Mike Primm
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316440a4e0
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Disable IOImage cache use for image loads
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2011-08-26 03:59:35 +08:00 |
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Mike Primm
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04cc6aba43
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Towny fixes - multiple areas on multiple worlds per town
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2011-08-25 11:15:26 +08:00 |
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Mike Primm
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ff4b036c6a
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Fix accessory face mixing
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2011-08-24 14:25:42 +08:00 |
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Mike Primm
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da32c2f0bd
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Add server-side generation of faces : fixes face accessory issues, IE8
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2011-08-24 00:51:54 -05:00 |
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Mike Primm
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074952265f
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Add customstyle settings for per-region style, nation style for Towny, lots for Residence
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2011-08-22 22:16:38 -05:00 |
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Mike Primm
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fae27f4cea
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Add support for superperms/PermissionsBukkit/whatever-you-wanna-call-it
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2011-08-22 19:21:03 -05:00 |
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Mike Primm
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d349a76660
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First pass of Towny region support
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2011-08-22 01:17:28 -05:00 |
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Mike Primm
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8e22e40c16
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Add support in regions component for 'hiddenregions' (blacklist for regions)
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2011-08-21 18:58:38 -05:00 |
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Mike Primm
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45369006c3
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Switch chunkgenerate to onChunkPopulate event: chunk is better "cooked" by then
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2011-08-20 21:31:14 -05:00 |
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Mike Primm
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c5c136a30d
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Add setting for progressloginterval
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2011-08-20 16:45:21 -05:00 |
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Mike Primm
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3f3ccf5344
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Add progressloginterval setting - control how often progress messages done
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2011-08-20 16:43:18 -05:00 |
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Mike Primm
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972d9b2ab7
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Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold)
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2011-08-20 16:28:37 -05:00 |
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Mike Primm
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5ed6cf830b
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Make sure we can clean up event listeners during reload (make /dynmap reload work)
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2011-08-20 15:21:39 -05:00 |
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Mike Primm
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e643292a7e
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Fix boundary condition that was causing some missed tiles on chunk triggers
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2011-08-19 22:38:08 -05:00 |
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Mike Primm
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e2616c9159
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Fix Residence region output in JSON mode
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2011-08-19 11:27:38 -05:00 |
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Mike Primm
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fd2085b511
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Add 'parallelrendercnt' - multi-core fullrender support (experimental)
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2011-08-17 23:14:05 -05:00 |
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Mike Primm
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7fd2d5bf10
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Turn off using temp file in ImageIO - our images are too small to do that
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2011-08-16 21:25:16 -05:00 |
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Mike Primm
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98b3bdfde3
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Add triggered update queue length to /dynmap stats
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2011-08-16 13:48:00 +08:00 |
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Mike Primm
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477a7d13de
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Add multiple quality levels for JPG encoding - adjust default to 0.85
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2011-08-16 12:32:01 +08:00 |
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Mike Primm
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829e1339a8
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Change console fullrender to seed from world's center setting, vs 0,0,0
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2011-08-15 21:10:44 +08:00 |
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Mike Primm
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55720cfd4d
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Avoid exception try-catch on nominal path
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2011-08-15 07:25:18 +08:00 |
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Mike Primm
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4cb5b9a956
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Fix initial zoomout processing (unnecessary updates), extra tile invalidates
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2011-08-15 07:25:17 +08:00 |
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Mike Primm
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6860d8952f
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More invalidate tightening up
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2011-08-15 04:49:58 +08:00 |
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Mike Primm
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0c9cfedb6e
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Handle tile invalidates better for bigger-than-one-block cases (chunks)
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2011-08-15 04:49:42 +08:00 |
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Mike Primm
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f5d5171f86
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Improve scaling of memory use with large numbers of tiles, prep for suspend/resume support
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2011-08-14 14:27:20 +08:00 |
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Mike Primm
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fb366ce36b
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Update rail and ladder models - work better with non-default textures
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2011-08-14 13:13:24 +08:00 |
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Mike Primm
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0bc760230f
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Update Leaflet (lots of fixes)
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2011-08-14 13:12:58 +08:00 |
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Mike Primm
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c524c39901
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Add pistonmoved event handling, full rendering for piston and extension
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2011-08-14 10:36:47 +08:00 |
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Mike Primm
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3da03c978b
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Add model for redstone repeater
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2011-08-13 12:32:09 +08:00 |
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Mike Primm
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4316e1f3e4
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Add support for single map render via /dynmap fullrender world:map, /dynmap radiusrender radius mapname
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2011-08-13 11:48:26 +08:00 |
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Mike Primm
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b800984e3f
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Fix alpha-blending on scaled textures, and mask textures
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2011-08-13 11:03:16 +08:00 |
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Mike Primm
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17c2072b82
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Fix armor calculation - bring in line with funky method used in MC UI
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2011-08-13 05:36:48 +08:00 |
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Mike Primm
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d008548306
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Add support for JPEG encoding option for HDMaps
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2011-08-12 14:48:52 +08:00 |
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Mike Primm
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053bd0e561
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Fix typo in 'sendposition' setting - allow both 'sendposition' and 'sendpositon' in case someone worked around it
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2011-08-10 22:37:41 -05:00 |
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Mike Primm
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166a5272fb
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Add support for selectively hiding portions of world (hiddenlimits)
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2011-08-10 22:15:18 -05:00 |
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Mike Primm
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334f3d983a
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Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
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2011-08-10 14:54:25 -05:00 |
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Mike Primm
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6383a7ef22
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Add permissions info to plugin.yml
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2011-08-10 00:52:55 -05:00 |
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Mike Primm
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3a38b44e79
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Make model for cactus - they aren't quite full block
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2011-08-09 20:45:08 -05:00 |
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Mike Primm
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48ba43aae5
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Check for overflow on biome lookup - prevent exceptions on some worlds
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2011-08-09 00:18:38 -05:00 |
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Mike Primm
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9c44843884
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Add leaves id=3: apparently alpha-map leaves migrated to this?
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2011-08-08 09:20:10 -05:00 |
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Mike Primm
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a76a734e16
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Add mappings for leaves for +12 - not sure if needed, but can't hurt
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2011-08-07 22:58:51 -05:00 |
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Mike Primm
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4209a2c54d
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Fix subblock rendering of flat, scaled-down models (for 0.20.1)
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2011-08-07 22:11:00 -05:00 |
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Mike Primm
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a641d2d831
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Handle fade-processing bit values on leaves (N, N+4, N+8)
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2011-08-07 10:29:54 -05:00 |
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FrozenCow
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cd7e04fec3
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Added another data-value (8) for leaves that occurs in parts of the trees in Skylands.
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2011-08-07 16:55:22 +02:00 |
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FrozenCow
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4381d5838c
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Changed version to 0.21.
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2011-08-06 20:04:53 +02:00 |
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Mike Primm
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d95189a7c1
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Add maximumheight and minimumheight options to IsoHDPerspective
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2011-08-04 00:26:08 -05:00 |
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Mike Primm
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571c66a189
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Fix detection of blockformed, blockfaded, blockspread
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2011-08-03 23:40:25 -05:00 |
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Mike Primm
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ba9e27f451
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Fix armor calculation - round vs truncate
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2011-08-03 22:45:18 -05:00 |
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Mike Primm
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612cdf0c98
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Make mapzoomin for Kzed consistent with previous versions (2 below
native)
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2011-08-03 15:09:28 -05:00 |
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Mike Primm
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ee790f86ed
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Fix marker position logic and zoom range calculation on Kzed and Flat
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2011-08-02 21:51:00 -05:00 |
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