Commit Graph

16 Commits

Author SHA1 Message Date
Mike Primm
e74741b7bd Fix chunk lighting for deep water (no skylight data) 2020-01-23 23:38:09 -06:00
Mike Primm
70ae3fbc37 Alter default behavior when no SkyLight to 'full' vs 'none' 2019-12-15 12:18:52 -06:00
Mike Primm
fae7fded40 Patch up 1.15 water shading 2019-12-15 00:26:17 -06:00
Mike Primm
286a12c4ef Add experimental option to try to migrate old chunks 2019-06-09 09:59:08 -05:00
Mike Primm
7f8dcf0eb3 Fix 1.14 biome mapping 2019-06-08 21:47:43 -05:00
Mike Primm
82de1b6899 Avoid rendering incompletely generated chunks 2019-06-05 21:32:31 -05:00
Mike Primm
a2af65add6 Fix 1.14 biome shading 2019-06-05 19:36:54 -05:00
Mike Primm
8bc03f41b0 Attempt to fix grass shading in 1.14.x 2019-06-05 18:48:45 -05:00
Mike Primm
67f446fdb9 Fix water color shading in 1.14 2019-06-05 18:39:00 -05:00
Mike Primm
7bf0743c8c More 1.14 and 1.14.1 fixes 2019-05-14 19:51:42 -05:00
Mike Primm
6ac175c29d Prototype direct NBT reading for 1.14 2019-05-13 23:09:47 -05:00
Mike Primm
ee5ad4ebce Clean up more - still no luck working around load/unload chunk memory 2019-05-11 21:47:27 -05:00
Mike Primm
fb24299a05 Improved workaround for 1.14 chunk load problems 2019-05-11 16:45:10 -05:00
Mike Primm
7851e112c5 Workaround to get 1.14 working 2019-05-03 21:46:06 -05:00
Mike Primm
e8ec7da47d Get gspigot 1.14 runnin 2019-04-27 18:55:19 -05:00
Mike Primm
6f7ccbf7d9 Start spigot 1.14 support 2019-04-27 16:46:34 -05:00