# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ # NOTE: the 'templates' section is now found in the templates.txt (and can be safely customized using custom-templates.txt) # NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample) # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line #deftemplatesuffix: lowres # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line #deftemplatesuffix: hires # Otherwise, the world defaults will be based on classic FlatMap/KzedMap templates (normal, nether, skylands) # Other values will search for templates named normal-, nether-, skylands- components: - class: org.dynmap.ClientConfigurationComponent - class: org.dynmap.InternalClientUpdateComponent sendhealth: true sendposition: true allowwebchat: true webchat-interval: 5 hidewebchatip: false trustclientname: false #- class: org.dynmap.JsonFileClientUpdateComponent # writeinterval: 1 # sendhealth: true # sendposition: true # allowwebchat: false # webchat-interval: 5 # hidewebchatip: false - class: org.dynmap.SimpleWebChatComponent allowchat: true #- class: org.dynmap.herochat.HeroWebChatComponent # # Control which HeroChat channel messages from web are directed to # herochatwebchannel: Global # # Control which channels are monitored and reported to the web # herochatchannels: # - Global # #- Trade # #- Haggle - class: org.dynmap.ClientComponent type: chat - class: org.dynmap.ClientComponent type: chatballoon focuschatballoons: false - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true # Option to make player faces small - don't use with showplayerhealth smallplayerfaces: false #- class: org.dynmap.ClientComponent # type: digitalclock - class: org.dynmap.ClientComponent type: timeofdayclock showdigitalclock: true #showweather: true #- class: org.dynmap.regions.RegionsComponent # type: regions # name: WorldGuard # useworldpath: true # filename: regions.yml # basenode: regions # use3dregions: true # infowindow: '
%regionname% - %priority% (%parent%)
Owners %playerowners% %groupowners%
Members %playermembers% %groupmembers%
Flags
%flags%
' # regionstyle: # strokeColor: "#FF0000" # strokeOpacity: 0.8 # strokeWeight: 3 # fillColor: "#FF0000" # fillOpacity: 0.35 # # Optional setting to limit which regions to show, by name - if commented out, all regions are shown # visibleregions: # - homebase # - miningsite #- class: org.dynmap.TestComponent # stuff: "This is some configuration-value" # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) display-whitelist: false # How often a tile gets rendered (in seconds). renderinterval: 1 # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) zoomoutperiod: 60 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true render-triggers: #- chunkloaded #- playermove #- playerjoin - blockplaced - blockbreak - snowform - leavesdecay - blockburn - chunkgenerated # The path where the tile-files are placed. tilespath: web/tiles # The path where the web-files are located. webpath: web # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). webserver-bindaddress: 0.0.0.0 # The TCP-port the webserver will listen on. webserver-port: 8123 # Disables Webserver portion of Dynmap (Advanced users only) disable-webserver: false # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) allow-symlinks: true # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) timesliceinterval: 0.0 # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load maxchunkspertick: 200 # Interval the browser should poll for updates. updaterate: 2000 showplayerfacesinmenu: true # Set sidebaropened: true to pin menu sidebar opened #sidebaropened: true joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds." webprefix: "§2[WEB] " websuffix: "§f" # Enable checking for banned IPs via banned-ips.txt (internal web server only) check-banned-ips: true defaultzoom: 0 defaultworld: world # Set to true to enable verbose startup messages - can help with debugging map configuration problems # Set to false for a much quieter startup log verbose: true # Enables debugging. #debuggers: # - class: org.dynmap.debug.LogDebugger