap.utils;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.lang.reflect.Field;
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import java.util.LinkedList;
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import org.bukkit.World;
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import org.bukkit.Chunk;
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import org.bukkit.entity.Entity;
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import org.dynmap.DynmapChunk;
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import org.dynmap.Log;
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import java.util.List;
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/**
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* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
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*/
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public class LegacyMapChunkCache implements MapChunkCache {
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private World w;
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private static Method getchunkdata = null;
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private static Method gethandle = null;
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private static Method poppreservedchunk = null;
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@ -22,6 +23,8 @@ public class LegacyMapChunkCache implements MapChunkCache {
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private int x_min, x_max, z_min, z_max;
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private int x_dim;
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private HiddenChunkStyle hidestyle = HiddenChunkStyle.FILL_AIR;
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private List<VisibilityLimit> visible_limits = null;
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private LegacyChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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@ -115,7 +118,7 @@ public class LegacyMapChunkCache implements MapChunkCache {
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}
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/**
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* Chunk cache for representing unloaded chunk
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* Chunk cache for representing unloaded chunk (or air chunk)
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*/
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private static class EmptyChunk implements LegacyChunkSnapshot {
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public final int getBlockTypeId(int x, int y, int z) {
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@ -131,11 +134,42 @@ public class LegacyMapChunkCache implements MapChunkCache {
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return 0;
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}
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public final int getHighestBlockYAt(int x, int z) {
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return 1;
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return 0;
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}
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}
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/**
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* Chunk cache for representing hidden chunk as stone
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*/
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private static class PlainChunk implements LegacyChunkSnapshot {
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private int fillid;
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PlainChunk(int fillid) { this.fillid = fillid; }
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public final int getBlockTypeId(int x, int y, int z) {
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if(y < 64)
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return fillid;
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return 0;
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}
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public final int getBlockData(int x, int y, int z) {
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return 0;
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}
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public final int getBlockSkyLight(int x, int y, int z) {
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if(y < 64)
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return 0;
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return 15;
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}
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public final int getBlockEmittedLight(int x, int y, int z) {
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return 0;
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}
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public final int getHighestBlockYAt(int x, int z) {
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return 64;
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}
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}
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private static final EmptyChunk EMPTY = new EmptyChunk();
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private static final PlainChunk STONE = new PlainChunk(1);
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private static final PlainChunk OCEAN = new PlainChunk(9);
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/**
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* Construct empty cache
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@ -175,7 +209,6 @@ public class LegacyMapChunkCache implements MapChunkCache {
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}
