# CarpentersBlocks 3.1.3 version:1.7 modname:CarpentersBlocks cfgfile:config/CarpentersBlocks.cfg texturepath:assets/carpentersblocks/textures/blocks/ texture:id=CarpentersBlocks/flowerpot/flower_pot,filename=assets/carpentersblocks/textures/blocks/flowerpot/flower_pot.png texture:id=CarpentersBlocks/general/blank,filename=assets/carpentersblocks/textures/blocks/general/blank.png texture:id=CarpentersBlocks/lever/lever,filename=assets/carpentersblocks/textures/blocks/lever/lever.png texture:id=CarpentersBlocks/torch/torch_lit,filename=assets/carpentersblocks/textures/blocks/torch/torch_lit.png # %blockCarpentersBlock:* (blockCarpentersBlock), render=carpentersblocks.renderer.BlockHandlerCarpentersBlock(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersBlock block:id=%blockCarpentersBlock,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersBarrier:* (blockCarpentersBarrier), render=carpentersblocks.renderer.BlockHandlerCarpentersBarrier(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersBarrier block:id=%blockCarpentersBarrier,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersBed:* (blockCarpentersBed), render=carpentersblocks.renderer.BlockHandlerCarpentersBed(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersBed block:id=%blockCarpentersBed,data=*,stdrot=true,transparency=TRANSPARENT,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersButton:* (blockCarpentersButton), render=carpentersblocks.renderer.BlockHandlerCarpentersButton(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersButton block:id=%blockCarpentersButton,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersCollapsibleBlock:* (blockCarpentersCollapsibleBlock), render=carpentersblocks.renderer.BlockHandlerCarpentersCollapsibleBlock(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersCollapsibleBlock block:id=%blockCarpentersCollapsibleBlock,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersDaylightSensor:* (blockCarpentersDaylightSensor), render=carpentersblocks.renderer.BlockHandlerCarpentersDaylightSensor(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersDaylightSensor block:id=%blockCarpentersDaylightSensor,data=*,stdrot=true,transparency=TRANSPARENT,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersDoor:* (blockCarpentersDoor), render=carpentersblocks.renderer.BlockHandlerCarpentersDoor(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersDoor block:id=%blockCarpentersDoor,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersFlowerPot:* (blockCarpentersFlowerPot), render=carpentersblocks.renderer.BlockHandlerCarpentersFlowerPot(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersFlowerPot block:id=%blockCarpentersFlowerPot,data=0,stdrot=true,face0=0:CarpentersBlocks/general/blank,face1=0:CarpentersBlocks/flowerpot/flower_pot,face2-5=0:CarpentersBlocks/general/blank block:id=%blockCarpentersFlowerPot,data=1,data=2,data=3,data=4,data=5,data=6,data=7,data=8,data=9,data=10,data=11,data=12,data=13,data=14,data=15,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersGate:* (blockCarpentersGate), render=carpentersblocks.renderer.BlockHandlerCarpentersGate(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersGate block:id=%blockCarpentersGate,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersHatch:* (blockCarpentersHatch), render=carpentersblocks.renderer.BlockHandlerCarpentersHatch(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersHatch block:id=%blockCarpentersHatch,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersLadder:* (blockCarpentersLadder), render=carpentersblocks.renderer.BlockHandlerCarpentersLadder(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersLadder block:id=%blockCarpentersLadder,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersLever:* (blockCarpentersLever), render=carpentersblocks.renderer.BlockHandlerCarpentersLever(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersLever block:id=%blockCarpentersLever,data=*,stdrot=true,face0-5=0:CarpentersBlocks/lever/lever # %blockCarpentersPressurePlate:* (blockCarpentersPressurePlate), render=carpentersblocks.renderer.BlockHandlerCarpentersPressurePlate(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersPressurePlate block:id=%blockCarpentersPressurePlate,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersSafe:* (blockCarpentersSafe), render=carpentersblocks.renderer.BlockHandlerCarpentersSafe(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersSafe block:id=%blockCarpentersSafe,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersSlope:* (blockCarpentersSlope), render=carpentersblocks.renderer.BlockHandlerCarpentersSlope(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersSlope block:id=%blockCarpentersSlope,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersStairs:* (blockCarpentersStairs), render=carpentersblocks.renderer.BlockHandlerCarpentersStairs(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersStairs block:id=%blockCarpentersStairs,data=*,stdrot=true,face0-5=0:CarpentersBlocks/general/blank # %blockCarpentersTorch:* (blockCarpentersTorch), render=carpentersblocks.renderer.BlockHandlerCarpentersTorch(CUSTOM), opaque=false,cls=carpentersblocks.block.BlockCarpentersTorch block:id=%blockCarpentersTorch,data=*,stdrot=true,face0-5=0:CarpentersBlocks/torch/torch_lit