Commit Graph

445 Commits

Author SHA1 Message Date
FrozenCow
84d01c530a Replaced tabs with spaces to conform the Bukkit standards. 2011-05-13 10:41:02 +02:00
Mike Primm
daa2d0f186 Pull debug message 2011-05-13 10:31:50 +02:00
Mike Primm
17644a5778 Add tile data coloring (aka colored wool support), combine rendering
of default tiles and their zoomed counterparts (saves reloading the
default tile, and keeps the scale levels of the map consistent during
a fullrender and otherwise)
2011-05-13 10:31:38 +02:00
Mike Primm
0a8f2a182a Shift all imageIO and file I/O to async thread
Minus the version change in plugin.yml.
2011-05-13 10:29:38 +02:00
zeeZ
619485212d First iteration of weather icons 2011-05-10 12:51:52 +02:00
zeeZ
7f5d3ab23d Consistency to make Kilandor happy :-). 2011-05-10 12:51:52 +02:00
zeeZ
bb45cc10cb Added weather to json world output (hasStorm and isThundering) 2011-05-10 12:51:52 +02:00
zeeZ
c0479bff05 Fixed NPE if using regionless config. 2011-05-10 12:51:52 +02:00
zeeZ
cf1d6c414d Organize imports 2011-05-10 12:51:52 +02:00
zeeZ
9eab216525 Use Bukkit's way to strip colors. 2011-05-10 12:51:52 +02:00
FrozenCow
b8fe65bc99 Partly reverted previous change to get back to zeeZ' getDisplayName. 2011-05-10 12:51:52 +02:00
FrozenCow
1a5ddeeda5 Removed generation of .tar.bz2. 2011-05-10 12:26:26 +02:00
Mike Primm
5f23afe608 Don't need additional delay - using AsycnQueue for that 2011-05-10 12:26:18 +02:00
Mike Primm
0a1de1b18e Add option to run incremental renders on sync thread, using same chunk
logic as timesliced full render, in order to handle cases where
assumption that all chunks needed for incremental render are already
resident (which can be false if player telepots, move quickly,
multiple players are active, etc).
2011-05-10 12:26:11 +02:00
Mike Primm
88db6445f9 Added timeslicing to configuration 2011-05-10 12:26:02 +02:00
Mike Primm
6c708d1b3a Add version log message - keep track builds easier 2011-05-10 12:25:56 +02:00
Mike Primm
dcdfb3da5d Trap on bogus world names or player with bad current location 2011-05-10 12:25:48 +02:00
Mike Primm
95cc3ae869 Add "time-sliced" implementation of fullrender, which does one tile at
a time using the Bukkit scheduler while using a tunable interval
between tiles (0.5 second default), and avoids player timeouts and
blooming the chunk and entity population.
2011-05-10 12:25:34 +02:00
FrozenCow
106f95d8b6 Removed a println. 2011-05-08 21:15:44 +02:00
FrozenCow
be60623719 Fixed tabs. 2011-05-07 22:11:41 +02:00
FrozenCow
ff026e91b6 Disabled regions component by default. 2011-05-07 00:20:34 +02:00
FrozenCow
b66be7a47c Merge remote-tracking branch 'kilandor/master' 2011-05-07 00:04:05 +02:00
FrozenCow
92e3ec5f08 Merge remote-tracking branch 'zeez/master' 2011-05-06 23:19:37 +02:00
FrozenCow
c4e1362274 Added another way to specify configuration file. 2011-05-06 23:18:46 +02:00
zeeZ
63b9579fa5 Strip colors off chat, use getDisplayName instead of getName 2011-05-01 23:11:29 +02:00
zeeZ
5f32f8fb99 Added Google Maps API version selection to fix map changes 2011-04-28 16:58:30 +02:00
zeeZ
ca9aa0727f Fix for worlds with weird names and URLDecode mumbo-jumbo 2011-04-28 16:34:50 +02:00
Jason Booth
b3ccd203c8 Added some info
Fix for spam warning for php(Thanks for bug report flames)
2011-04-13 20:23:24 -05:00
Jason Booth
8e59f37995 Initial Support for Regions system on dynmap
Included Worldguard support(default)
Also residence support(incomplete)
2011-04-13 19:58:25 -05:00
zeeZ
91b60be572 Less config checks in loop, added newline at EOF 2011-04-11 23:57:10 +02:00
zeeZ
69fcc1706e Option to treat hiddenplayers.txt as a whitelist. 2011-04-11 04:10:47 +02:00
zeeZ
ab6352a17d Hidden players stored in lowercase. 2011-04-11 02:40:03 +02:00
zeeZ
631f06d091 More detailed permissions 2011-04-11 02:27:56 +02:00
zeeZ
8d5f081cdf Compass style based on map type. Hacky because widgets have classes, not IDs 2011-04-09 08:24:52 +02:00
zeeZ
553a956949 Flipped flat map so North is up 2011-04-08 21:40:16 +02:00
FrozenCow
d53b3bc340 Added HighlightTileRenderer (thanks in part to rockNme2349) 2011-04-07 15:46:50 +02:00
FrozenCow
eb276dd59d Another attempt to make server conform http. 2011-04-06 00:54:48 +02:00
FrozenCow
ad33ef79d9 Fixed up.php. 2011-04-05 23:25:11 +02:00
FrozenCow
b47bbee4e8 Cleaned up join/quit messages (not being send as chat messages) 2011-04-05 22:58:46 +02:00
FrozenCow
e1e13df4b2 Removed redundant configuration values and made use of customizable join/quit messages. 2011-04-05 22:30:43 +02:00
FrozenCow
d4a2d2d32f Changed version to 0.16. 2011-04-05 01:05:51 +02:00
FrozenCow
445f37475a Added php proxy. 2011-04-03 17:15:19 +02:00
FrozenCow
0dca8d9cfe Fixed a incompatiblity with FF3 (and others). 2011-04-02 00:52:24 +02:00
FrozenCow
060f4641d4 Added option for digital clock to timeofday. 2011-03-31 16:00:47 +02:00
FrozenCow
f93eb8dcbc Changed clocks to be components. 2011-03-31 15:53:42 +02:00
FrozenCow
1cda538eef Dynamically load javascript files of components. 2011-03-31 13:06:34 +02:00
FrozenCow
6622db1b2c Simplified component-creation, dropping IE8 compatibility. 2011-03-31 12:54:32 +02:00
FrozenCow
6eface57ae Separated playermarkers to a component. 2011-03-31 12:44:42 +02:00
FrozenCow
7464e5b809 Separated chatbox to a separate component (into different files). 2011-03-31 12:32:27 +02:00
FrozenCow
9a09cace54 Separated chat-balloon-code to a component. 2011-03-29 23:42:56 +02:00