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x_dim = x_max - x_min + 1;
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}
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this.w = w;
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if(!initialized) {
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try {
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@ -208,22 +241,43 @@ public class LegacyMapChunkCache implements MapChunkCache {
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if(gethandle != null) {
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// Load the required chunks.
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for (DynmapChunk chunk : chunks) {
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boolean vis = true;
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if(visible_limits != null) {
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vis = false;
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for(VisibilityLimit limit : visible_limits) {
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if((chunk.x >= limit.x0) && (chunk.x <= limit.x1) && (chunk.z >= limit.z0) && (chunk.z <= limit.z1)) {
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vis = true;
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break;
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}
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}
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}
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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/* If it did load, make cache of it */
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if(didload) {
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Chunk c = w.getChunkAt(chunk.x, chunk.z);
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try {
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Object cc = gethandle.invoke(c);
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byte[] buf = new byte[32768 + 16384 + 16384 + 16384]; /* Get big enough buffer for whole chunk */
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getchunkdata.invoke(cc, buf, 0, 0, 0, 16, 128, 16, 0);
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byte[] h = (byte[])heightmap.get(cc);
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byte[] hmap = new byte[256];
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System.arraycopy(h, 0, hmap, 0, 256);
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CraftChunkSnapshot ss = new CraftChunkSnapshot(chunk.x, chunk.z, buf, hmap);
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snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
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} catch (Exception x) {
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LegacyChunkSnapshot ss = null;
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if(!vis) {
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if(hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN)
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ss = STONE;
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else if(hidestyle == HiddenChunkStyle.FILL_OCEAN)
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ss = OCEAN;
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else
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ss = EMPTY;
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}
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else {
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Chunk c = w.getChunkAt(chunk.x, chunk.z);
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try {
|
||||
Object cc = gethandle.invoke(c);
|
||||
byte[] buf = new byte[32768 + 16384 + 16384 + 16384]; /* Get big enough buffer for whole chunk */
|
||||
getchunkdata.invoke(cc, buf, 0, 0, 0, 16, 128, 16, 0);
|
||||
byte[] h = (byte[])heightmap.get(cc);
|
||||
byte[] hmap = new byte[256];
|
||||
System.arraycopy(h, 0, hmap, 0, 256);
|
||||
ss = new CraftChunkSnapshot(chunk.x, chunk.z, buf, hmap);
|
||||
} catch (Exception x) {
|
||||
}
|
||||
}
|
||||
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
|
||||
}
|
||||
if ((!wasLoaded) && didload) {
|
||||
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
|
||||
@ -305,4 +359,33 @@ public class LegacyMapChunkCache implements MapChunkCache {
|
||||
public MapIterator getIterator(int x, int y, int z) {
|
||||
return new OurMapIterator(x, y, z);
|
||||
}
|
||||
/**
|
||||
* Set hidden chunk style (default is FILL_AIR)
|
||||
*/
|
||||
public void setHiddenFillStyle(HiddenChunkStyle style) {
|
||||
this.hidestyle = style;
|
||||
}
|
||||
/**
|
||||
* Add visible area limit - can be called more than once
|
||||
* Needs to be set before chunks are loaded
|
||||
* Coordinates are block coordinates
|
||||
*/
|
||||
public void setVisibleRange(VisibilityLimit lim) {
|
||||
VisibilityLimit limit = new VisibilityLimit();
|
||||
if(lim.x0 > lim.x1) {
|
||||
limit.x0 = (lim.x1 >> 4); limit.x1 = ((lim.x0+15) >> 4);
|
||||
}
|
||||
else {
|
||||
limit.x0 = (lim.x0 >> 4); limit.x1 = ((lim.x1+15) >> 4);
|
||||
}
|
||||
if(lim.z0 > lim.z1) {
|
||||
limit.z0 = (lim.z1 >> 4); limit.z1 = ((lim.z0+15) >> 4);
|
||||
}
|
||||
else {
|
||||
limit.z0 = (lim.z0 >> 4); limit.z1 = ((lim.z1+15) >> 4);
|
||||
}
|
||||
if(visible_limits == null)
|
||||
visible_limits = new ArrayList<VisibilityLimit>();
|
||||
visible_limits.add(limit);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,14 @@ import org.bukkit.World;
|
||||
import org.dynmap.DynmapChunk;
|
||||
|
||||
public interface MapChunkCache {
|
||||
public enum HiddenChunkStyle {
|
||||
FILL_AIR,
|
||||
FILL_STONE_PLAIN,
|
||||
FILL_OCEAN
|
||||
};
|
||||
public static class VisibilityLimit {
|
||||
public int x0, x1, z0, z1;
|
||||
}
|
||||
/**
|
||||
* Load chunks into cache
|
||||
* @param w - world
