# templates provide default definitions for worlds that are not otherwise defined in the worlds.txt. Unless otherwise # configured, worlds will default to the template corresponding to their environment (normal, nether, skylands). Use of the # 'deftemplatesuffix' setting in configuration.txt can alter this by appending a dash and a suffix string to the template name # used by default (for example deftemplatesuffix=HDMap implies default template names of normal-HDMap, nether-HDMap, skylands-HDMap. # # NOTE: # templates.txt is updated frequently: if you wish to customize some or all of the templates, or define your own, place # the templates you wish to modify in the custom-templates.txt file - these will be preserved, and will override those found # in templates.txt templates: # Template for normal world (classic render) normal: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth # # To render a world as a "night view", set shadowstrength and ambientlight # shadowstrength: 1.0 # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn on transparency support (off by default) - slows render # transparency: true # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: surface title: "Surface" prefix: t maximumheight: 127 colorscheme: default # # Add shadows to world (based on top-down shadows from chunk data) # shadowstrength: 1.0 # # To render a world as a "night view", set shadowstrength and ambientlight # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn off transparency support (on by default) - speeds render # transparency: false # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" # # Sets the icon to 'images/block_custom.png' # icon: custom # # Biome-based mapping # - class: org.dynmap.kzedmap.DefaultTileRenderer # name: biome # title: "Biome" # prefix: b # maximumheight: 127 # colorscheme: default # # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall # biomecolored: biome # - class: org.dynmap.kzedmap.HighlightTileRenderer # prefix: ht # maximumheight: 127 # colorscheme: default # highlight: # For highlighting multiple block-types. # - 56 # Highlight diamond-ore # - 66 # Highlight minecart track # highlight: 56 # For highlighting a single block-type. - class: org.dynmap.kzedmap.CaveTileRenderer name: cave title: "Cave" prefix: ct maximumheight: 127 # Nether world template (classic render) nether: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # Map background color (day or night) background: "#300806" # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: nether title: "Surface" prefix: nt maximumheight: 127 colorscheme: default # Map background color (day or night) background: "#300806" # Skylands world template (classic render) skylands: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # Background color for map during the day backgroundday: "#153E7E" # Background color for map during the night backgroundnight: "#000000" # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: skylands title: "Surface" prefix: st maximumheight: 127 colorscheme: default # Background color for map during the day backgroundday: "#153E7E" # Background color for map during the night backgroundnight: "#000000" night-and-day: true shadowstrength: 1.0 ambientlight: 4 # Template for normal world (HDMap) normal-HDMap: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.hdmap.HDMap name: flat title: "Flat" prefix: flat perspective: iso_S_90_lowres shader: stdtexture lighting: default # # To render a world as a "night view", switch to lighting: night # lighting: night # # To render both night and day versions of tiles, set light: nightandday # lighting: nightandday # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" - class: org.dynmap.hdmap.HDMap name: surface title: "Surface" prefix: t perspective: iso_SE_60_lowres shader: stdtexture lighting: default # # Add shadows to world (based on top-down shadows from chunk data) # lighting: shadows # # To render a world as a "night view", set lighting: night # lighting: night # # To render both night and day versions of tiles, set lighting: nightandday # lighting: nightandday # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" # # Sets the icon to 'images/block_custom.png' # icon: custom # # Biome-based mapping # - class: org.dynmap.hdmap.HDMap # name: biome # title: "Biome" # prefix: b # perspective: iso_SE_60_lowres # lighting: default # # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall # shader: biome - class: org.dynmap.hdmap.HDMap name: cave title: "Cave" prefix: ct perspective: iso_SE_60_lowres shader: cave lighting: default # Nether world template (HDMap) nether-HDMap: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.hdmap.HDMap name: flat title: "Flat" prefix: flat perspective: iso_S_90_lowres shader: stdtexture lighting: default # Map background color (day or night) background: "#300806" - class: org.dynmap.hdmap.HDMap name: nether title: "Surface" prefix: nt perspective: iso_SE_60_lowres shader: stdtexture lighting: default # Map background color (day or night) background: "#300806" # Skylands world template (HDMap) skylands-HDMap: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.hdmap.HDMap name: flat title: "Flat" prefix: flat perspective: iso_S_90_lowres shader: stdtexture lighting: default # Background color for map during the day backgroundday: "#153E7E" # Background color for map during the night backgroundnight: "#000000" - class: org.dynmap.hdmap.HDMap name: skylands title: "Surface" prefix: st perspective: iso_SE_60_lowres shader: stdtexture lighting: nightandday # Background color for map during the day backgroundday: "#153E7E" # Background color for map during the night backgroundnight: "#000000"