# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ components: - class: org.dynmap.ClientConfigurationComponent - class: org.dynmap.InternalClientUpdateComponent sendhealth: true sendposition: true allowwebchat: true webchat-interval: 5 hidewebchatip: false #- class: org.dynmap.JsonFileClientUpdateComponent # writeinterval: 1 # sendhealth: true # sendposition: true # allowwebchat: false # hidewebchatip: false - class: org.dynmap.SimpleWebChatComponent allowchat: true #- class: org.dynmap.herochat.HeroWebChatComponent # # Control which HeroChat channel messages from web are directed to # herochatwebchannel: Global # # Control which channels are monitored and reported to the web # herochatchannels: # - Global # #- Trade # #- Haggle - class: org.dynmap.ClientComponent type: chat - class: org.dynmap.ClientComponent type: chatballoon focuschatballoons: false - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true #- class: org.dynmap.ClientComponent # type: digitalclock - class: org.dynmap.ClientComponent type: timeofdayclock showdigitalclock: true #showweather: true #- class: org.dynmap.regions.RegionsComponent # type: regions # name: WorldGuard # useworldpath: true # filename: regions.yml # basenode: regions # use3dregions: true # infowindow: '
%regionname% - %priority% (%parent%)
Owners %playerowners% %groupowners%
Members %playermembers% %groupmembers%
Flags
%flags%
' # regionstyle: # strokeColor: "#FF0000" # strokeOpacity: 0.8 # strokeWeight: 3 # fillColor: "#FF0000" # fillOpacity: 0.35 #- class: org.dynmap.TestComponent # stuff: "This is some configuration-value" # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) display-whitelist: false # How often a tile gets rendered (in seconds). renderinterval: 1 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true render-triggers: #- chunkloaded #- playermove #- playerjoin - blockplaced - blockbreak - snowform - leavesdecay - blockburn # The path where the tile-files are placed. tilespath: web/tiles # The path where the web-files are located. webpath: web # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). webserver-bindaddress: 0.0.0.0 # The TCP-port the webserver will listen on. webserver-port: 8123 # Disables Webserver portion of Dynmap (Advanced users only) disable-webserver: false # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) timesliceinterval: 0.0 # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load maxchunkspertick: 200 # Interval the browser should poll for updates. updaterate: 2000 showplayerfacesinmenu: true # Set sidebaropened: true to pin menu sidebar opened #sidebaropened: true joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds." webprefix: "§2[WEB] " websuffix: "§f" defaultzoom: 0 defaultworld: world # template world - this is used for worlds that exist but aren't defined in the worlds section. # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center" # for worlds lacking a "center" section. templates: # Template for normal world normal: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth # # To render a world as a "night view", set shadowstrength and ambientlight # shadowstrength: 1.0 # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn on transparency support (off by default) - slows render # transparency: true # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: surface title: "Surface" prefix: t maximumheight: 127 colorscheme: default # # Add shadows to world (based on top-down shadows from chunk data) # shadowstrength: 1.0 # # To render a world as a "night view", set shadowstrength and ambientlight # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn off transparency support (on by default) - speeds render # transparency: false # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Background color for map (independent of night/day) # background: "#000000" # # Sets the icon to 'images/block_custom.png' # icon: custom # # Biome-based mapping # - class: org.dynmap.kzedmap.DefaultTileRenderer # name: biome # title: "Biome" # prefix: b # maximumheight: 127 # colorscheme: default # # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall # biomecolored: biome # - class: org.dynmap.kzedmap.HighlightTileRenderer # prefix: ht # maximumheight: 127 # colorscheme: default # highlight: # For highlighting multiple block-types. # - 56 # Highlight diamond-ore # - 66 # Highlight minecart track # highlight: 56 # For highlighting a single block-type. - class: org.dynmap.kzedmap.CaveTileRenderer name: cave title: "Cave" prefix: ct maximumheight: 127 # Nether world template nether: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # Map background color (day or night) background: "#300806" # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: nether title: "Surface" prefix: nt maximumheight: 127 colorscheme: default # Map background color (day or night) background: "#300806" # Skylands world template skylands: enabled: true # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true center: x: 0 y: 64 z: 0 maps: - class: org.dynmap.flat.FlatMap name: flat title: "Flat" prefix: flat colorscheme: default # Background color for map during the day backgroundday: "#153E7E" # Background color for map during the night backgroundnight: "#000000" # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern textured: smooth - class: org.dynmap.kzedmap.KzedMap renderers: - class: org.dynmap.kzedmap.DefaultTileRenderer name: skylands title: "Surface" prefix: st maximumheight: 127 colorscheme: default # Background color for map during the day backgroundday: "#153E7E" # Background color for map during the night backgroundnight: "#000000" night-and-day: true shadowstrength: 1.0 ambientlight: 4 # The maptypes Dynmap will use to render. worlds: # Worlds can be handled by templates, based on world type # You can override the properties of the template by specifying them in this section # for example 'Title: "My Awesome World"' #- name: world # title: "World" # Use 'enabled: false' to disable a certain world. # enabled: false # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled) # sendposition: false # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled) # sendhealth: false # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks # fullrenderlocations: # - x: 10000 # y: 64 # z: 20000 # - x: -15000 # y: 64 # z: -5000 # # Use visbilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined) # visibilitylimits: # - x0: -1000 # z0: -1000 # x1: 1000 # z1: 1000 # - x0: -2000 # z0: -1000 # x1: -1000 # z1: -500 # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean) # hidestyle: stone # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether). # template: mycustomtemplate # Rest of comes from template - uncomment to tailor for world specifically # center: # x: 0 # y: 64 # z: 0 # # If bigworld set to true, use alternate directory layout better suited to large worlds # bigworld: true # maps: # - class: org.dynmap.flat.FlatMap # name: flat # title: "Flat" # prefix: flat # colorscheme: default # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern # textured: smooth # # To render a world as a "night view", set shadowstrength and ambientlight # shadowstrength: 1.0 # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn on transparency support (off by default) - slows render # transparency: true # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Backgrounc color for map (independent of night/day) # background: "#000000" # - class: org.dynmap.kzedmap.KzedMap # renderers: # - class: org.dynmap.kzedmap.DefaultTileRenderer # name: surface # title: "Surface" # prefix: t # maximumheight: 127 # colorscheme: default # # Add shadows to world (based on top-down shadows from chunk data) # shadowstrength: 1.0 # # To render a world as a "night view", set shadowstrength and ambientlight # ambientlight: 4 # # To render both night and day versions of tiles (when ambientlight is set), set true # night-and-day: true # # Option to turn off transparency support (on by default) - speeds render # transparency: false # # Background color for map during the day # backgroundday: "#153E7E" # # Background color for map during the night # backgroundnight: "#000000" # # Backgrounc color for map (independent of night/day) # background: "#000000" # # Sets the icon to 'images/block_custom.png' # icon: custom # - class: org.dynmap.kzedmap.HighlightTileRenderer # prefix: ht # maximumheight: 127 # colorscheme: default # highlight: # For highlighting multiple block-types. # - 56 # Highlight diamond-ore # - 66 # Highlight minecart track # highlight: 56 # For highlighting a single block-type. # - class: org.dynmap.kzedmap.CaveTileRenderer # name: cave # title: "Cave" # prefix: ct # maximumheight: 127 # # To just label world, and inherit rest from template, just provide name and title #- name: world2 # title: "Second World" # #- name: nether # title: "Nether" # center: # x: 0 # y: 64 # z: 0 # maps: # - class: org.dynmap.flat.FlatMap # name: flat # title: "Flat" # prefix: flat # colorscheme: default # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern # textured: smooth # - class: org.dynmap.kzedmap.KzedMap # renderers: # - class: org.dynmap.kzedmap.DefaultTileRenderer # name: nether # title: "Surface" # prefix: nt # maximumheight: 127 # colorscheme: default # Enables debugging. #debuggers: # - class: org.dynmap.debug.LogDebugger