# Industrial Craft 2 Texture mapping # define ic2-support: true in configuration.txt to enable enabled:ic2-support # variables: set in configuration.txt to override var: ic2-blockCable=228,ic2-blockFenceIron=232,ic2-blockMachine2=223,ic2-blockPersonal=225,ic2-blockLuminator=226,ic2-blockElectric=227,ic2-blockReactorChamber=233,ic2-blockNuke=237,ic2-blockGenerator=246,ic2blockMachine=250 # Wire - set render alg linkmap:id=ic2-blockCable,linkalg=5,linkid=ic2-blockMachine2,linkid=ic2-blockPersonal,linkid=ic2-blockLuminator,linkid=ic2-blockElectric,linkid=ic2-blockCable,linkid=ic2-blockReactorChamber,linkid=ic2-blockNuke,linkid=ic2-blockGenerator,linkid=ic2blockMachine # Wire - (data is faked: 1=north,2=east,4=south,8=west) # Wire - no neighbors block:id=ic2-blockCable,data=0,scale=16 layer:5,6,7,8,9,10 ---------------- ---------------- ---------------- ---------------- ---------------- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- ---------------- ---------------- ---------------- ---------------- ---------------- # Wire - just north neighbor block:id=ic2-blockCable,data=1,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- ---------------- ---------------- ---------------- ---------------- ---------------- # Wire - just east neighbor block:id=ic2-blockCable,data=2,scale=16 rotate:id=ic2-blockCable,data=1,rot=90 # Wire - just south neighbor block:id=ic2-blockCable,id=113,data=4,scale=16 rotate:id=ic2-blockCable,data=1,rot=180 # Wire - just south neighbor block:id=ic2-blockCable,data=8,scale=16 rotate:id=ic2-blockCable,data=1,rot=270 # Wire - north and east neighbor block:id=ic2-blockCable,data=3,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----*********** -----*********** -----*********** -----*********** -----*********** ---------------- ---------------- ---------------- ---------------- ---------------- # Wire - east and south neighbor block:id=ic2-blockCable,data=6,scale=16 rotate:id=ic2-blockCable,data=3,rot=90 # Wire - south and west neighbor block:id=ic2-blockCable,data=12,scale=16 rotate:id=ic2-blockCable,data=3,rot=180 # Wire - west and north neighbor block:id=ic2-blockCable,data=9,scale=16 rotate:id=ic2-blockCable,data=3,rot=270 # Wire - north and south neighbor block:id=ic2-blockCable,data=5,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- # Wire - east and west neighbor block:id=ic2-blockCable,data=10,scale=16 rotate:id=ic2-blockCable,data=5,rot=90 # Wire - north, east and south neighbor block:id=ic2-blockCable,data=7,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----*********** -----*********** -----*********** -----*********** -----*********** -----*********** -----******----- -----******----- -----******----- -----******----- -----******----- # Wire - east, south and west neighbor block:id=ic2-blockCable,data=14,scale=16 rotate:id=ic2-blockCable,data=7,rot=90 # Wire - south, west and north neighbor block:id=ic2-blockCable,data=13,scale=16 rotate:id=ic2-blockCable,data=7,rot=180 # Wire - west, north and east neighbor block:id=ic2-blockCable,data=11,scale=16 rotate:id=ic2-blockCable,data=7,rot=270 # Wire - north, south, east, west neightbors block:id=ic2-blockCable,data=15,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- **************** **************** **************** **************** **************** **************** -----******----- -----******----- -----******----- -----******----- -----******----- # Iron Fence - set render algorithm linkmap:id=ic2-blockFenceIron,linkalg=1 # Iron Fence - (data is faked: 1=north,2=east,4=south,8=west) # Iron Fence - no neighbors block:id=ic2-blockFenceIron,data=0,scale=16 rotate:id=85,data=0,rot=0 # Iron Fence - just north neighbor block:id=ic2-blockFenceIron,data=1,scale=16 rotate:id=85,data=1,rot=0 # Iron Fence - just east neighbor block:id=ic2-blockFenceIron,data=2,scale=16 rotate:id=ic2-blockFenceIron,data=1,rot=90 # Iron Fence - just south neighbor block:id=ic2-blockFenceIron,data=4,scale=16 rotate:id=ic2-blockFenceIron,data=1,rot=180 # Iron Fence - just south neighbor block:id=ic2-blockFenceIron,data=8,scale=16 rotate:id=ic2-blockFenceIron,data=1,rot=270 # Iron Fence - north and east neighbor block:id=ic2-blockFenceIron,data=3,scale=16 rotate:id=85,data=3,rot=0 # Iron Fence - east and south neighbor block:id=ic2-blockFenceIron,data=6,scale=16 rotate:id=ic2-blockFenceIron,data=3,rot=90 # Iron Fence - south and west neighbor block:id=ic2-blockFenceIron,data=12,scale=16 rotate:id=85,data=3,rot=180 # Iron Fence - west and north neighbor block:id=ic2-blockFenceIron,data=9,scale=16 rotate:id=85,data=3,rot=270 # Iron Fence - north and south neighbor block:id=ic2-blockFenceIron,data=5,scale=16 rotate:id=85,data=5,rot=0 # Iron Fence - east and west neighbor block:id=ic2-blockFenceIron,id=113,data=10,scale=16 rotate:id=ic2-blockFenceIron,data=5,rot=90 # Iron Fence - north, east and south neighbor block:id=ic2-blockFenceIron,data=7,scale=16 rotate:id=85,data=7,rot=0 # Iron Fence - east, south and west neighbor block:id=ic2-blockFenceIron,data=14,scale=16 rotate:id=ic2-blockFenceIron,data=7,rot=90 # Iron Fence - south, west and north neighbor block:id=ic2-blockFenceIron,data=13,scale=16 rotate:id=ic2-blockFenceIron,data=7,rot=180 # Iron Fence - west, north and east neighbor block:id=ic2-blockFenceIron,data=11,scale=16 rotate:id=ic2-blockFenceIron,data=7,rot=270 # Iron Fence - north, south, east, west neightbors block:id=ic2-blockFenceIron,data=15,scale=16 rotate:id=ic2-blockFenceIron,data=15,rot=0