|
||||
@ -37,4 +45,14 @@ public interface MapChunkCache {
|
||||
* Get cache iterator
|
||||
*/
|
||||
public MapIterator getIterator(int x, int y, int z);
|
||||
/**
|
||||
* Set hidden chunk style (default is FILL_AIR)
|
||||
*/
|
||||
public void setHiddenFillStyle(HiddenChunkStyle style);
|
||||
/**
|
||||
* Add visible area limit - can be called more than once
|
||||
* Needs to be set before chunks are loaded
|
||||
* Coordinates are block coordinates
|
||||
*/
|
||||
public void setVisibleRange(VisibilityLimit limit);
|
||||
}
|
||||
|
@ -1,7 +1,9 @@
|
||||
package org.dynmap.utils;
|
||||
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.LinkedList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.block.Biome;
|
||||
@ -14,13 +16,13 @@ import org.dynmap.Log;
|
||||
* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
|
||||
*/
|
||||
public class NewMapChunkCache implements MapChunkCache {
|
||||
private World w;
|
||||
|
||||
private static Method poppreservedchunk = null;
|
||||
|
||||
private int x_min, x_max, z_min, z_max;
|
||||
private int x_dim;
|
||||
|
||||
private HiddenChunkStyle hidestyle = HiddenChunkStyle.FILL_AIR;
|
||||
private List<VisibilityLimit> visible_limits = null;
|
||||
|
||||
private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
|
||||
|
||||
/**
|
||||
@ -113,7 +115,7 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
}
|
||||
|
||||
/**
|
||||
* Chunk cache for representing unloaded chunk
|
||||
* Chunk cache for representing unloaded chunk (or air)
|
||||
*/
|
||||
private static class EmptyChunk implements ChunkSnapshot {
|
||||
/* Need these for interface, but not used */
|
||||
@ -138,11 +140,49 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
return 0;
|
||||
}
|
||||
public final int getHighestBlockYAt(int x, int z) {
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Chunk cache for representing generic stone chunk
|
||||
*/
|
||||
private static class PlainChunk implements ChunkSnapshot {
|
||||
private int fillid;
|
||||
PlainChunk(int fillid) { this.fillid = fillid; }
|
||||
/* Need these for interface, but not used */
|
||||
public int getX() { return 0; }
|
||||
public int getZ() { return 0; }
|
||||
public String getWorldName() { return ""; }
|
||||
public Biome getBiome(int x, int z) { return null; }
|
||||
public double getRawBiomeTemperature(int x, int z) { return 0.0; }
|
||||
public double getRawBiomeRainfall(int x, int z) { return 0.0; }
|
||||
public long getCaptureFullTime() { return 0; }
|
||||
|
||||
public final int getBlockTypeId(int x, int y, int z) {
|
||||
if(y < 64) return fillid;
|
||||
return 0;
|
||||
}
|
||||
public final int getBlockData(int x, int y, int z) {
|
||||
return 0;
|
||||
}
|
||||
public final int getBlockSkyLight(int x, int y, int z) {
|
||||
if(y < 64)
|
||||
return 0;
|
||||
return 15;
|
||||
}
|
||||
public final int getBlockEmittedLight(int x, int y, int z) {
|
||||
return 0;
|
||||
}
|
||||
public final int getHighestBlockYAt(int x, int z) {
|
||||
return 64;
|
||||
}
|
||||
}
|
||||
|
||||
private static final EmptyChunk EMPTY = new EmptyChunk();
|
||||
private static final PlainChunk STONE = new PlainChunk(1);
|
||||
private static final PlainChunk OCEAN = new PlainChunk(9);
|
||||
|
||||
|
||||
/**
|
||||
* Construct empty cache
|
||||
@ -191,17 +231,38 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
}
|
||||
x_dim = x_max - x_min + 1;
|
||||
}
|
||||
this.w = w;
|
||||
|
||||
snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
|
||||
// Load the required chunks.
|
||||
for (DynmapChunk chunk : chunks) {
|
||||
boolean vis = true;
|
||||
if(visible_limits != null) {
|
||||
vis = false;
|
||||
for(VisibilityLimit limit : visible_limits) {
|
||||
if((chunk.x >= limit.x0) && (chunk.x <= limit.x1) && (chunk.z >= limit.z0) && (chunk.z <= limit.z1)) {
|
||||
vis = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
|
||||
boolean didload = w.loadChunk(chunk.x, chunk.z, false);
|
||||
/* If it did load, make cache of it */
|
||||
if(didload) {
|
||||
Chunk c = w.getChunkAt(chunk.x, chunk.z);
|
||||
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = c.getChunkSnapshot();
|
||||
ChunkSnapshot ss = null;
|
||||
if(!vis) {
|
||||
if(hidestyle == HiddenChunkStyle.FILL_STONE_PLAIN)
|
||||
ss = STONE;
|
||||
else if(hidestyle == HiddenChunkStyle.FILL_OCEAN)
|
||||
ss = OCEAN;
|
||||
else
|
||||
ss = EMPTY;
|
||||
}
|
||||
else {
|
||||
Chunk c = w.getChunkAt(chunk.x, chunk.z);
|
||||
ss = c.getChunkSnapshot();
|
||||
}
|
||||
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
|
||||
}
|
||||
if ((!wasLoaded) && didload) {
|
||||
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
|
||||
@ -282,4 +343,33 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
public MapIterator getIterator(int x, int y, int z) {
|
||||
return new OurMapIterator(x, y, z);
|
||||
}
|
||||
/**
|
||||
* Set hidden chunk style (default is FILL_AIR)
|
||||
*/
|
||||
public void setHiddenFillStyle(HiddenChunkStyle style) {
|
||||
this.hidestyle = style;
|
||||
}
|
||||
/**
|
||||
* Add visible area limit - can be called more than once
|
||||
* Needs to be set before chunks are loaded
|
||||
* Coordinates are block coordinates
|
||||
*/
|
||||
public void setVisibleRange(VisibilityLimit lim) {
|
||||
VisibilityLimit limit = new VisibilityLimit();
|
||||
if(lim.x0 > lim.x1) {
|
||||
limit.x0 = (lim.x1 >> 4); limit.x1 = ((lim.x0+15) >> 4);
|
||||
}
|
||||
else {
|
||||
limit.x0 = (lim.x0 >> 4); limit.x1 = ((lim.x1+15) >> 4);
|
||||
}
|
||||
if(lim.z0 > lim.z1) {
|
||||
limit.z0 = (lim.z1 >> 4); limit.z1 = ((lim.z0+15) >> 4);
|
||||
}
|
||||
else {
|
||||
limit.z0 = (lim.z0 >> 4); limit.z1 = ((lim.z1+15) >> 4);
|
||||
}
|
||||
if(visible_limits == null)
|
||||
visible_limits = new ArrayList<VisibilityLimit>();
|
||||
visible_limits.add(limit);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user