# These are examples of world-specific settings - customize your content as you see fit # # NOTES: # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable # Definitions of a world made here will superecede any world definition with the same name in configuration.txt # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup. # worlds: # Worlds can be handled by templates, based on world type # You can override the properties of the template by specifying them in this section # for example 'Title: "My Awesome World"' #- name: world # title: "World" # Use 'enabled: false' to disable a certain world. # enabled: false # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled) # sendposition: false # Use sendhealth: false to prevent player health from showing when on this world (if sendhealth is globally enabled) # sendhealth: false # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks # fullrenderlocations: # - x: 10000 # y: 64 # z: 20000 # - x: -15000 # y: 64 # z: -5000 # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined) # # For a rectangle, the area is defined by x0, z0 to x1, z1 # # For a circle, the area is defined by a center at x,z with a radius 'r' # visibilitylimits: # - x0: -1000 # z0: -1000 # x1: 1000 # z1: 1000 # - x: -2000 # z: -1000 # r: 200 # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits) # # For a rectangle, the area is defined by x0, z0 to x1, z1 # # For a circle, the area is defined by a center at x,z with a radius 'r' # hiddenlimits: # - x0: 100 # z0: 0 # x1: 200 # z1: 0 # - x: -2000 # z: -1000 # r: 200 # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean) # hidestyle: stone # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether). # template: mycustomtemplate # Rest of comes from template - uncomment to tailor for world specifically # # World center - default is spawn point # center: # x: 0 # y: 64 # z: 0 # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 # # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering # # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on # # individual maps. # tileupdatedelay: 30 # maps: # - class: org.dynmap.hdmap.HDMap # name: flat # title: "Flat" # prefix: flat # perspective: iso_S_90_lowres # shader: stdtexture # lighting: shadows # mapzoomin: 1 # - class: org.dynmap.hdmap.HDMap # name: surface # title: "Surface" # prefix: t # perspective: iso_SE_30_hires # shader: stdtexture # lighting: shadows # mapzoomin: 1 # - class: org.dynmap.hdmap.HDMap # name: cave # title: "Cave" # prefix: ct # perspective: iso_SE_60_lowres # shader: cave # lighting: default # mapzoomin: 3 # # maps can be set to `readonly: false` to prevent updates # readonly: false # # To just label world, and inherit rest from template, just provide name and title #- name: world2 # title: "Second World" # #- name: nether # title: "Nether" # center: # x: 0 # y: 64 # z: 0 # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 # maps: # - class: org.dynmap.hdmap.HDMap # name: flat # title: "Flat" # prefix: flat # perspective: iso_S_90_lowres # shader: stdtexture # lighting: nethershadows # # Map background color (day or night) # background: "#300806" # mapzoomin: 1 # - class: org.dynmap.hdmap.HDMap # name: surface # title: "Surface" # prefix: surface # perspective: iso_SE_30_hires # shader: stdtexture # lighting: nethershadows # # Map background color (day or night) # background: "#300806" # mapzoomin: 1