Mike Primm
544283a650
More memory tuning on BufferedImage handling, workaround bukkit leak
2011-05-29 09:33:51 -05:00
Mike Primm
a25fcc0001
Create BufferedImage using our own buffer - allows faster pixel
...
writing
2011-05-29 01:52:57 -05:00
Mike Primm
fc88dfad41
Fix boundary condition on height field - raw can be zero, function
...
return value must not be. Also, fix debugger loading function.
2011-05-28 03:22:50 -05:00
Mike Primm
15fb1ec743
Fetch height map from Chunk - more performance
2011-05-28 01:59:02 -05:00
Mike Primm
b0b1ab5926
Add night-and-day support for FlatMap
2011-05-28 01:16:54 -05:00
Mike Primm
9b12ebc025
Shift all rendering over to async thread pool, minimize server thread
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load
2011-05-28 00:08:29 -05:00
Mike Primm
d2c947653d
Add night view via ambientlight setting on Flat and Surface maps, add
...
night-and-day setting to generate both night (default) and day
(prefix+'_day') versions of tiles, and add transparency to generated
PNG files
2011-05-27 00:56:56 -05:00
FrozenCow
993b26beb4
Changed version to 0.18.
2011-05-26 23:57:42 +02:00
Mike Primm
f9f615db2d
Fix exception in world ordering code when world not in worlds list
2011-05-26 15:32:56 -05:00
FrozenCow
bc6176f3e1
Fixed order of worlds in sidebar.
2011-05-26 19:05:16 +02:00
FrozenCow
0db2296e97
Reverted map-structure for worlds, so that worlds have an order again.
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This reverts commit f0cdd5614b
, fd0c430695
and cee491f610
.
2011-05-26 18:06:17 +02:00
FrozenCow
f0cdd5614b
Fix when leaving out the world: section.
2011-05-26 03:03:45 +02:00
FrozenCow
cee491f610
Made configuration structure of worlds like templates (looks nicer :D).
2011-05-26 02:33:26 +02:00
FrozenCow
108e9d24c4
Changed the way templates and world-configuration are handled.
2011-05-24 02:13:43 +02:00
mikeprimm
015f898255
Screwed up merge
2011-05-23 08:16:35 -07:00
mikeprimm
7cf75873b8
Add hiddenworlds attribute to suppress templates on selected worlds
2011-05-23 08:06:08 -07:00
Mike Primm
23f5ec5a27
Fix handling of existing maps tag under world definitions
2011-05-22 19:21:27 -05:00
Mike Primm
19fca36bac
Add support world-type-specific templates, to allow automatic
...
initializing of worlds (make configuration.txt work unmodified for
most folks, while still supporting per-world customizations)
2011-05-22 17:28:12 -05:00
Mike Primm
fe25cb6a0f
Fix player faces when aliases being used, and strip color from player
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display names sent to web UI
2011-05-23 03:23:11 +08:00
FrozenCow
2866eaa905
Added ability to reload (also using 'dynmap reload').
2011-05-22 19:42:47 +02:00
FrozenCow
ca9be50422
Another fix for chat.
2011-05-22 18:51:11 +02:00
FrozenCow
f00e05f25e
Fixed web-to-mc chat for JsonFile?
2011-05-22 18:24:09 +02:00
FrozenCow
d6cce5ed48
Fixed client-updates for JsonFile.
2011-05-22 18:11:16 +02:00
FrozenCow
15489833df
Fixed allowwebchat for JsonFile.
2011-05-22 17:46:11 +02:00
FrozenCow
d5c19703f6
Added map-icon to configuration.
2011-05-22 17:45:30 +02:00
FrozenCow
fea84a45b2
Corrected JsonFile use of webpath.
2011-05-22 17:09:42 +02:00
FrozenCow
1622bb4408
Added center to configuration with default 0,64,0 like before.
2011-05-22 16:48:43 +02:00
zeeZ
3fd511a8d1
Added armor (merged from zeeZ).
2011-05-22 16:28:26 +02:00
FrozenCow
3b16a36b99
Made use of log.log instead of .info.
2011-05-22 16:28:19 +02:00
zeeZ
5ae837f911
Added log prefix to info logger.
2011-05-22 16:28:14 +02:00
FrozenCow
5f8c44ee6b
Transfered chat/webchat functionality to their components.
2011-05-22 16:28:10 +02:00
FrozenCow
e2f0307eeb
Cleaned up depricated configuration.
2011-05-22 16:28:06 +02:00
FrozenCow
d5b4f6c8c4
Transfered client-updates to two components (jsonfile and internal).
2011-05-22 16:28:01 +02:00
FrozenCow
9fa46597d1
Made use of org.json.simple for updates.
2011-05-22 16:27:57 +02:00
FrozenCow
987e6bcb54
Moved HeroChat code to HeroWebChatModule.
2011-05-22 16:27:53 +02:00
FrozenCow
b2cb15b75c
Moved regions-code to regions-component.
2011-05-22 16:27:49 +02:00
FrozenCow
e57301b14e
Added events for components and implemented 'buildclientconfiguration'-event in ClientConfigurationComponent.
2011-05-22 16:27:43 +02:00
FrozenCow
38c8254707
Added simple start for server-side components.
2011-05-22 16:27:37 +02:00
Mike Primm
de73cd4028
Better fix for HeroChat - still need herochatwebchannel's channel to
...
be set to join-messages: true to allow web messages before first
player message in channel.
2011-05-22 01:53:48 -05:00
Mike Primm
06785be5f3
Fixes for alias/nicknames in web UI (esp handling player icons),
...
HeroChat fixes
2011-05-21 23:58:48 -05:00
Mike Primm
b108cad2d3
Merge remote branch 'upstream/master'
2011-05-21 01:30:07 -05:00
mikeprimm
cb010802db
Merge pull request #156 from mikeprimm/master
...
Implement chunk snapshotting approach to drop memory use and CPU use significantly, add shadows option (via shadowstrength) on defaulttilerender, add fix for nicknamed players' skins
2011-05-20 23:03:35 -07:00
Mike Primm
4fb1ddf49a
Fix for skins on players with nicknames - send up account name as well
...
as display name.
2011-05-21 00:59:08 -05:00
Mike Primm
325f069b46
Add BufferedImage cache
2011-05-21 00:30:42 -05:00
Mike Primm
024e7dc96c
Tune shadow render, add to accept wait queue on web server
2011-05-20 23:26:46 -05:00
Mike Primm
992a905b0a
Add shadowstrength attribute for surface renderer - enables shadows
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based on top-down chunk sky light data
2011-05-20 20:52:34 -05:00
mikeprimm
920dea04ee
Make sure boundary condition is respected - getHighestBlockY must return 1 or higher
2011-05-20 08:47:35 -07:00
mikeprimm
2ccf70d3fe
Make sure boundary condition is right on getMaximumY - must be 1 or higher
2011-05-20 08:46:12 -07:00
Mike Primm
3365a96565
Prototype of chunk snapshot support - pre-Bukkit API (reflection
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based, with fallback to existing APIs)
2011-05-20 01:38:49 -05:00
FrozenCow
c3f0062862
Fixed ConfigurationNode.
2011-05-19 11:15:15 +02:00