# # Default template for "Normal" environment worlds (deftemplatesuffix="") # To customize without losing updates during upgrade, rename file to 'custom-normal.txt' # templates: # Template for normal world (classic render) normal: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth # # To render a world as a "night view", set shadowstrength and ambientlight # shadowstrength: 1.0 # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn on transparency support (off by default) - slows render # transparency: true # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" # # Adjust extra zoom in levels - default is 3 # mapzoomin: 3 - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: surface title: "Surface" prefix: t maximumheight: 127 colorscheme: default # # Add shadows to world (based on top-down shadows from chunk data) # shadowstrength: 1.0 # # To render a world as a "night view", set shadowstrength and ambientlight # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn off transparency support (on by default) - speeds render # transparency: false # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" # # Sets the icon to 'images/block_custom.png' # icon: custom # # Adjust extra zoom in levels - default is 3 # mapzoomin: 3 # # Biome-based mapping # - class: org.dynmap.kzedmap.DefaultTileRenderer # name: biome # title: "Biome" # prefix: b # maximumheight: 127 # colorscheme: default # # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall # biomecolored: biome # - class: org.dynmap.kzedmap.HighlightTileRenderer # prefix: ht # maximumheight: 127 # colorscheme: default # highlight: # For highlighting multiple block-types. # - 56 # Highlight diamond-ore # - 66 # Highlight minecart track # highlight: 56 # For highlighting a single block-type. - class: org.dynmap.kzedmap.CaveTileRenderer name: cave title: "Cave" prefix: ct maximumheight: 127