zeeZ
17ba0d4d00
Organize imports.
2011-05-17 02:43:25 +02:00
zeeZ
ccbd6bf45e
Prefix all (intentional) output properly.
2011-05-17 02:38:49 +02:00
zeeZ
9cdbf45062
Added chunkloaded trigger to config
2011-05-17 06:58:33 +08:00
zeeZ
d915f7b14a
Fix error if no render triggers are defined.
2011-05-17 06:58:32 +08:00
zeeZ
70dead3fb9
Added chunkloaded trigger to config
2011-05-17 00:53:31 +02:00
zeeZ
b804aa72f8
Fix error if no render triggers are defined.
2011-05-17 00:38:26 +02:00
zeeZ
17f5f43772
Tabs and spaces.
2011-05-16 20:55:19 +08:00
zeeZ
5e107cccb9
Op always has permission
2011-05-16 20:55:19 +08:00
zeeZ
05f3ced64f
Tabs and spaces.
2011-05-16 14:51:18 +02:00
zeeZ
b01e0c8cdc
Op always has permission
2011-05-16 14:28:18 +02:00
zeeZ
69b562a5bf
Merge remote-tracking branch 'upstream/master'
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Conflicts:
src/main/java/org/dynmap/flat/FlatMap.java
2011-05-16 14:20:56 +02:00
mikeprimm
4a17f87691
Merge pull request #146 from mikeprimm/master
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Memory optimization for render
2011-05-15 22:46:22 -07:00
Mike Primm
04056572f8
Optimize the getRequiredChunks() to load only chunks that are needed -
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reduces chunks needed by 42% versus current implementation.
2011-05-15 23:50:50 -05:00
Mike Primm
271990b87c
Reduce heap memory allocation on render path (less heap junk) by
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replacing java.awt.Color with work-alike, lightweight updatable
alternative.
2011-05-15 22:25:45 -05:00
mikeprimm
cbfa26a5b3
Merge pull request #143 from mikeprimm/master
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Remerged - nether render updates, and rest of HeroChat
2011-05-15 19:20:52 -07:00
Mike Primm
355d54842f
One more with the tabs
2011-05-15 08:05:36 -05:00
Mike Primm
e26ac97787
Clean up tabs
2011-05-15 08:02:45 -05:00
Mike Primm
03376dab52
Finish HeroChat support - handle directing web messages to selected
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channel (versus spamming everyone)
2011-05-15 07:56:45 -05:00
Mike Primm
0ffc825b05
Re-merge the nether render support, and update race condition fixes
2011-05-14 23:25:59 -05:00
Mike Primm
600dd00bcd
HeroChat support - reflection based binding to it
2011-05-15 01:18:20 +02:00
zeeZ
fe93f64273
Added data value colored blocks to flat map
2011-05-14 21:28:21 +08:00
zeeZ
d41422fc2c
Added data value colored blocks to flat map
2011-05-14 15:20:10 +02:00
zeeZ
491e88f745
Fixed kzed map scrolling on higher zoom levels
2011-05-14 20:54:10 +08:00
zeeZ
ecf6ae69a3
Fixed kzed map scrolling on higher zoom levels
2011-05-14 14:32:18 +02:00
zeeZ
4985c763cc
Merge remote-tracking branch 'upstream/master'
2011-05-14 13:56:32 +02:00
zeeZ
7ff33f04a0
(Optionally) set map center in web config, automagically pan there on map change.
2011-05-14 12:40:59 +02:00
mikeprimm
31584804aa
Fix zoom so that markers are placed properly
2011-05-14 12:40:26 +02:00
zeeZ
2b01db451d
(Optionally) set map center in web config, automagically pan there on map change.
2011-05-14 01:16:26 +02:00
zeeZ
c82a54fe7f
Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt
2011-05-13 22:26:00 +08:00
zeeZ
a1ccc876a3
Added data value colors for Stone Slabs and Double Stone Slabs to colorschemes, added Sandstone color as a copy of Sand color to sk89q.txt
2011-05-13 15:17:55 +02:00
FrozenCow
e752ae3bd5
Changed version to 0.17.
2011-05-13 12:49:43 +02:00
Mike Primm
1e3ceed5d7
Add zooming to flat map (why not? :) )
2011-05-13 10:59:06 +02:00
FrozenCow
88ff70ac48
Added formatting profile which is used for Dynmap. This should look a lot like the profile used in Bukkit.
2011-05-13 10:48:37 +02:00
FrozenCow
84d01c530a
Replaced tabs with spaces to conform the Bukkit standards.
2011-05-13 10:41:02 +02:00
Mike Primm
daa2d0f186
Pull debug message
2011-05-13 10:31:50 +02:00
Mike Primm
17644a5778
Add tile data coloring (aka colored wool support), combine rendering
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of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a
Shift all imageIO and file I/O to async thread
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Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
619485212d
First iteration of weather icons
2011-05-10 12:51:52 +02:00
zeeZ
7f5d3ab23d
Consistency to make Kilandor happy :-).
2011-05-10 12:51:52 +02:00
zeeZ
bb45cc10cb
Added weather to json world output (hasStorm and isThundering)
2011-05-10 12:51:52 +02:00
zeeZ
c0479bff05
Fixed NPE if using regionless config.
2011-05-10 12:51:52 +02:00
zeeZ
cf1d6c414d
Organize imports
2011-05-10 12:51:52 +02:00
zeeZ
9eab216525
Use Bukkit's way to strip colors.
2011-05-10 12:51:52 +02:00
FrozenCow
b8fe65bc99
Partly reverted previous change to get back to zeeZ' getDisplayName.
2011-05-10 12:51:52 +02:00
FrozenCow
1a5ddeeda5
Removed generation of .tar.bz2.
2011-05-10 12:26:26 +02:00
Mike Primm
5f23afe608
Don't need additional delay - using AsycnQueue for that
2011-05-10 12:26:18 +02:00
Mike Primm
0a1de1b18e
Add option to run incremental renders on sync thread, using same chunk
...
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
Mike Primm
88db6445f9
Added timeslicing to configuration
2011-05-10 12:26:02 +02:00
Mike Primm
6c708d1b3a
Add version log message - keep track builds easier
2011-05-10 12:25:56 +02:00
Mike Primm
dcdfb3da5d
Trap on bogus world names or player with bad current location
2011-05-10 12:25:48 +02:00