function MinecraftTimeOfDay(element,elementsun,elementmoon) { this.create(element, elementsun, elementmoon); } MinecraftTimeOfDay.prototype = { element: null, elementsun: null, elementmoon: null, create: function(element,elementsun,elementmoon) { if (!element) element = $('
'); this.element = element; if (!elementsun) elementsun = $('
'); this.elementsun = elementsun; this.elementsun.appendTo(this.element); if (!elementmoon) elementmoon = $('
'); this.elementmoon = elementmoon; this.elementmoon.appendTo(this.elementsun); this.element.height(60); this.element.addClass('timeofday'); this.elementsun.height(60); this.elementsun.addClass('timeofday'); this.elementsun.addClass('sun'); this.elementmoon.height(60); this.elementmoon.addClass('timeofday'); this.elementmoon.addClass('moon'); this.elementmoon.html(" ‏ "); this.elementsun.css("background-position", (-120) + "px " + (-120) + "px"); this.elementmoon.css("background-position", (-120) + "px " + (-120) + "px"); return element; }, setTime: function(time) { var sunangle; if(time > 23100 || time < 12900) { //day mode var movedtime = time + 900; movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime; //Now we have 0 -> 13800 for the day period //Devide by 13800*2=27600 instead of 24000 to compress day sunangle = ((movedtime)/27600 * 2 * Math.PI); } else { //night mode var movedtime = time - 12900; //Now we have 0 -> 10200 for the night period //Devide by 10200*2=20400 instead of 24000 to expand night sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI); } var moonangle = sunangle + Math.PI; this.elementsun.css("background-position", (-50 * Math.cos(sunangle)) + "px " + (-50 * Math.sin(sunangle)) + "px"); this.elementmoon.css("background-position", (-50 * Math.cos(moonangle)) + "px " + (-50 * Math.sin(moonangle)) + "px"); } }; clocks.timeofday = function(element) { return new MinecraftTimeOfDay(element); };