Commit Graph

2177 Commits

Author SHA1 Message Date
zeeZ
ccbd6bf45e Prefix all (intentional) output properly. 2011-05-17 02:38:49 +02:00
zeeZ
9cdbf45062 Added chunkloaded trigger to config 2011-05-17 06:58:33 +08:00
zeeZ
d915f7b14a Fix error if no render triggers are defined. 2011-05-17 06:58:32 +08:00
zeeZ
70dead3fb9 Added chunkloaded trigger to config 2011-05-17 00:53:31 +02:00
zeeZ
b804aa72f8 Fix error if no render triggers are defined. 2011-05-17 00:38:26 +02:00
zeeZ
17f5f43772 Tabs and spaces. 2011-05-16 20:55:19 +08:00
zeeZ
5e107cccb9 Op always has permission 2011-05-16 20:55:19 +08:00
zeeZ
05f3ced64f Tabs and spaces. 2011-05-16 14:51:18 +02:00
zeeZ
b01e0c8cdc Op always has permission 2011-05-16 14:28:18 +02:00
zeeZ
69b562a5bf Merge remote-tracking branch 'upstream/master'
Conflicts:
	src/main/java/org/dynmap/flat/FlatMap.java
2011-05-16 14:20:56 +02:00
mikeprimm
4a17f87691 Merge pull request #146 from mikeprimm/master
Memory optimization for render
2011-05-15 22:46:22 -07:00
Mike Primm
04056572f8 Optimize the getRequiredChunks() to load only chunks that are needed -
reduces chunks needed by 42% versus current implementation.
2011-05-15 23:50:50 -05:00
Mike Primm
271990b87c Reduce heap memory allocation on render path (less heap junk) by
replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
mikeprimm
cbfa26a5b3 Merge pull request #143 from mikeprimm/master
Remerged - nether render updates, and rest of HeroChat
2011-05-15 19:20:52 -07:00
Mike Primm
355d54842f One more with the tabs 2011-05-15 08:05:36 -05:00
Mike Primm
e26ac97787 Clean up tabs 2011-05-15 08:02:45 -05:00
Mike Primm
03376dab52 Finish HeroChat support - handle directing web messages to selected
channel (versus spamming everyone)
2011-05-15 07:56:45 -05:00
Mike Primm
0ffc825b05 Re-merge the nether render support, and update race condition fixes 2011-05-14 23:25:59 -05:00
Mike Primm
600dd00bcd HeroChat support - reflection based binding to it 2011-05-15 01:18:20 +02:00
zeeZ
fe93f64273 Added data value colored blocks to flat map 2011-05-14 21:28:21 +08:00
zeeZ
d41422fc2c Added data value colored blocks to flat map 2011-05-14 15:20:10 +02:00
zeeZ
491e88f745 Fixed kzed map scrolling on higher zoom levels 2011-05-14 20:54:10 +08:00
zeeZ
ecf6ae69a3 Fixed kzed map scrolling on higher zoom levels 2011-05-14 14:32:18 +02:00
zeeZ
4985c763cc Merge remote-tracking branch 'upstream/master' 2011-05-14 13:56:32 +02:00
zeeZ
7ff33f04a0 (Optionally) set map center in web config, automagically pan there on map change. 2011-05-14 12:40:59 +02:00
mikeprimm
31584804aa Fix zoom so that markers are placed properly 2011-05-14 12:40:26 +02:00
zeeZ
2b01db451d (Optionally) set map center in web config, automagically pan there on map change. 2011-05-14 01:16:26 +02:00
zeeZ
c82a54fe7f Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt 2011-05-13 22:26:00 +08:00
zeeZ
a1ccc876a3 Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt 2011-05-13 15:17:55 +02:00
FrozenCow
e752ae3bd5 Changed version to 0.17. 2011-05-13 12:49:43 +02:00
Mike Primm
1e3ceed5d7 Add zooming to flat map (why not? :) ) 2011-05-13 10:59:06 +02:00
FrozenCow
88ff70ac48 Added formatting profile which is used for Dynmap. This should look a lot like the profile used in Bukkit. 2011-05-13 10:48:37 +02:00
FrozenCow
84d01c530a Replaced tabs with spaces to conform the Bukkit standards. 2011-05-13 10:41:02 +02:00
Mike Primm
daa2d0f186 Pull debug message 2011-05-13 10:31:50 +02:00
Mike Primm
17644a5778 Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a Shift all imageIO and file I/O to async thread
Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
619485212d First iteration of weather icons 2011-05-10 12:51:52 +02:00
zeeZ
7f5d3ab23d Consistency to make Kilandor happy :-). 2011-05-10 12:51:52 +02:00
zeeZ
bb45cc10cb Added weather to json world output (hasStorm and isThundering) 2011-05-10 12:51:52 +02:00
zeeZ
c0479bff05 Fixed NPE if using regionless config. 2011-05-10 12:51:52 +02:00
zeeZ
cf1d6c414d Organize imports 2011-05-10 12:51:52 +02:00
zeeZ
9eab216525 Use Bukkit's way to strip colors. 2011-05-10 12:51:52 +02:00
FrozenCow
b8fe65bc99 Partly reverted previous change to get back to zeeZ' getDisplayName. 2011-05-10 12:51:52 +02:00
FrozenCow
1a5ddeeda5 Removed generation of .tar.bz2. 2011-05-10 12:26:26 +02:00
Mike Primm
5f23afe608 Don't need additional delay - using AsycnQueue for that 2011-05-10 12:26:18 +02:00
Mike Primm
0a1de1b18e Add option to run incremental renders on sync thread, using same chunk
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
Mike Primm
88db6445f9 Added timeslicing to configuration 2011-05-10 12:26:02 +02:00
Mike Primm
6c708d1b3a Add version log message - keep track builds easier 2011-05-10 12:25:56 +02:00
Mike Primm
dcdfb3da5d Trap on bogus world names or player with bad current location 2011-05-10 12:25:48 +02:00
Mike Primm
95cc3ae869 Add "time-sliced" implementation of fullrender, which does one tile at
a time using the Bukkit scheduler while using a tunable interval
between tiles (0.5 second default), and avoids player timeouts and
blooming the chunk and entity population.
2011-05-10 12:25:34 +02:00