# BuildCraft Block mapping # define buildcraft-support: true in configuration.txt to enable enabled:buildcraft-support # Files texturefile:id=blk,filename=buildcraft/block_textures.png,xcount=16,ycount=16 texturefile:id=wood,filename=buildcraft/base_wood.png,xcount=4,ycount=2 texturefile:id=iron,filename=buildcraft/base_iron.png,xcount=4,ycount=2 texturefile:id=stone,filename=buildcraft/base_stone.png,xcount=4,ycount=2 # WOODEN_PIPE_ID = 145 block:id=145,data=*,allfaces=16,txtid=blk,transparency=TRANSPARENT # STONE_PIPE_ID = 146 block:id=146,data=*,allfaces=29,txtid=blk,transparency=TRANSPARENT # IRON_PIPE_ID = 147 block:id=147,data=*,allfaces=19,txtid=blk,transparency=TRANSPARENT # GOLDEN_PIPE_ID = 148 block:id=148,data=*,allfaces=20,txtid=blk,transparency=TRANSPARENT # DIAMOND_PIPE_ID = 149 block:id=149,data=*,allfaces=21,txtid=blk,transparency=TRANSPARENT # MINING_WELL_ID = 150 block:id=150,data=2,east=35,top=4036,north=37,south=37,west=38,bottom=38,txtid=blk block:id=150,data=3,west=35,top=4036,north=37,south=37,east=38,bottom=38,txtid=blk block:id=150,data=4,north=35,top=4036,east=37,west=37,south=38,bottom=38,txtid=blk block:id=150,data=5,south=35,top=4036,east=37,west=37,north=38,bottom=38,txtid=blk # DRILL_ID = 151 block:id=151,data=*,allfaces=32,txtid=blk,transparency=TRANSPARENT # AUTO_WORKBENCH_ID = 152 block:id=152,data=*,allsides=44,topbottom=4043 # QUARRY_ID = 153 block:id=153,data=2,east=39,top=4040,north=38,south=38,west=38,bottom=38,txtid=blk block:id=153,data=3,west=39,top=4040,north=38,south=38,east=38,bottom=38,txtid=blk block:id=153,data=4,north=39,top=4040,east=38,west=38,south=38,bottom=38,txtid=blk block:id=153,data=5,south=39,top=4040,east=38,west=38,north=38,bottom=38,txtid=blk # MARKER_ID = 154 block:id=154,data=*,allsides=57,txtid=blk,transparency=TRANSPARENT # FILLER_ID = 155 block:id=155,data=*,allsides=66,topbottom=4065,txtid=blk # OBSIDIAN_PIPE_ID = 156 block:id=156,data=*,allfaces=28,txtid=blk,transparency=TRANSPARENT # BUILDER_ID = 157 block:id=157,data=2,east=55,top=4054,north=3,south=3,west=3,bottom=3,txtid=blk block:id=157,data=3,west=55,top=4054,north=3,south=3,east=3,bottom=3,txtid=blk block:id=157,data=4,north=55,top=4054,east=3,west=3,south=3,bottom=3,txtid=blk block:id=157,data=5,south=55,top=4054,east=3,west=3,north=3,bottom=3,txtid=blk # TEMPLATE_ID = 158 block:id=158,data=2,east=52,top=4050,north=48,south=48,west=48,bottom=48,txtid=blk block:id=158,data=3,west=52,top=4050,north=48,south=48,east=48,bottom=48,txtid=blk block:id=158,data=4,north=52,top=4050,east=48,west=48,south=48,bottom=48,txtid=blk block:id=158,data=5,south=52,top=4050,east=48,west=48,north=48,bottom=48,txtid=blk # COBBLESTONE_PIPE_ID = 159 block:id=159,data=*,allfaces=17,txtid=blk,transparency=TRANSPARENT # FRAME_ID = 160 block:id=160,data=*,allfaces=34,txtid=blk,transparency=TRANSPARENT # ENGINE_ID = 161 block:id=161,data=0,north=8004,east=8005,south=8006,west=8007,top=1,bottom=2,txtid=wood block:id=161,data=1,north=8004,east=8005,south=8006,west=8007,top=1,bottom=2,txtid=stone block:id=161,data=2,north=8004,east=8005,south=8006,west=8007,top=1,bottom=2,txtid=iron # OIL_MOVING_ID = 162 block:id=162,data=*,allfaces=223,txtid=blk # OIL_STILL_ID = 163 block:id=163,data=*,allfaces=223,txtid=blk # PUMP_ID = 164 block:id=164,data=*,allsides=99,top=4064,bottom=100,txtid=blk # TANK_ID = 165 block:id=165,data=*,allsides=96,topbottom=98,txtid=blk,transparency=TRANSPARENT # GENERIC_PIPE_ID = 166 : entity data based, so we can't handle it yet: just map to one type (iron) block:id=166,data=*,allfaces=18,txtid=blk,transparency=TRANSPARENT # REFINERY_ID = 167 - funky texture mapping - just do tank for now block:id=167,data=*,allsides=96,topbottom=98,txtid=blk,transparency=TRANSPARENT # DOCKING_STATION_ID = 168