Commit Graph

490 Commits

Author SHA1 Message Date
Mike Primm
316440a4e0 Disable IOImage cache use for image loads 2011-08-26 03:59:35 +08:00
Mike Primm
04cc6aba43 Towny fixes - multiple areas on multiple worlds per town 2011-08-25 11:15:26 +08:00
Mike Primm
ff4b036c6a Fix accessory face mixing 2011-08-24 14:25:42 +08:00
Mike Primm
da32c2f0bd Add server-side generation of faces : fixes face accessory issues, IE8 2011-08-24 00:51:54 -05:00
Mike Primm
074952265f Add customstyle settings for per-region style, nation style for Towny, lots for Residence 2011-08-22 22:16:38 -05:00
Mike Primm
fae27f4cea Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it 2011-08-22 19:21:03 -05:00
Mike Primm
d349a76660 First pass of Towny region support 2011-08-22 01:17:28 -05:00
Mike Primm
8e22e40c16 Add support in regions component for 'hiddenregions' (blacklist for regions) 2011-08-21 18:58:38 -05:00
Mike Primm
45369006c3 Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then 2011-08-20 21:31:14 -05:00
Mike Primm
c5c136a30d Add setting for progressloginterval 2011-08-20 16:45:21 -05:00
Mike Primm
3f3ccf5344 Add progressloginterval setting - control how often progress messages done 2011-08-20 16:43:18 -05:00
Mike Primm
972d9b2ab7 Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold) 2011-08-20 16:28:37 -05:00
Mike Primm
5ed6cf830b Make sure we can clean up event listeners during reload (make /dynmap reload work) 2011-08-20 15:21:39 -05:00
Mike Primm
e643292a7e Fix boundary condition that was causing some missed tiles on chunk triggers 2011-08-19 22:38:08 -05:00
Mike Primm
e2616c9159 Fix Residence region output in JSON mode 2011-08-19 11:27:38 -05:00
Mike Primm
fd2085b511 Add 'parallelrendercnt' - multi-core fullrender support (experimental) 2011-08-17 23:14:05 -05:00
Mike Primm
7fd2d5bf10 Turn off using temp file in ImageIO - our images are too small to do that 2011-08-16 21:25:16 -05:00
Mike Primm
98b3bdfde3 Add triggered update queue length to /dynmap stats 2011-08-16 13:48:00 +08:00
Mike Primm
477a7d13de Add multiple quality levels for JPG encoding - adjust default to 0.85 2011-08-16 12:32:01 +08:00
Mike Primm
829e1339a8 Change console fullrender to seed from world's center setting, vs 0,0,0 2011-08-15 21:10:44 +08:00
Mike Primm
55720cfd4d Avoid exception try-catch on nominal path 2011-08-15 07:25:18 +08:00
Mike Primm
4cb5b9a956 Fix initial zoomout processing (unnecessary updates), extra tile invalidates 2011-08-15 07:25:17 +08:00
Mike Primm
6860d8952f More invalidate tightening up 2011-08-15 04:49:58 +08:00
Mike Primm
0c9cfedb6e Handle tile invalidates better for bigger-than-one-block cases (chunks) 2011-08-15 04:49:42 +08:00
Mike Primm
f5d5171f86 Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support 2011-08-14 14:27:20 +08:00
Mike Primm
fb366ce36b Update rail and ladder models - work better with non-default textures 2011-08-14 13:13:24 +08:00
Mike Primm
0bc760230f Update Leaflet (lots of fixes) 2011-08-14 13:12:58 +08:00
Mike Primm
c524c39901 Add pistonmoved event handling, full rendering for piston and extension 2011-08-14 10:36:47 +08:00
Mike Primm
3da03c978b Add model for redstone repeater 2011-08-13 12:32:09 +08:00
Mike Primm
4316e1f3e4 Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname 2011-08-13 11:48:26 +08:00
Mike Primm
b800984e3f Fix alpha-blending on scaled textures, and mask textures 2011-08-13 11:03:16 +08:00
Mike Primm
17c2072b82 Fix armor calculation - bring in line with funky method used in MC UI 2011-08-13 05:36:48 +08:00
Mike Primm
d008548306 Add support for JPEG encoding option for HDMaps 2011-08-12 14:48:52 +08:00
Mike Primm
053bd0e561 Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it 2011-08-10 22:37:41 -05:00
Mike Primm
166a5272fb Add support for selectively hiding portions of world (hiddenlimits) 2011-08-10 22:15:18 -05:00
Mike Primm
334f3d983a Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
2011-08-10 14:54:25 -05:00
Mike Primm
6383a7ef22 Add permissions info to plugin.yml 2011-08-10 00:52:55 -05:00
Mike Primm
3a38b44e79 Make model for cactus - they aren't quite full block 2011-08-09 20:45:08 -05:00
Mike Primm
48ba43aae5 Check for overflow on biome lookup - prevent exceptions on some worlds 2011-08-09 00:18:38 -05:00
Mike Primm
9c44843884 Add leaves id=3: apparently alpha-map leaves migrated to this? 2011-08-08 09:20:10 -05:00
Mike Primm
a76a734e16 Add mappings for leaves for +12 - not sure if needed, but can't hurt 2011-08-07 22:58:51 -05:00
Mike Primm
4209a2c54d Fix subblock rendering of flat, scaled-down models (for 0.20.1) 2011-08-07 22:11:00 -05:00
Mike Primm
a641d2d831 Handle fade-processing bit values on leaves (N, N+4, N+8) 2011-08-07 10:29:54 -05:00
FrozenCow
cd7e04fec3 Added another data-value (8) for leaves that occurs in parts of the trees in Skylands. 2011-08-07 16:55:22 +02:00
FrozenCow
4381d5838c Changed version to 0.21. 2011-08-06 20:04:53 +02:00
Mike Primm
d95189a7c1 Add maximumheight and minimumheight options to IsoHDPerspective 2011-08-04 00:26:08 -05:00
Mike Primm
571c66a189 Fix detection of blockformed, blockfaded, blockspread 2011-08-03 23:40:25 -05:00
Mike Primm
ba9e27f451 Fix armor calculation - round vs truncate 2011-08-03 22:45:18 -05:00
Mike Primm
612cdf0c98 Make mapzoomin for Kzed consistent with previous versions (2 below
native)
2011-08-03 15:09:28 -05:00
Mike Primm
ee790f86ed Fix marker position logic and zoom range calculation on Kzed and Flat 2011-08-02 21:51:00 -05:00